_new point class and update_
- adds a new point class * point/ vector math (p + v = p, p - p = v, etc.) * points can be transformed by matrices/quats * wraps 'place vector' type vectors that have no magnitude - wrapped toXXX() methods work correctly * toXXX() will NOT wrap data (this is due to the fact that wrapped data cannot be converted) * added a 'wrapped' attribute to mathutils classes to determine wether the object is accessing python or blender data - added the ability to negate vectors/points with "-vec" * deprecated vector.negate() - added the ability to shorhand inverse matrices with "~mat" (tilde) - conversion between vector/point with toXXX() methods
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@@ -45,6 +45,7 @@ typedef struct {
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float *blend_data; //blender managed
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}data;
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float *eul; //1D array of data (alias)
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int wrapped; //is wrapped data?
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} EulerObject;
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/*struct data contains a pointer to the actual data that the
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