Sound: More fixes for access of original scene

Same as previous commit, just few lines to the bottom.
This commit is contained in:
2019-05-03 17:27:13 +02:00
parent 35db119545
commit 6ab7b38464

View File

@@ -4404,7 +4404,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
}
if (sad->flag & ANIMPLAY_FLAG_JUMPED) {
BKE_sound_seek_scene(bmain, scene);
BKE_sound_seek_scene(bmain, scene_eval);
#ifdef PROFILE_AUDIO_SYNCH
old_frame = CFRA;
#endif