Sound: More fixes for access of original scene
Same as previous commit, just few lines to the bottom.
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		@@ -4404,7 +4404,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
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    }
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    if (sad->flag & ANIMPLAY_FLAG_JUMPED) {
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      BKE_sound_seek_scene(bmain, scene);
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      BKE_sound_seek_scene(bmain, scene_eval);
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#ifdef PROFILE_AUDIO_SYNCH
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      old_frame = CFRA;
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#endif
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