Cleanup: remove unused GPU code.
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@@ -258,9 +258,6 @@ static void gpu_shader_standard_defines(
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else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY))
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strcat(defines, "#define GPU_INTEL\n");
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if (GPU_bicubic_bump_support())
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strcat(defines, "#define BUMP_BICUBIC\n");
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#ifdef WITH_OPENSUBDIV
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/* TODO(sergey): Check whether we actually compiling shader for
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* the OpenSubdiv mesh.
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