Fix T75686: Animating scene audio volume doesn't work
Scene audio volume changes require the scene to be tagged with `ID_RECALC_AUDIO_VOLUME` (see `BKE_scene_update_sound()`). Tagging happens in the RNA update function `rna_Scene_volume_update()`, but that function is not called by the animation system. As a result, animated volume changes are not sent to the audio system. This commit adds a new depsgraph operation node that sets this tag when necessary, so that the animated values are used in the rest of the depsgraph evaluation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7429
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@@ -61,6 +61,8 @@ const char *operationCodeAsString(OperationCode opcode)
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/* Scene related. */
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case OperationCode::SCENE_EVAL:
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return "SCENE_EVAL";
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case OperationCode::AUDIO_VOLUME:
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return "AUDIO_VOLUME";
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/* Object related. */
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case OperationCode::OBJECT_BASE_FLAGS:
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return "OBJECT_BASE_FLAGS";
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