Tiny cleanup in call for glBitmap. Don't see any error in using it for
drawing vertices... on OSX this works 100%, also in zbuffer mode and with transparent faces. Code is simple enough for a linuxer to further test!
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@@ -449,7 +449,7 @@ void bglVertex3fv(float *vec)
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case GL_POINTS:
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if(pointhack) {
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glRasterPos3fv(vec);
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glBitmap(pointhack, pointhack, (float)pointhack/2, pointhack/2, 0.0, 0.0, Squaredot);
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glBitmap(pointhack, pointhack, (float)pointhack/2.0, (float)pointhack/2.0, 0.0, 0.0, Squaredot);
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}
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else glVertex3fv(vec);
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break;
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