Tiny cleanup in call for glBitmap. Don't see any error in using it for

drawing vertices... on OSX this works 100%, also in zbuffer mode and with
transparent faces.
Code is simple enough for a linuxer to further test!
This commit is contained in:
2004-07-11 08:46:26 +00:00
parent 44a99d2596
commit 6b092cf8ad
2 changed files with 27 additions and 25 deletions

View File

@@ -449,7 +449,7 @@ void bglVertex3fv(float *vec)
case GL_POINTS:
if(pointhack) {
glRasterPos3fv(vec);
glBitmap(pointhack, pointhack, (float)pointhack/2, pointhack/2, 0.0, 0.0, Squaredot);
glBitmap(pointhack, pointhack, (float)pointhack/2.0, (float)pointhack/2.0, 0.0, 0.0, Squaredot);
}
else glVertex3fv(vec);
break;