Tiny cleanup in call for glBitmap. Don't see any error in using it for

drawing vertices... on OSX this works 100%, also in zbuffer mode and with
transparent faces.
Code is simple enough for a linuxer to further test!
This commit is contained in:
2004-07-11 08:46:26 +00:00
parent 44a99d2596
commit 6b092cf8ad
2 changed files with 27 additions and 25 deletions

View File

@@ -2177,39 +2177,40 @@ static void do_palette1_cb(void *bt1, void *col1)
glFlush(); // flush display in subloops
}
/* color picker, Gimp version. mode: 't' = RGB buttons on top */
/* color picker, Gimp version. mode: 't' = RGB buttons on top, popup */
/* col = read/write to, hsv/old = memory for temporal use */
void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char mode)
{
uiBut *bt;
float h;
int a;
int a, retval=B_NOP;
if(mode=='t') {
// safety, put in beginning otherwise tooltips wont work
uiDefBut(block, LABEL, B_NOP, "", -DPICK,-DPICK, FPICK+3*DPICK+BPICK, FPICK+4*DPICK+BPICK+40, NULL, 0.0, 0.0, 0, 0, "");
retval= 0; // prevents event that closes popup
uiDefBut(block, LABEL, 0, "", -DPICK,-DPICK, FPICK+3*DPICK+BPICK, FPICK+4*DPICK+BPICK+40, NULL, 0.0, 0.0, 0, 0, "");
}
VECCOPY(old, col); // old color stored there, for palette_cb to work
// the cube intersection
bt= uiDefButF(block, HSVCUBE, B_NOP, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
uiButSetFlag(bt, UI_NO_HILITE);
bt= uiDefButF(block, HSVCUBE, B_NOP, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
uiButSetFlag(bt, UI_NO_HILITE);
// palette
bt=uiDefButF(block, COL, B_NOP, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore");
bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore");
uiButSetFunc(bt, do_palette_cb, bt, col);
uiDefButF(block, COL, B_NOP, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color");
uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color");
h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0);
uiBlockBeginAlign(block);
for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) {
bt= uiDefButF(block, COL, B_NOP, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
bt= uiDefButF(block, COL, B_NOP, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
}
uiBlockEndAlign(block);
@@ -2219,37 +2220,37 @@ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, ch
if(mode=='t') { // on top
h= (FPICK+DPICK+BPICK)/3.0;
bt= uiDefButF(block, NUM, B_NOP, "R ", 0, BPICK+2*DPICK+FPICK+20, h,20, col, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "R ", 0, BPICK+2*DPICK+FPICK+20, h,20, col, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "G ", h, BPICK+2*DPICK+FPICK+20, h,20, col+1, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "G ", h, BPICK+2*DPICK+FPICK+20, h,20, col+1, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "B ", 2*h, BPICK+2*DPICK+FPICK+20, h,20, col+2, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "B ", 2*h, BPICK+2*DPICK+FPICK+20, h,20, col+2, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "H ", 0, BPICK+2*DPICK+FPICK, h,20, hsv, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "H ", 0, BPICK+2*DPICK+FPICK, h,20, hsv, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "S ", h, BPICK+2*DPICK+FPICK, h,20, hsv+1, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "S ", h, BPICK+2*DPICK+FPICK, h,20, hsv+1, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "V ", 2*h, BPICK+2*DPICK+FPICK, h,20, hsv+2, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "V ", 2*h, BPICK+2*DPICK+FPICK, h,20, hsv+2, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
}
else { // on side
float offs= FPICK+2*DPICK+BPICK;
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUM, B_NOP, "R ", offs, 110, 80,20, col, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "R ", offs, 110, 80,20, col, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "G ", offs, 90, 80,20, col+1, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "G ", offs, 90, 80,20, col+1, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "B ", offs, 70, 80,20, col+2, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "B ", offs, 70, 80,20, col+2, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUM, B_NOP, "H ", offs, 40, 80,20, hsv, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "H ", offs, 40, 80,20, hsv, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "S ", offs, 20, 80,20, hsv+1, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "S ", offs, 20, 80,20, hsv+1, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
bt= uiDefButF(block, NUM, B_NOP, "V ", offs, 0, 80,20, hsv+2, 0.0, 1.0, 10, 2, "");
bt= uiDefButF(block, NUM, retval, "V ", offs, 0, 80,20, hsv+2, 0.0, 1.0, 10, 2, "");
uiButSetFunc(bt, do_palette1_cb, bt, col);
uiBlockEndAlign(block);
}
@@ -2332,8 +2333,8 @@ static int ui_do_but_HSVCUBE(uiBut *but)
}
else BIF_wait_for_statechange();
}
return but->retval;;
return but->retval;
}
@@ -3080,6 +3081,7 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
/* when mouse outside, don't do button */
if(inside || uevent->event!=LEFTMOUSE) {
butevent= ui_do_button(block, but, uevent);
if(butevent) addqueue(block->winq, UI_BUT_EVENT, (short)butevent);
/* i doubt about the next line! */