Merge branch 'blender-v2.90-release' into master
# Conflicts: # source/blender/editors/space_node/node_draw.c # source/blender/editors/space_sequencer/sequencer_draw.c
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@@ -247,8 +247,11 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
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effects->taa_total_sample = first_sample_only ? 1 : scene_eval->eevee.taa_samples;
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MAX2(effects->taa_total_sample, 0);
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DRW_view_persmat_get(NULL, persmat, false);
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view_is_valid = view_is_valid && compare_m4m4(persmat, effects->prev_drw_persmat, FLT_MIN);
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/* Motion blur steps could reset the sampling when camera is animated (see T79970). */
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if (!DRW_state_is_scene_render()) {
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DRW_view_persmat_get(NULL, persmat, false);
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view_is_valid = view_is_valid && compare_m4m4(persmat, effects->prev_drw_persmat, FLT_MIN);
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}
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/* Prevent ghosting from probe data. */
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view_is_valid = view_is_valid && (effects->prev_drw_support == DRW_state_draw_support()) &&
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