- Campbell Barton updated his sel_same.py script;
- Added to Mesh scripts a call to Window.EditMode(0) to leave editmode before changing meshes.

BPython:
- small doc fixes / updates;
- added a call to undo_push_mesh inside Window.EditMode(0).

Mesh scripts could change the mesh but not the editmesh -- that would then overwrite the changed mesh.  Made all mesh scripts leave edit mode before changing a mesh.
This commit is contained in:
2004-07-28 17:46:29 +00:00
parent d2da4f7160
commit 6b1eb45dda
9 changed files with 35 additions and 29 deletions

View File

@@ -61,13 +61,12 @@ else:
mesh = object.getData()
# We have a mesh so find AF.
for f in mesh.faces:
if f.flag & NMesh.FaceFlags['ACTIVE']:
af = f
af = mesh.getActiveFace()
if af: af = mesh.faces[af]
if af == None:
error('no active face')
else: # Okay everything seems sane
#=====================================
@@ -152,7 +151,7 @@ else: # Okay everything seems sane
avcolIdx = 0
while avcolIdx < len(f1.col):
match = 0
vcolIdx = 0
while vcolIdx < len(f2.col):
if colCompare(f1.col[avcolIdx], f2.col[vcolIdx], limit):
@@ -164,8 +163,6 @@ else: # Okay everything seems sane
avcolIdx += 1
return 1
# Makes sure face 2 has matching UVs within the limit.
def faceUvCompare(f1, f2, limit):
for auv in f1.uv:
@@ -193,7 +190,6 @@ else: # Okay everything seems sane
#====================#
#=============================#
# Blender functions/shortcuts #
#=============================#
@@ -212,7 +208,6 @@ else: # Okay everything seems sane
elif len(f.v) == 3:
return (measure(f.v[0].co, f.v[1].co), measure(f.v[1].co, f.v[2].co), measure(f.v[2].co, f.v[0].co) )
def faceCent(f):
x = y = z = 0
for v in f.v:
@@ -229,7 +224,9 @@ else: # Okay everything seems sane
#========================================#
def fShouldCompare(f):
# Only calculate for faces that will be affected.
if faceOp == 1 and f.flag == 1:
if len(f.v) < 3: # cant be an edge
return 0
elif faceOp == 1 and f.flag == 1:
return 0
elif faceOp == 0 and f.flag == 0:
return 0
@@ -247,10 +244,13 @@ else: # Okay everything seems sane
else: setFUnSel(f)
def get_same_image():
for f in mesh.faces:
if fShouldCompare(f):
if af.image == f.image: setFSel(f)
else: setFUnSel(f)
if mesh.hasFaceUV() == 0:
error('mesh has no uv image')
else:
for f in mesh.faces:
if fShouldCompare(f):
if af.image == f.image: setFSel(f)
else: setFUnSel(f)
def get_same_mode():
for f in mesh.faces:
@@ -280,9 +280,7 @@ else: # Okay everything seems sane
if compare(afArea, faceArea(f), limit): setFSel(f)
else: setFUnSel(f)
def get_same_prop(limit):
# Here we get the perimeter and use it for a proportional limit modifier.
afEdgeLens = getEdgeLengths(af)
perim = 0
@@ -326,10 +324,10 @@ else: # Okay everything seems sane
setFSel(f)
else:
setFUnSel(f)
#=====================#
# End Sel same funcs #
#=====================#
limit = 1 # some of these dont use the limit so it needs to be set, to somthing.
# act on the menu item selected
if method == 1: # Material
@@ -365,4 +363,4 @@ else: # Okay everything seems sane
# If limit is not set then dont bother
if limit != None:
mesh.update()
mesh.update(0)