NEW! Blender now displays flipped (negative scaled) Objects correctly in
OpenGL draw. (BTW: the previous commit also solves raytrace errors with negative scaled objects...) Further a cleanup of displaylist flags and object/base flags. The #define ACTIVE is moved to filesel.c (only used here). The GONNA_MOVE #define got a OB_ added in front.
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@@ -118,9 +118,12 @@
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#define FILESELHEAD 60
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#define FILESEL_DY 16
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/* for events */
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#define NOTACTIVE 0
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#define ACTIVATE 1
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#define INACTIVATE 2
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/* for state of file */
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#define ACTIVE 2
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#define STARTSWITH(x, y) (strncmp(x, y, sizeof(x) - 1) == 0)
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