NEW! Blender now displays flipped (negative scaled) Objects correctly in

OpenGL draw.

(BTW: the previous commit also solves raytrace errors with negative scaled
objects...)

Further a cleanup of displaylist flags and object/base flags. The #define
ACTIVE is moved to filesel.c (only used here).
The GONNA_MOVE #define got a OB_ added in front.
This commit is contained in:
2004-05-29 16:17:46 +00:00
parent 59dad6aefc
commit 6b51c684f1
8 changed files with 56 additions and 47 deletions

View File

@@ -118,9 +118,12 @@
#define FILESELHEAD 60
#define FILESEL_DY 16
/* for events */
#define NOTACTIVE 0
#define ACTIVATE 1
#define INACTIVATE 2
/* for state of file */
#define ACTIVE 2
#define STARTSWITH(x, y) (strncmp(x, y, sizeof(x) - 1) == 0)