fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
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@@ -57,6 +57,7 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise
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#include "BLI_ghash.h"
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#include "BLI_linklist.h"
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#include "BLI_heap.h"
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#include "BLI_scanfill.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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