* Made Armature auto name L/R, Top/Bot, Fr/Bk remove existing, known extensions.

* Added fromDupli MTex setting to python api
* Shift+RMB was setting the active face in the UV view.
* Armature scripts menu was broken
This commit is contained in:
2008-04-13 15:14:32 +00:00
parent 209ff9e663
commit 6b81045bc3
6 changed files with 56 additions and 20 deletions

View File

@@ -1,5 +1,5 @@
/*
* $Id: MTex.c 10279 2007-03-16 11:38:02Z campbellbarton $
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@@ -145,6 +145,9 @@ static PyGetSetDef MTex_getseters[] = {
{ "correctNor", (getter) MTex_getFlag, (setter) MTex_setFlag,
"Correct normal mapping for Texture space and Object space",
(void*) MTEX_VIEWSPACE },
{ "fromDupli", (getter) MTex_getFlag, (setter) MTex_setFlag,
"If object is duplicated by vertices, faces or particles, inherit texture coordinate from parent object",
(void*) MTEX_DUPLI_MAPTO },
{ "xproj", (getter) MTex_getProjX, (setter) MTex_setProjX,
"Projection of X axis to Texture space", NULL },
{ "yproj", (getter) MTex_getProjY, (setter) MTex_setProjY,

View File

@@ -515,6 +515,7 @@ class MTex:
@ivar neg: Negate texture values mode
@ivar noRGB: Convert texture RGB values to intensity values
@ivar correctNor: Correct normal mapping for Texture space and Object space
@ivar fromDupli: If object is duplicated by vertices, faces or particles, inherit texture coordinate from parent object
@ivar xproj: Projection of X axis to Texture space. L{Proj}
@ivar yproj: Projection of Y axis to Texture space. L{Proj}
@ivar zproj: Projection of Z axis to Texture space. L{Proj}