Unifying access to GLEW from the Blender Game Engine

Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
This commit is contained in:
Dalai Felinto
2017-05-11 15:53:09 +02:00
parent 15038975a3
commit 6b9ab1f7a2
25 changed files with 25 additions and 23 deletions

View File

@@ -27,7 +27,7 @@
#include "RAS_StorageVA.h"
#include "glew-mx.h"
#include "GPU_glew.h"
RAS_StorageVA::RAS_StorageVA(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer) :
m_drawingmode(RAS_IRasterizer::KX_TEXTURED),