Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
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@@ -27,7 +27,7 @@
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#include "RAS_StorageVA.h"
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#include "glew-mx.h"
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#include "GPU_glew.h"
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RAS_StorageVA::RAS_StorageVA(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer) :
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m_drawingmode(RAS_IRasterizer::KX_TEXTURED),
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