Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
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@@ -33,7 +33,7 @@
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#include "EXP_PyObjectPlus.h"
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#include <structmember.h>
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#include "glew-mx.h"
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#include "GPU_glew.h"
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#include "KX_PythonInit.h"
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#include "RAS_ICanvas.h"
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