Avoid calling blenderqread on dummy event. (This patch
courtesy of VS.NETs magic new prevent-use-of-unitialized-data debugging feature).
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@@ -1041,7 +1041,7 @@ void screenmain(void)
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}
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}
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if (towin) {
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if (towin && event) {
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if (blenderqread(event, val))
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addqueue_ext(G.curscreen->winakt, event, val, ascii);
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}
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