Python API: add material to uniforms from gpu.export_shader.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1457
This commit is contained in:
Sebastian Ullrich
2016-05-21 16:13:09 +02:00
committed by Brecht Van Lommel
parent 4bbc0731a0
commit 6bd248cd65
3 changed files with 16 additions and 9 deletions

View File

@@ -261,6 +261,9 @@ static PyObject *GPU_export_shader(PyObject *UNUSED(self), PyObject *args, PyObj
if (uniform->lamp) {
PY_DICT_ADD_ID(dict, uniform, lamp);
}
if (uniform->material) {
PY_DICT_ADD_ID(dict, uniform, material);
}
if (uniform->image) {
PY_DICT_ADD_ID(dict, uniform, image);
}