Eevee: Shadow: Add high bitdepth option.
This option is here for reducing the memory usage of shadow maps. Also lower bitdepth are quicker to process.
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@@ -312,6 +312,7 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr
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BKE_collection_engine_property_add_int(props, "shadow_method", SHADOW_ESM);
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BKE_collection_engine_property_add_int(props, "shadow_size", 512);
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BKE_collection_engine_property_add_bool(props, "shadow_high_bitdepth", false);
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}
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static const DrawEngineDataSize EEVEE_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data);
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