2.5: Sound branch merge!
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@@ -2692,7 +2692,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra, int tfra)
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re->result_ok= 0;
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if(BKE_imtype_is_movie(scene->r.imtype))
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mh->start_movie(&re->r, re->rectx, re->recty);
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mh->start_movie(scene, &re->r, re->rectx, re->recty);
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if (mh->get_next_frame) {
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while (!(G.afbreek == 1)) {
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