Fixed issues surrounding the increased vertex limit:
* Created a MESH_MAX_VERTS macro in DNA_mesh_types.h * fixed vert limit for converting displistmesh ==> mesh * fixed vert limit when doing boolean operations
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@@ -637,7 +637,7 @@ ConvertCSGDescriptorsToMeshObject(
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if (face_it == NULL || vertex_it == NULL || props == NULL || me == NULL) {
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return 0;
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}
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if (vertex_it->num_elements > 65000) return 0;
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if (vertex_it->num_elements > MESH_MAX_VERTS) return 0;
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// initialize the face structure for readback
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