Fixed issues surrounding the increased vertex limit:

* Created a MESH_MAX_VERTS macro in DNA_mesh_types.h
* fixed vert limit for converting displistmesh ==> mesh
* fixed vert limit when doing boolean operations
This commit is contained in:
Chris Want
2004-03-14 21:21:09 +00:00
parent 807db2ea40
commit 6c650c586d
6 changed files with 19 additions and 15 deletions

View File

@@ -1070,7 +1070,7 @@ void exit_editmode(int freedata) /* freedata==0 at render */
/* temporal */
countall();
if(G.totvert>2000000000L) {
if(G.totvert>MESH_MAX_VERTS) {
error("too many vertices");
return;
}