Join the python modules gpu
and _gpu
into one.
Maybe it's still early to set the new drawing api for python. But joining these two modules is an initial step. ``` >>> gpu. matrix select types ``` ``` >>> gpu.types.GPU Batch( OffScreen( VertBuf( VertFormat( ``` The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method. Reviewers: campbellbarton, dfelinto Reviewed By: campbellbarton, dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3667
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@@ -235,7 +235,9 @@ else:
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"bpy.utils.previews",
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"bpy_extras",
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"gpu",
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"gpu.offscreen",
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"gpu.types",
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"gpu.matrix",
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"gpu.select",
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"idprop.types",
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"mathutils",
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"mathutils.bvhtree",
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@@ -1822,7 +1824,10 @@ def write_rst_importable_modules(basepath):
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# C_modules
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"aud": "Audio System",
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"blf": "Font Drawing",
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"gpu.offscreen": "GPU Off-Screen Buffer",
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"gpu": "GPU Shader Module",
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"gpu.types": "GPU Types",
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"gpu.matrix": "GPU Matrix",
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"gpu.select": "GPU Select",
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"bmesh": "BMesh Module",
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"bmesh.types": "BMesh Types",
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"bmesh.utils": "BMesh Utilities",
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@@ -1865,7 +1870,6 @@ def copy_handwritten_rsts(basepath):
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# TODO put this docs in Blender's code and use import as per modules above
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handwritten_modules = [
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"bgl", # "Blender OpenGl wrapper"
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"gpu", # "GPU Shader Module"
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"bmesh.ops", # generated by rst_from_bmesh_opdefines.py
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# includes...
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