Join the python modules gpu and _gpu into one.
				
					
				
			Maybe it's still early to set the new drawing api for python.
But joining these two modules is an initial step.
```
>>> gpu.
        matrix
        select
        types
```
```
>>> gpu.types.GPU
                 Batch(
                 OffScreen(
                 VertBuf(
                 VertFormat(
```
The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method.
Reviewers: campbellbarton, dfelinto
Reviewed By: campbellbarton, dfelinto
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3667
			
			
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								source/blender/python/gpu/gpu_py_select.c
									
									
									
									
									
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/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/python/gpu/gpu_py_select.c
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 *  \ingroup bpygpu
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 *
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 * This file defines the gpu.select API.
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 *
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 * \note Currently only used for gizmo selection,
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 * will need to add begin/end and a way to access the hits.
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 *
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 * - Use ``bpygpu_`` for local API.
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 * - Use ``BPyGPU`` for public API.
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 */
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "../generic/py_capi_utils.h"
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#include "GPU_select.h"
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#include "gpu_py_select.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Methods
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 * \{ */
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PyDoc_STRVAR(bpygpu_select_load_id_doc,
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"load_id(id)\n"
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"\n"
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"   Set the selection ID.\n"
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"\n"
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"   :param id: Number (32-bit unsigned int).\n"
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"   :type select: int\n"
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);
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static PyObject *bpygpu_select_load_id(PyObject *UNUSED(self), PyObject *value)
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{
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	uint id;
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	if ((id = PyC_Long_AsU32(value)) == (uint)-1) {
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		return NULL;
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	}
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	GPU_select_load_id(id);
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	Py_RETURN_NONE;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Module
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 * \{ */
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static struct PyMethodDef bpygpu_select_methods[] = {
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	/* Manage Stack */
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	{"load_id", (PyCFunction)bpygpu_select_load_id, METH_O, bpygpu_select_load_id_doc},
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	{NULL, NULL, 0, NULL}
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};
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PyDoc_STRVAR(bpygpu_select_doc,
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"This module provides access to selection."
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);
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static PyModuleDef BPyGPU_select_module_def = {
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	PyModuleDef_HEAD_INIT,
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	.m_name = "gpu.select",
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	.m_doc = bpygpu_select_doc,
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	.m_methods = bpygpu_select_methods,
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};
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PyObject *BPyInit_gpu_select(void)
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{
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	PyObject *submodule;
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	submodule = PyModule_Create(&BPyGPU_select_module_def);
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	return submodule;
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}
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/** \} */
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