Small tweak to the default Glow effect values, so there's a
noticable difference when you add the effect (preventing people like K-Rich wondering why it's not working :)
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@@ -1504,7 +1504,7 @@ void init_glow_effect(Sequence *seq)
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seq->effectdata = MEM_callocN(sizeof(struct GlowVars), "glowvars");
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glow = (GlowVars *)seq->effectdata;
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glow->fMini = 0.5;
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glow->fMini = 0.25;
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glow->fClamp = 1.0;
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glow->fBoost = 0.5;
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glow->dDist = 3.0;
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