Cleanup: abbreviate unsigned types (editors, wm)
This commit is contained in:
@@ -159,7 +159,7 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float
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int a;
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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/* mult */
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for (a = 0; a < 7; a++) {
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@@ -280,8 +280,8 @@ void UI_draw_roundbox_shade_x(
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int a;
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
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@@ -432,8 +432,8 @@ void UI_draw_roundbox_shade_y(
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}
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
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@@ -535,7 +535,7 @@ void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const flo
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int ofs_y = 4 * U.pixelsize;
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor4fv(color);
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@@ -550,8 +550,8 @@ void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const flo
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void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highlight[3], unsigned char highlight_fade[3])
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{
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
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/* add a 1px offset, looks nicer */
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const int minx = rect->xmin + U.pixelsize, maxx = rect->xmax - U.pixelsize;
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const int miny = rect->ymin + U.pixelsize, maxy = rect->ymax - U.pixelsize;
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@@ -818,7 +818,7 @@ void ui_draw_but_HISTOGRAM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUS
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(rect.ymax + 1) - (rect.ymin - 1));
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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@@ -869,7 +869,7 @@ void ui_draw_but_HISTOGRAM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUS
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static void waveform_draw_one(float *waveform, int nbr, const float col[3])
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{
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Gwn_VertFormat format = {0};
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unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
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GWN_vertbuf_data_alloc(vbo, nbr);
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@@ -957,7 +957,7 @@ void ui_draw_but_WAVEFORM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSE
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GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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@@ -1215,7 +1215,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UN
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(rect.ymax + 1) - (rect.ymin - 1));
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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@@ -1404,7 +1404,7 @@ static void ui_draw_colorband_handle(
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void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *rect)
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{
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struct ColorManagedDisplay *display = NULL;
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unsigned int position, color;
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uint pos_id, col_id;
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ColorBand *coba = (ColorBand *)(but->editcoba ? but->editcoba : but->poin);
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if (coba == NULL) return;
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@@ -1419,20 +1419,20 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
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float y1 = rect->ymin;
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Gwn_VertFormat *format = immVertexFormat();
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position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
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/* Drawing the checkerboard. */
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immUniform4f("color1", UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, 1.0f);
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immUniform4f("color2", UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 1.0f);
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immUniform1i("size", 8);
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immRectf(position, x1, y1, x1 + sizex, rect->ymax);
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immRectf(pos_id, x1, y1, x1 + sizex, rect->ymax);
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immUnbindProgram();
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/* New format */
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format = immVertexFormat();
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position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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col_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
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/* layer: color ramp */
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@@ -1455,9 +1455,9 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
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v1[0] = v2[0] = x1 + a;
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immAttrib4fv(color, colf);
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immVertex2fv(position, v1);
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immVertex2fv(position, v2);
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immAttrib4fv(col_id, colf);
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immVertex2fv(pos_id, v1);
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immVertex2fv(pos_id, v2);
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}
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immEnd();
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@@ -1474,9 +1474,9 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
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v1[0] = v2[0] = x1 + a;
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immAttrib4f(color, colf[0], colf[1], colf[2], 1.0f);
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immVertex2fv(position, v1);
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immVertex2fv(position, v2);
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immAttrib4f(col_id, colf[0], colf[1], colf[2], 1.0f);
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immVertex2fv(pos_id, v1);
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immVertex2fv(pos_id, v2);
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}
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immEnd();
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@@ -1486,27 +1486,27 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
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/* New format */
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format = immVertexFormat();
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position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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/* layer: box outline */
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immUniformColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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imm_draw_box_wire_2d(position, x1, y1, x1 + sizex, rect->ymax);
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imm_draw_box_wire_2d(pos_id, x1, y1, x1 + sizex, rect->ymax);
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/* layer: box outline */
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GPU_blend(true);
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immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
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immBegin(GWN_PRIM_LINES, 2);
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immVertex2f(position, x1, y1);
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immVertex2f(position, x1 + sizex, y1);
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immVertex2f(pos_id, x1, y1);
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immVertex2f(pos_id, x1 + sizex, y1);
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immEnd();
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immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f);
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immBegin(GWN_PRIM_LINES, 2);
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immVertex2f(position, x1, y1 - 1);
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immVertex2f(position, x1 + sizex, y1 - 1);
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immVertex2f(pos_id, x1, y1 - 1);
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immVertex2f(pos_id, x1 + sizex, y1 - 1);
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immEnd();
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GPU_blend(false);
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@@ -1515,7 +1515,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
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for (int a = 0; a < coba->tot; a++, cbd++) {
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if (a != coba->cur) {
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float pos = x1 + cbd->pos * (sizex - 1) + 1;
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ui_draw_colorband_handle(position, rect, pos, &cbd->r, display, false);
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ui_draw_colorband_handle(pos_id, rect, pos, &cbd->r, display, false);
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}
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}
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@@ -1523,7 +1523,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
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if (coba->tot != 0) {
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cbd = &coba->data[coba->cur];
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float pos = x1 + cbd->pos * (sizex - 1) + 1;
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ui_draw_colorband_handle(position, rect, pos, &cbd->r, display, true);
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ui_draw_colorband_handle(pos_id, rect, pos, &cbd->r, display, true);
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}
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immUnbindProgram();
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@@ -1568,7 +1568,7 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
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/* AA circle */
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor3ubv((unsigned char *)wcol->inner);
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@@ -1675,7 +1675,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
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GPU_line_width(1.0f);
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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/* backdrop */
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@@ -1807,7 +1807,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
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/* the points, use aspect to make them visible on edges */
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format = immVertexFormat();
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pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
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cmp = cuma->curve;
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@@ -1926,8 +1926,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *U
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BLI_rctf_size_y(&rect));
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
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UI_GetThemeColor4fv(TH_SEL_MARKER, col_sel);
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@@ -2018,7 +2018,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
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float y = 0.5f * (recti->ymin + recti->ymax);
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor4ubv(but->col);
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@@ -2115,8 +2115,8 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx,
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GPU_blend(true);
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
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uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
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immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
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