First round of updates to project files. There is a working game player (debug

target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
This commit is contained in:
2002-11-11 00:02:52 +00:00
parent 57ef60d081
commit 6db6011d89
56 changed files with 555 additions and 1937 deletions

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_decrypt - Win32 Profile
CFG=BLO_decrypt - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_decrypt - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_decrypt.mak" CFG="BLO_decrypt - Win32 Profile"
!MESSAGE NMAKE /f "BLO_decrypt.mak" CFG="BLO_decrypt - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_decrypt - Win32 Profile
!MESSAGE "BLO_decrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt"
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\BLO_decrypt.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_decrypt___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_decrypt___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_decrypt___Win32_Profile"
# PROP Intermediate_Dir "BLO_decrypt___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
!ENDIF
# Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_decrypt - Win32 Debug"
# Name "BLO_decrypt - Win32 MT DLL Release"
# Name "BLO_decrypt - Win32 MT DLL Debug"
# Name "BLO_decrypt - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_decrypt_stub - Win32 Profile
CFG=BLO_decrypt_stub - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BLO_decrypt_stub - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_decrypt_stub.mak" CFG="BLO_decrypt_stub - Win32 Profile"
!MESSAGE NMAKE /f "BLO_decrypt_stub.mak" CFG="BLO_decrypt_stub - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BLO_decrypt_stub - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt_stub - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub"
# PROP Output_Dir "..\..\..\obj\windows\blender\decryptstub"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decryptstub"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\BLO_decrypt_stub.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\decryptstub\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decryptstub\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
# ADD LIB32 /nologo
!ENDIF
@@ -108,7 +83,6 @@ LIB32=link.exe -lib
# Name "BLO_decrypt_stub - Win32 Release"
# Name "BLO_decrypt_stub - Win32 Debug"
# Name "BLO_decrypt_stub - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_deflate - Win32 Profile
CFG=BLO_deflate - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_deflate - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_deflate.mak" CFG="BLO_deflate - Win32 Profile"
!MESSAGE NMAKE /f "BLO_deflate.mak" CFG="BLO_deflate - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_deflate - Win32 Profile
!MESSAGE "BLO_deflate - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_deflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_deflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_deflate - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate"
# PROP Output_Dir "..\..\..\obj\windows\blender\deflate"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\deflate\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\obj\windows\blender\deflate\debug\BLO_deflate.lib"
!ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\deflate\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\deflate\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_deflate - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_deflate___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_deflate___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_deflate___Win32_Profile"
# PROP Intermediate_Dir "BLO_deflate___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_deflate - Win32 Debug"
# Name "BLO_deflate - Win32 MT DLL Release"
# Name "BLO_deflate - Win32 MT DLL Debug"
# Name "BLO_deflate - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_encrypt - Win32 Profile
CFG=BLO_encrypt - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_encrypt - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_encrypt.mak" CFG="BLO_encrypt - Win32 Profile"
!MESSAGE NMAKE /f "BLO_encrypt.mak" CFG="BLO_encrypt - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_encrypt - Win32 Profile
!MESSAGE "BLO_encrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_encrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_encrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_encrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\encrypt\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\encrypt\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\encrypt\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_encrypt___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_encrypt___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_encrypt___Win32_Profile"
# PROP Intermediate_Dir "BLO_encrypt___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
!ENDIF
# Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_encrypt - Win32 Debug"
# Name "BLO_encrypt - Win32 MT DLL Release"
# Name "BLO_encrypt - Win32 MT DLL Debug"
# Name "BLO_encrypt - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_inflate - Win32 Profile
CFG=BLO_inflate - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_inflate - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_inflate.mak" CFG="BLO_inflate - Win32 Profile"
!MESSAGE NMAKE /f "BLO_inflate.mak" CFG="BLO_inflate - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_inflate - Win32 Profile
!MESSAGE "BLO_inflate - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_inflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_inflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_inflate - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\inflate\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_inflate - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\inflate\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\inflate\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_inflate - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_inflate___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_inflate___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_inflate___Win32_Profile"
# PROP Intermediate_Dir "BLO_inflate___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_inflate - Win32 Debug"
# Name "BLO_inflate - Win32 MT DLL Release"
# Name "BLO_inflate - Win32 MT DLL Debug"
# Name "BLO_inflate - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_readblenfile - Win32 Profile
CFG=BLO_readblenfile - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_readblenfile - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Profile"
!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_readblenfile - Win32 Profile
!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_readblenfile___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_readblenfile___Win32_Profile"
# PROP Intermediate_Dir "BLO_readblenfile___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_readblenfile - Win32 Debug"
# Name "BLO_readblenfile - Win32 MT DLL Release"
# Name "BLO_readblenfile - Win32 MT DLL Debug"
# Name "BLO_readblenfile - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_readstreamglue - Win32 Profile
CFG=BLO_readstreamglue - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_readstreamglue - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_readstreamglue.mak" CFG="BLO_readstreamglue - Win32 Profile"
!MESSAGE NMAKE /f "BLO_readstreamglue.mak" CFG="BLO_readstreamglue - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_readstreamglue - Win32 Profile
!MESSAGE "BLO_readstreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readstreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readstreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readstreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_readstreamglue___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_readstreamglue___Win32_Profile"
# PROP Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_readstreamglue - Win32 Debug"
# Name "BLO_readstreamglue - Win32 MT DLL Release"
# Name "BLO_readstreamglue - Win32 MT DLL Debug"
# Name "BLO_readstreamglue - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_sign - Win32 Profile
CFG=BLO_sign - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_sign - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_sign.mak" CFG="BLO_sign - Win32 Profile"
!MESSAGE NMAKE /f "BLO_sign.mak" CFG="BLO_sign - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_sign - Win32 Profile
!MESSAGE "BLO_sign - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_sign - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_sign - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_sign - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\sign\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_sign - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\sign\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\sign\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\sign\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\sign\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_sign - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_sign___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_sign___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_sign___Win32_Profile"
# PROP Intermediate_Dir "BLO_sign___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
!ENDIF
# Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_sign - Win32 Debug"
# Name "BLO_sign - Win32 MT DLL Release"
# Name "BLO_sign - Win32 MT DLL Debug"
# Name "BLO_sign - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_verify - Win32 Profile
CFG=BLO_verify - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_verify - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_verify.mak" CFG="BLO_verify - Win32 Profile"
!MESSAGE NMAKE /f "BLO_verify.mak" CFG="BLO_verify - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_verify - Win32 Profile
!MESSAGE "BLO_verify - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_verify - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_verify - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_verify - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\verify\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_verify - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\verify\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\verify\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\verify\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\verify\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_verify - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_verify___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_verify___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_verify___Win32_Profile"
# PROP Intermediate_Dir "BLO_verify___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_verify - Win32 Debug"
# Name "BLO_verify - Win32 MT DLL Release"
# Name "BLO_verify - Win32 MT DLL Debug"
# Name "BLO_verify - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_writeblenfile - Win32 Profile
CFG=BLO_writeblenfile - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_writeblenfile - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_writeblenfile.mak" CFG="BLO_writeblenfile - Win32 Profile"
!MESSAGE NMAKE /f "BLO_writeblenfile.mak" CFG="BLO_writeblenfile - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_writeblenfile - Win32 Profile
!MESSAGE "BLO_writeblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writeblenfile - Win32 MT_DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writeblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writeblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_writeblenfile___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_writeblenfile___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_writeblenfile___Win32_Profile"
# PROP Intermediate_Dir "BLO_writeblenfile___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_writeblenfile - Win32 Debug"
# Name "BLO_writeblenfile - Win32 MT_DLL Release"
# Name "BLO_writeblenfile - Win32 MT DLL Debug"
# Name "BLO_writeblenfile - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_writestreamglue - Win32 Profile
CFG=BLO_writestreamglue - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_writestreamglue - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_writestreamglue.mak" CFG="BLO_writestreamglue - Win32 Profile"
!MESSAGE NMAKE /f "BLO_writestreamglue.mak" CFG="BLO_writestreamglue - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_writestreamglue - Win32 Profile
!MESSAGE "BLO_writestreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_writestreamglue___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_writestreamglue___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_writestreamglue___Win32_Profile"
# PROP Intermediate_Dir "BLO_writestreamglue___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_writestreamglue - Win32 Debug"
# Name "BLO_writestreamglue - Win32 MT DLL Release"
# Name "BLO_writestreamglue - Win32 MT DLL Debug"
# Name "BLO_writestreamglue - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_writestreamglue_stub - Win32 Profile
CFG=BLO_writestreamglue_stub - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_writestreamglue_stub - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak" CFG="BLO_writestreamglue_stub - Win32 Profile"
!MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak" CFG="BLO_writestreamglue_stub - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_writestreamglue_stub - Win32 Profile
!MESSAGE "BLO_writestreamglue_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue_stub - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\debug\BLO_writestreamglue_stub.lib"
!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 MT DLL Release"
@@ -88,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -112,8 +111,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP Intermediate_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "BLO_writestreamglue_stub - Win32 Debug"
# Name "BLO_writestreamglue_stub - Win32 MT DLL Release"
# Name "BLO_writestreamglue_stub - Win32 MT DLL Debug"
# Name "BLO_writestreamglue_stub - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_avi - Win32 Profile
CFG=BL_avi - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BL_avi - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Profile"
!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BL_avi - Win32 Profile
!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_avi - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi"
# PROP Output_Dir "..\..\..\obj\windows\blender\avi"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\BL_avi.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\avi\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\avi\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\avi\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_avi - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_avi___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_avi___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_avi___Win32_Profile"
# PROP Intermediate_Dir "BL_avi___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\profile\BL_avi.lib"
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BL_avi - Win32 Debug"
# Name "BL_avi - Win32 MT DLL Debug"
# Name "BL_avi - Win32 MT DLL Release"
# Name "BL_avi - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BKE_blenkernel - Win32 Profile
CFG=BKE_blenkernel - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BKE_blenkernel - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Profile"
!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BKE_blenkernel - Win32 Profile
!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BKE_blenkernel - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -115,8 +114,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -130,31 +129,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BKE_blenkernel___Win32_Profile"
# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BKE_blenkernel___Win32_Profile"
# PROP Intermediate_Dir "BKE_blenkernel___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /WX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /I "../../../lib/windows/bsp/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\profile\BKE_blenkernel.lib"
!ENDIF
# Begin Target
@@ -163,7 +137,6 @@ LIB32=link.exe -lib
# Name "BKE_blenkernel - Win32 Debug"
# Name "BKE_blenkernel - Win32 MT DLL Debug"
# Name "BKE_blenkernel - Win32 MT DLL Release"
# Name "BKE_blenkernel - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLI_blenlib - Win32 Profile
CFG=BLI_blenlib - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLI_blenlib - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Profile"
!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLI_blenlib - Win32 Profile
!MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLI_blenlib - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLI_blenlib___Win32_Profile"
# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLI_blenlib___Win32_Profile"
# PROP Intermediate_Dir "BLI_blenlib___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\profile\BLI_blenlib.lib"
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLI_blenlib - Win32 Debug"
# Name "BLI_blenlib - Win32 MT DLL Debug"
# Name "BLI_blenlib - Win32 MT DLL Release"
# Name "BLI_blenlib - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=blenpluginapi - Win32 Profile
CFG=blenpluginapi - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=blenpluginapi - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Profile"
!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "blenpluginapi - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\blenpluginapi"
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenpluginapi.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenpluginapi.lib"
!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\blenpluginapi\debug"
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,32 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "blenpluginapi___Win32_Profile"
# PROP BASE Intermediate_Dir "blenpluginapi___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "blenpluginapi___Win32_Profile"
# PROP Intermediate_Dir "blenpluginapi___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT BASE CPP /X
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
!ENDIF
@@ -109,7 +83,6 @@ LIB32=link.exe -lib
# Name "blenpluginapi - Win32 Release"
# Name "blenpluginapi - Win32 Debug"
# Name "blenpluginapi - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BPY_python - Win32 Profile
CFG=BPY_python - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BPY_python - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Profile"
!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_python - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -43,8 +42,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# SUBTRACT CPP /X
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -63,13 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython\debug"
# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# SUBTRACT CPP /u
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409
BSC32=bscmake.exe
@@ -77,32 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\debug\BPY_python.lib"
!ELSEIF "$(CFG)" == "BPY_python - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BPY_python___Win32_Profile"
# PROP BASE Intermediate_Dir "BPY_python___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BPY_python___Win32_Profile"
# PROP Intermediate_Dir "BPY_python___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /X
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\debug\BPY_python.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\profile\BPY_python.lib"
# ADD LIB32 /nologo
!ENDIF
@@ -110,7 +82,6 @@ LIB32=link.exe -lib
# Name "BPY_python - Win32 Release"
# Name "BPY_python - Win32 Debug"
# Name "BPY_python - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_imbuf - Win32 Profile
CFG=BL_imbuf - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BL_imbuf - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Profile"
!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BL_imbuf - Win32 Profile
!MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_imbuf - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -40,7 +39,7 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf"
# PROP Target_Dir ""
LINK32=link.exe -lib
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug"
@@ -88,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -112,8 +111,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_imbuf___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_imbuf___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_imbuf___Win32_Profile"
# PROP Intermediate_Dir "BL_imbuf___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\lib\windows\png\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\profile\BL_imbuf.lib"
!ENDIF
# Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "BL_imbuf - Win32 Debug"
# Name "BL_imbuf - Win32 MT DLL Debug"
# Name "BL_imbuf - Win32 MT DLL Release"
# Name "BL_imbuf - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_img - Win32 Profile
CFG=BL_IMG - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_img - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_img - Win32 Profile"
!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_img - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -78,37 +77,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
!ELSEIF "$(CFG)" == "BL_img - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_img___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_img___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_img___Win32_Profile"
# PROP Intermediate_Dir "BL_img___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\profile\BL_img.lib"
!ENDIF
# Begin Target
# Name "BL_img - Win32 Release"
# Name "BL_img - Win32 Debug"
# Name "BL_img - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_loader - Win32 Profile
CFG=BLO_loader - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_loader - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Profile"
!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_loader - Win32 Profile
!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_loader - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\loader\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll"
# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_loader - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_loader___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_loader___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_loader___Win32_Profile"
# PROP Intermediate_Dir "BLO_loader___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\profile\BLO_loader.lib"
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_loader - Win32 Debug"
# Name "BLO_loader - Win32 MT DLL Debug"
# Name "BLO_loader - Win32 MT DLL Release"
# Name "BLO_loader - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=DNA_makesdna - Win32 Profile
CFG=DNA_makesdna - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=DNA_makesdna - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Profile"
!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=DNA_makesdna - Win32 Profile
!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "DNA_makesdna - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -41,7 +40,7 @@ RSC=rc.exe
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib"
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
@@ -71,7 +70,7 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
@@ -84,7 +83,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib\debug"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
@@ -154,38 +153,6 @@ SOURCE="$(InputPath)"
PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
# End Special Build Tool
!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DNA_makesdna___Win32_Profile0"
# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_Profile0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DNA_makesdna___Win32_Profile0"
# PROP Intermediate_Dir "DNA_makesdna___Win32_Profile0"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc"
# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
LINK32=link.exe
# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Building DNA
PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
# End Special Build Tool
!ENDIF
# Begin Target
@@ -194,7 +161,6 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.
# Name "DNA_makesdna - Win32 Debug"
# Name "DNA_makesdna - Win32 MT DLL Release"
# Name "DNA_makesdna - Win32 MT DLL Debug"
# Name "DNA_makesdna - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_misc - Win32 Profile
CFG=BL_MISC - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_misc - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BL_misc.mak" CFG="BL_misc - Win32 Profile"
!MESSAGE NMAKE /f "BL_misc.mak" CFG="BL_MISC - WIN32 DEBUG"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BL_misc - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_misc - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_misc - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc"
# PROP Output_Dir "..\..\..\obj\windows\blender\misc"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\misc"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\BL_misc.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_misc - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\misc\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\misc\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib"
!ELSEIF "$(CFG)" == "BL_misc - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_misc___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_misc___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_misc___Win32_Profile"
# PROP Intermediate_Dir "BL_misc___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\profile\BL_misc.lib"
# ADD LIB32 /nologo
!ENDIF
@@ -108,7 +83,6 @@ LIB32=link.exe -lib
# Name "BL_misc - Win32 Release"
# Name "BL_misc - Win32 Debug"
# Name "BL_misc - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRA_radiosity - Win32 Profile
CFG=BRA_radiosity - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BRA_radiosity - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Profile"
!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRA_radiosity - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\radiosity"
# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\BRA_radiosity.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\radiosity\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\debug\BRA_radiosity.lib"
!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRA_radiosity___Win32_Profile"
# PROP BASE Intermediate_Dir "BRA_radiosity___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRA_radiosity___Win32_Profile"
# PROP Intermediate_Dir "BRA_radiosity___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\debug\BRA_radiosity.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\profile\BRA_radiosity.lib"
# ADD LIB32 /nologo
!ENDIF
@@ -108,7 +83,6 @@ LIB32=link.exe -lib
# Name "BRA_radiosity - Win32 Release"
# Name "BRA_radiosity - Win32 Debug"
# Name "BRA_radiosity - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRE_render - Win32 Profile
CFG=BRE_render - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BRE_render - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Profile"
!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_render - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render"
# PROP Output_Dir "..\..\..\obj\windows\blender\render"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,37 +77,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
!ELSEIF "$(CFG)" == "BRE_render - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRE_render___Win32_Profile"
# PROP BASE Intermediate_Dir "BRE_render___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRE_render___Win32_Profile"
# PROP Intermediate_Dir "BRE_render___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\profile\BRE_render.lib"
!ENDIF
# Begin Target
# Name "BRE_render - Win32 Release"
# Name "BRE_render - Win32 Debug"
# Name "BRE_render - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRE_renderconverter - Win32 Profile
CFG=BRE_renderconverter - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BRE_renderconverter - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Profile"
!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderconverter - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderconverter"
# PROP Output_Dir "..\..\..\obj\windows\blender\renderconverter"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderconverter"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,37 +76,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRE_renderconverter___Win32_Profile"
# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRE_renderconverter___Win32_Profile"
# PROP Intermediate_Dir "BRE_renderconverter___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
!ENDIF
# Begin Target
# Name "BRE_renderconverter - Win32 Release"
# Name "BRE_renderconverter - Win32 Debug"
# Name "BRE_renderconverter - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRE_renderui - Win32 Profile
CFG=BRE_renderui - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BRE_renderui - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BRE_renderui.mak" CFG="BRE_renderui - Win32 Profile"
!MESSAGE NMAKE /f "BRE_renderui.mak" CFG="BRE_renderui - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "BRE_renderui - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderui - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderui - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderui"
# PROP Output_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderui"
# PROP Output_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,37 +76,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
!ELSEIF "$(CFG)" == "BRE_renderui - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRE_renderui___Win32_Profile"
# PROP BASE Intermediate_Dir "BRE_renderui___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRE_renderui___Win32_Profile"
# PROP Intermediate_Dir "BRE_renderui___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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BSC32=bscmake.exe
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
!ENDIF
# Begin Target
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# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_src - Win32 Profile
CFG=BL_SRC - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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@@ -13,13 +13,12 @@ CFG=BL_src - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_src - Win32 Profile"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src - Win32 Profile" (based on "Win32 (x86) Static Library")
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@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src"
# PROP Output_Dir "..\..\..\obj\windows\blender\src"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_src - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,32 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
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!ELSEIF "$(CFG)" == "BL_src - Win32 Profile"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_src___Win32_Profile"
# PROP Intermediate_Dir "BL_src___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
# SUBTRACT BASE CPP /Fr /YX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\ghost\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src.lib"
# ADD LIB32 /nologo
!ENDIF
@@ -109,7 +83,6 @@ LIB32=link.exe -lib
# Name "BL_src - Win32 Release"
# Name "BL_src - Win32 Debug"
# Name "BL_src - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_src_cre - Win32 Profile
CFG=BL_src_cre - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_src_cre - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Profile"
!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_cre - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre"
# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_cre.lib"
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_cre.lib"
!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug"
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -75,32 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_src_cre___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_src_cre___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_src_cre___Win32_Profile"
# PROP Intermediate_Dir "BL_src_cre___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
# SUBTRACT BASE CPP /Fr /YX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_cre.lib"
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
!ENDIF
@@ -108,7 +82,6 @@ LIB32=link.exe -lib
# Name "BL_src_cre - Win32 Release"
# Name "BL_src_cre - Win32 Debug"
# Name "BL_src_cre - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_src_pub - Win32 Profile
CFG=BL_src_pub - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_src_pub - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BL_src_pub.mak" CFG="BL_src_pub - Win32 Profile"
!MESSAGE NMAKE /f "BL_src_pub.mak" CFG="BL_src_pub - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BL_src_pub - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_pub - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_pub - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,12 +37,12 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub"
# PROP Output_Dir "..\..\..\obj\windows\blender\src_pub"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_pub.lib"
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_pub.lib"
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Debug"
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\src_pub\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -75,32 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_src_pub___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_src_pub___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_src_pub___Win32_Profile"
# PROP Intermediate_Dir "BL_src_pub___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
# SUBTRACT BASE CPP /Fr /YX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_pub.lib"
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
!ENDIF
@@ -108,7 +82,6 @@ LIB32=link.exe -lib
# Name "BL_src_pub - Win32 Release"
# Name "BL_src_pub - Win32 Debug"
# Name "BL_src_pub - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"