First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=BL_img - Win32 Profile
|
||||
CFG=BL_IMG - WIN32 DEBUG
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=BL_img - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_img - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BL_img - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -78,37 +77,12 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BL_img - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "BL_img___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BL_img___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BL_img___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BL_img___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\profile\BL_img.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "BL_img - Win32 Release"
|
||||
# Name "BL_img - Win32 Debug"
|
||||
# Name "BL_img - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
Reference in New Issue
Block a user