First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
This commit is contained in:
@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=BL_src - Win32 Profile
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CFG=BL_SRC - WIN32 DEBUG
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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||||
!MESSAGE
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||||
@@ -13,13 +13,12 @@ CFG=BL_src - Win32 Profile
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_src - Win32 Profile"
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!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_SRC - WIN32 DEBUG"
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!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_src - Win32 Profile" (based on "Win32 (x86) Static Library")
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# Begin Project
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@@ -38,8 +37,8 @@ RSC=rc.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src"
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# PROP Output_Dir "..\..\..\obj\windows\blender\src"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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@@ -51,7 +50,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src.lib"
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# ADD LIB32 /nologo
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||||
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||||
!ELSEIF "$(CFG)" == "BL_src - Win32 Debug"
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||||
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||||
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src\debug"
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# PROP Output_Dir "..\..\..\obj\windows\blender\src\debug"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug"
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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@@ -76,32 +75,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo
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||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src.lib"
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||||
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||||
!ELSEIF "$(CFG)" == "BL_src - Win32 Profile"
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||||
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "BL_src___Win32_Profile"
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# PROP BASE Intermediate_Dir "BL_src___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "BL_src___Win32_Profile"
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||||
# PROP Intermediate_Dir "BL_src___Win32_Profile"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
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# SUBTRACT BASE CPP /Fr /YX
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\ghost\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
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||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src.lib"
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||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src.lib"
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# ADD LIB32 /nologo
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||||
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||||
!ENDIF
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||||
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@@ -109,7 +83,6 @@ LIB32=link.exe -lib
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# Name "BL_src - Win32 Release"
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# Name "BL_src - Win32 Debug"
|
||||
# Name "BL_src - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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|
@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
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||||
CFG=BL_src_cre - Win32 Profile
|
||||
CFG=BL_src_cre - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=BL_src_cre - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Profile"
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||||
!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Release"
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||||
!MESSAGE
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!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
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||||
!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_src_cre - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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||||
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# Begin Project
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@@ -38,8 +37,8 @@ RSC=rc.exe
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre"
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# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre"
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||||
# PROP Target_Dir ""
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LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_cre.lib"
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# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_cre.lib"
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||||
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!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug"
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@@ -62,12 +61,12 @@ LIB32=link.exe -lib
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||||
# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre\debug"
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# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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||||
BSC32=bscmake.exe
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@@ -75,32 +74,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
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||||
|
||||
!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Profile"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "BL_src_cre___Win32_Profile"
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# PROP BASE Intermediate_Dir "BL_src_cre___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "BL_src_cre___Win32_Profile"
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||||
# PROP Intermediate_Dir "BL_src_cre___Win32_Profile"
|
||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
|
||||
# SUBTRACT BASE CPP /Fr /YX
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_cre.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -108,7 +82,6 @@ LIB32=link.exe -lib
|
||||
|
||||
# Name "BL_src_cre - Win32 Release"
|
||||
# Name "BL_src_cre - Win32 Debug"
|
||||
# Name "BL_src_cre - Win32 Profile"
|
||||
# Begin Group "Source Files"
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|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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|
@@ -4,7 +4,7 @@
|
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|
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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|
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CFG=BL_src_pub - Win32 Profile
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CFG=BL_src_pub - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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@@ -13,13 +13,12 @@ CFG=BL_src_pub - Win32 Profile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "BL_src_pub.mak" CFG="BL_src_pub - Win32 Profile"
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# Begin Project
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@@ -38,12 +37,12 @@ RSC=rc.exe
|
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# PROP BASE Target_Dir ""
|
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# PROP Use_MFC 0
|
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub"
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# PROP Output_Dir "..\..\..\obj\windows\blender\src_pub"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub"
|
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# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_pub.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_pub.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Debug"
|
||||
|
||||
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\src_pub\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -75,32 +74,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
|
||||
# SUBTRACT BASE CPP /Fr /YX
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_pub.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -108,7 +82,6 @@ LIB32=link.exe -lib
|
||||
|
||||
# Name "BL_src_pub - Win32 Release"
|
||||
# Name "BL_src_pub - Win32 Debug"
|
||||
# Name "BL_src_pub - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
Reference in New Issue
Block a user