First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
This commit is contained in:
@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=blenderpublisher - Win32 Profile
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CFG=blenderpublisher - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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@@ -13,13 +13,12 @@ CFG=blenderpublisher - Win32 Profile
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Profile"
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!MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "blenderpublisher - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "blenderpublisher - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "blenderpublisher - Win32 Profile" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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@@ -63,7 +62,7 @@ LINK32=link.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Output_Dir "..\..\..\obj\windows\publisher\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\publisher\debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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@@ -77,33 +76,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "blenderpublisher - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "blenderpublisher___Win32_Profile"
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# PROP BASE Intermediate_Dir "blenderpublisher___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "blenderpublisher___Win32_Profile"
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# PROP Intermediate_Dir "blenderpublisher___Win32_Profile"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\moto\lib\\"
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# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
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# ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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@@ -112,7 +85,6 @@ LINK32=link.exe
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# Name "blenderpublisher - Win32 Release"
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# Name "blenderpublisher - Win32 Debug"
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# Name "blenderpublisher - Win32 Profile"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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