First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
This commit is contained in:
@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=GP_common - Win32 Profile
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CFG=GP_common - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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@@ -13,7 +13,7 @@ CFG=GP_common - Win32 Profile
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Profile"
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!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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@@ -21,7 +21,6 @@ CFG=GP_common - Win32 Profile
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!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "GP_common - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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@@ -64,12 +63,12 @@ LIB32=link.exe -lib
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
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# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -77,7 +76,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug"
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@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "GP_common - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "GP_common___Win32_Profile"
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# PROP BASE Intermediate_Dir "GP_common___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "GP_common___Win32_Profile"
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# PROP Intermediate_Dir "GP_common___Win32_Profile"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
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# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\profile\GP_common.lib"
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!ENDIF
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# Begin Target
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@@ -160,7 +135,6 @@ LIB32=link.exe -lib
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# Name "GP_common - Win32 Debug"
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# Name "GP_common - Win32 MT DLL Debug"
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# Name "GP_common - Win32 MT DLL Release"
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# Name "GP_common - Win32 Profile"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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