First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
This commit is contained in:
@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=RAS_rasterizer - Win32 Profile
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CFG=RAS_rasterizer - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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@@ -13,7 +13,7 @@ CFG=RAS_rasterizer - Win32 Profile
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Profile"
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!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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@@ -21,7 +21,6 @@ CFG=RAS_rasterizer - Win32 Profile
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!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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@@ -64,8 +63,8 @@ LIB32=link.exe -lib
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\debug"
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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@@ -78,7 +77,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug"
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@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "RAS_rasterizer___Win32_Profile"
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# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "RAS_rasterizer___Win32_Profile"
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# PROP Intermediate_Dir "RAS_rasterizer___Win32_Profile"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\moto\include\\" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\profile\RAS_rasterizer.lib"
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!ENDIF
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# Begin Target
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@@ -160,7 +135,6 @@ LIB32=link.exe -lib
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# Name "RAS_rasterizer - Win32 Debug"
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# Name "RAS_rasterizer - Win32 MT DLL Debug"
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# Name "RAS_rasterizer - Win32 MT DLL Release"
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# Name "RAS_rasterizer - Win32 Profile"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=RAS_openglrasterizer - Win32 Profile
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CFG=RAS_openglrasterizer - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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@@ -13,7 +13,7 @@ CFG=RAS_openglrasterizer - Win32 Profile
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Profile"
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!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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@@ -21,7 +21,6 @@ CFG=RAS_openglrasterizer - Win32 Profile
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!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_openglrasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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@@ -64,8 +63,8 @@ LIB32=link.exe -lib
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
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# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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@@ -78,7 +77,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug"
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@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_Profile"
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# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "RAS_openglrasterizer___Win32_Profile"
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# PROP Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
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# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\profile\RAS_openglrasterizer.lib"
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!ENDIF
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# Begin Target
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@@ -160,7 +135,6 @@ LIB32=link.exe -lib
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# Name "RAS_openglrasterizer - Win32 Debug"
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# Name "RAS_openglrasterizer - Win32 MT DLL Debug"
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# Name "RAS_openglrasterizer - Win32 MT DLL Release"
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# Name "RAS_openglrasterizer - Win32 Profile"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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