First round of updates to project files. There is a working game player (debug

target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
This commit is contained in:
2002-11-11 00:02:52 +00:00
parent 57ef60d081
commit 6db6011d89
56 changed files with 555 additions and 1937 deletions

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_decrypt - Win32 Profile CFG=BLO_decrypt - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_decrypt - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_decrypt.mak" CFG="BLO_decrypt - Win32 Profile" !MESSAGE NMAKE /f "BLO_decrypt.mak" CFG="BLO_decrypt - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_decrypt - Win32 Profile
!MESSAGE "BLO_decrypt - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_decrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_decrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_decrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\decrypt"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\BLO_decrypt.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Debug" !ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_decrypt - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_decrypt___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_decrypt___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_decrypt___Win32_Profile"
# PROP Intermediate_Dir "BLO_decrypt___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_decrypt - Win32 Debug" # Name "BLO_decrypt - Win32 Debug"
# Name "BLO_decrypt - Win32 MT DLL Release" # Name "BLO_decrypt - Win32 MT DLL Release"
# Name "BLO_decrypt - Win32 MT DLL Debug" # Name "BLO_decrypt - Win32 MT DLL Debug"
# Name "BLO_decrypt - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_decrypt_stub - Win32 Profile CFG=BLO_decrypt_stub - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BLO_decrypt_stub - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_decrypt_stub.mak" CFG="BLO_decrypt_stub - Win32 Profile" !MESSAGE NMAKE /f "BLO_decrypt_stub.mak" CFG="BLO_decrypt_stub - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BLO_decrypt_stub - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_decrypt_stub - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt_stub - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_decrypt_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_decrypt_stub - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\decryptstub"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\decryptstub"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\BLO_decrypt_stub.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Debug" !ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\decryptstub\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\decryptstub\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
!ENDIF !ENDIF
@@ -108,7 +83,6 @@ LIB32=link.exe -lib
# Name "BLO_decrypt_stub - Win32 Release" # Name "BLO_decrypt_stub - Win32 Release"
# Name "BLO_decrypt_stub - Win32 Debug" # Name "BLO_decrypt_stub - Win32 Debug"
# Name "BLO_decrypt_stub - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_deflate - Win32 Profile CFG=BLO_deflate - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_deflate - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_deflate.mak" CFG="BLO_deflate - Win32 Profile" !MESSAGE NMAKE /f "BLO_deflate.mak" CFG="BLO_deflate - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_deflate - Win32 Profile
!MESSAGE "BLO_deflate - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_deflate - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_deflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_deflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_deflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_deflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_deflate - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate" # PROP Output_Dir "..\..\..\obj\windows\blender\deflate"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\debug" # PROP Output_Dir "..\..\..\obj\windows\blender\deflate\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\obj\windows\blender\deflate\debug\BLO_deflate.lib"
!ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\deflate\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\deflate\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_deflate - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_deflate___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_deflate___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_deflate___Win32_Profile"
# PROP Intermediate_Dir "BLO_deflate___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_deflate - Win32 Debug" # Name "BLO_deflate - Win32 Debug"
# Name "BLO_deflate - Win32 MT DLL Release" # Name "BLO_deflate - Win32 MT DLL Release"
# Name "BLO_deflate - Win32 MT DLL Debug" # Name "BLO_deflate - Win32 MT DLL Debug"
# Name "BLO_deflate - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_encrypt - Win32 Profile CFG=BLO_encrypt - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_encrypt - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_encrypt.mak" CFG="BLO_encrypt - Win32 Profile" !MESSAGE NMAKE /f "BLO_encrypt.mak" CFG="BLO_encrypt - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_encrypt - Win32 Profile
!MESSAGE "BLO_encrypt - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_encrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_encrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_encrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_encrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_encrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_encrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\encrypt\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_encrypt - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\encrypt\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\encrypt\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_encrypt___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_encrypt___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_encrypt___Win32_Profile"
# PROP Intermediate_Dir "BLO_encrypt___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_encrypt - Win32 Debug" # Name "BLO_encrypt - Win32 Debug"
# Name "BLO_encrypt - Win32 MT DLL Release" # Name "BLO_encrypt - Win32 MT DLL Release"
# Name "BLO_encrypt - Win32 MT DLL Debug" # Name "BLO_encrypt - Win32 MT DLL Debug"
# Name "BLO_encrypt - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_inflate - Win32 Profile CFG=BLO_inflate - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_inflate - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_inflate.mak" CFG="BLO_inflate - Win32 Profile" !MESSAGE NMAKE /f "BLO_inflate.mak" CFG="BLO_inflate - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_inflate - Win32 Profile
!MESSAGE "BLO_inflate - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_inflate - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_inflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_inflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_inflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_inflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_inflate - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\inflate\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_inflate - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_inflate - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\inflate\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\inflate\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_inflate - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_inflate___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_inflate___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_inflate___Win32_Profile"
# PROP Intermediate_Dir "BLO_inflate___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_inflate - Win32 Debug" # Name "BLO_inflate - Win32 Debug"
# Name "BLO_inflate - Win32 MT DLL Release" # Name "BLO_inflate - Win32 MT DLL Release"
# Name "BLO_inflate - Win32 MT DLL Debug" # Name "BLO_inflate - Win32 MT DLL Debug"
# Name "BLO_inflate - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_readblenfile - Win32 Profile CFG=BLO_readblenfile - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_readblenfile - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Profile" !MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_readblenfile - Win32 Profile
!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\debug" # PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_readblenfile___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_readblenfile___Win32_Profile"
# PROP Intermediate_Dir "BLO_readblenfile___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_readblenfile - Win32 Debug" # Name "BLO_readblenfile - Win32 Debug"
# Name "BLO_readblenfile - Win32 MT DLL Release" # Name "BLO_readblenfile - Win32 MT DLL Release"
# Name "BLO_readblenfile - Win32 MT DLL Debug" # Name "BLO_readblenfile - Win32 MT DLL Debug"
# Name "BLO_readblenfile - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_readstreamglue - Win32 Profile CFG=BLO_readstreamglue - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_readstreamglue - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_readstreamglue.mak" CFG="BLO_readstreamglue - Win32 Profile" !MESSAGE NMAKE /f "BLO_readstreamglue.mak" CFG="BLO_readstreamglue - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_readstreamglue - Win32 Profile
!MESSAGE "BLO_readstreamglue - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_readstreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readstreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_readstreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readstreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_readstreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_readstreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_readstreamglue___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_readstreamglue___Win32_Profile"
# PROP Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_readstreamglue - Win32 Debug" # Name "BLO_readstreamglue - Win32 Debug"
# Name "BLO_readstreamglue - Win32 MT DLL Release" # Name "BLO_readstreamglue - Win32 MT DLL Release"
# Name "BLO_readstreamglue - Win32 MT DLL Debug" # Name "BLO_readstreamglue - Win32 MT DLL Debug"
# Name "BLO_readstreamglue - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_sign - Win32 Profile CFG=BLO_sign - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_sign - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_sign.mak" CFG="BLO_sign - Win32 Profile" !MESSAGE NMAKE /f "BLO_sign.mak" CFG="BLO_sign - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_sign - Win32 Profile
!MESSAGE "BLO_sign - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_sign - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_sign - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_sign - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_sign - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_sign - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_sign - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\sign\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_sign - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_sign - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\sign\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\sign\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\sign\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\sign\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_sign - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_sign___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_sign___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_sign___Win32_Profile"
# PROP Intermediate_Dir "BLO_sign___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_sign - Win32 Debug" # Name "BLO_sign - Win32 Debug"
# Name "BLO_sign - Win32 MT DLL Release" # Name "BLO_sign - Win32 MT DLL Release"
# Name "BLO_sign - Win32 MT DLL Debug" # Name "BLO_sign - Win32 MT DLL Debug"
# Name "BLO_sign - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_verify - Win32 Profile CFG=BLO_verify - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_verify - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_verify.mak" CFG="BLO_verify - Win32 Profile" !MESSAGE NMAKE /f "BLO_verify.mak" CFG="BLO_verify - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_verify - Win32 Profile
!MESSAGE "BLO_verify - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_verify - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_verify - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_verify - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_verify - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_verify - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_verify - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\verify\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_verify - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_verify - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\verify\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\verify\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\verify\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\verify\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_verify - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_verify___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_verify___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_verify___Win32_Profile"
# PROP Intermediate_Dir "BLO_verify___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_verify - Win32 Debug" # Name "BLO_verify - Win32 Debug"
# Name "BLO_verify - Win32 MT DLL Release" # Name "BLO_verify - Win32 MT DLL Release"
# Name "BLO_verify - Win32 MT DLL Debug" # Name "BLO_verify - Win32 MT DLL Debug"
# Name "BLO_verify - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_writeblenfile - Win32 Profile CFG=BLO_writeblenfile - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_writeblenfile - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_writeblenfile.mak" CFG="BLO_writeblenfile - Win32 Profile" !MESSAGE NMAKE /f "BLO_writeblenfile.mak" CFG="BLO_writeblenfile - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_writeblenfile - Win32 Profile
!MESSAGE "BLO_writeblenfile - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writeblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writeblenfile - Win32 MT_DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writeblenfile - Win32 MT_DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writeblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writeblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writeblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile\debug" # PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_writeblenfile___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_writeblenfile___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_writeblenfile___Win32_Profile"
# PROP Intermediate_Dir "BLO_writeblenfile___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_writeblenfile - Win32 Debug" # Name "BLO_writeblenfile - Win32 Debug"
# Name "BLO_writeblenfile - Win32 MT_DLL Release" # Name "BLO_writeblenfile - Win32 MT_DLL Release"
# Name "BLO_writeblenfile - Win32 MT DLL Debug" # Name "BLO_writeblenfile - Win32 MT DLL Debug"
# Name "BLO_writeblenfile - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_writestreamglue - Win32 Profile CFG=BLO_writestreamglue - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_writestreamglue - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_writestreamglue.mak" CFG="BLO_writestreamglue - Win32 Profile" !MESSAGE NMAKE /f "BLO_writestreamglue.mak" CFG="BLO_writestreamglue - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_writestreamglue - Win32 Profile
!MESSAGE "BLO_writestreamglue - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writestreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writestreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writestreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 MT DLL Release"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_writestreamglue___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_writestreamglue___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_writestreamglue___Win32_Profile"
# PROP Intermediate_Dir "BLO_writestreamglue___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_writestreamglue - Win32 Debug" # Name "BLO_writestreamglue - Win32 Debug"
# Name "BLO_writestreamglue - Win32 MT DLL Release" # Name "BLO_writestreamglue - Win32 MT DLL Release"
# Name "BLO_writestreamglue - Win32 MT DLL Debug" # Name "BLO_writestreamglue - Win32 MT DLL Debug"
# Name "BLO_writestreamglue - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_writestreamglue_stub - Win32 Profile CFG=BLO_writestreamglue_stub - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_writestreamglue_stub - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak" CFG="BLO_writestreamglue_stub - Win32 Profile" !MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak" CFG="BLO_writestreamglue_stub - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_writestreamglue_stub - Win32 Profile
!MESSAGE "BLO_writestreamglue_stub - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writestreamglue_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writestreamglue_stub - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_writestreamglue_stub - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\debug\BLO_writestreamglue_stub.lib"
!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 MT DLL Release"
@@ -88,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -112,8 +111,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP Intermediate_Dir "BLO_writestreamglue_stub___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "BLO_writestreamglue_stub - Win32 Debug" # Name "BLO_writestreamglue_stub - Win32 Debug"
# Name "BLO_writestreamglue_stub - Win32 MT DLL Release" # Name "BLO_writestreamglue_stub - Win32 MT DLL Release"
# Name "BLO_writestreamglue_stub - Win32 MT DLL Debug" # Name "BLO_writestreamglue_stub - Win32 MT DLL Debug"
# Name "BLO_writestreamglue_stub - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_avi - Win32 Profile CFG=BL_avi - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BL_avi - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Profile" !MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BL_avi - Win32 Profile
!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_avi - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\avi"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\BL_avi.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug" !ELSEIF "$(CFG)" == "BL_avi - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\avi\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\avi\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\avi\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\avi\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_avi - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_avi___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_avi___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_avi___Win32_Profile"
# PROP Intermediate_Dir "BL_avi___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\profile\BL_avi.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BL_avi - Win32 Debug" # Name "BL_avi - Win32 Debug"
# Name "BL_avi - Win32 MT DLL Debug" # Name "BL_avi - Win32 MT DLL Debug"
# Name "BL_avi - Win32 MT DLL Release" # Name "BL_avi - Win32 MT DLL Release"
# Name "BL_avi - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BKE_blenkernel - Win32 Profile CFG=BKE_blenkernel - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BKE_blenkernel - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Profile" !MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BKE_blenkernel - Win32 Profile
!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BKE_blenkernel - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug" !ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug" # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -115,8 +114,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -130,31 +129,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BKE_blenkernel___Win32_Profile"
# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BKE_blenkernel___Win32_Profile"
# PROP Intermediate_Dir "BKE_blenkernel___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /WX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /I "../../../lib/windows/bsp/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\profile\BKE_blenkernel.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -163,7 +137,6 @@ LIB32=link.exe -lib
# Name "BKE_blenkernel - Win32 Debug" # Name "BKE_blenkernel - Win32 Debug"
# Name "BKE_blenkernel - Win32 MT DLL Debug" # Name "BKE_blenkernel - Win32 MT DLL Debug"
# Name "BKE_blenkernel - Win32 MT DLL Release" # Name "BKE_blenkernel - Win32 MT DLL Release"
# Name "BKE_blenkernel - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLI_blenlib - Win32 Profile CFG=BLI_blenlib - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLI_blenlib - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Profile" !MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLI_blenlib - Win32 Profile
!MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLI_blenlib - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -40,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\blenlib"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug" !ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenlib\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLI_blenlib___Win32_Profile"
# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLI_blenlib___Win32_Profile"
# PROP Intermediate_Dir "BLI_blenlib___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenlib\profile\BLI_blenlib.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLI_blenlib - Win32 Debug" # Name "BLI_blenlib - Win32 Debug"
# Name "BLI_blenlib - Win32 MT DLL Debug" # Name "BLI_blenlib - Win32 MT DLL Debug"
# Name "BLI_blenlib - Win32 MT DLL Release" # Name "BLI_blenlib - Win32 MT DLL Release"
# Name "BLI_blenlib - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=blenpluginapi - Win32 Profile CFG=blenpluginapi - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=blenpluginapi - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Profile" !MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "blenpluginapi - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\blenpluginapi" # PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenpluginapi.lib" # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenpluginapi.lib"
!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug" !ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\blenpluginapi\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,32 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib" # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "blenpluginapi___Win32_Profile"
# PROP BASE Intermediate_Dir "blenpluginapi___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "blenpluginapi___Win32_Profile"
# PROP Intermediate_Dir "blenpluginapi___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# SUBTRACT BASE CPP /X
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib"
!ENDIF !ENDIF
@@ -109,7 +83,6 @@ LIB32=link.exe -lib
# Name "blenpluginapi - Win32 Release" # Name "blenpluginapi - Win32 Release"
# Name "blenpluginapi - Win32 Debug" # Name "blenpluginapi - Win32 Debug"
# Name "blenpluginapi - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BPY_python - Win32 Profile CFG=BPY_python - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BPY_python - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Profile" !MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_python - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -43,8 +42,7 @@ RSC=rc.exe
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# SUBTRACT CPP /X
# ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -63,13 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython\debug" # PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# SUBTRACT CPP /u
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 # ADD RSC /l 0x409
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -77,32 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\debug\BPY_python.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BPY_python - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BPY_python___Win32_Profile"
# PROP BASE Intermediate_Dir "BPY_python___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BPY_python___Win32_Profile"
# PROP Intermediate_Dir "BPY_python___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT BASE CPP /X
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\..\..\source\blender\render\extern\include" /I "..\..\..\..\..\source\blender\avi" /I "..\..\..\..\..\source\blender\blenloader" /I "..\..\..\..\..\source\blender" /I "..\..\..\..\..\source\blender\include" /I "..\..\..\..\..\source\blender\blenkernel" /I "..\..\..\..\..\source\blender\makesdna" /I "..\..\..\..\..\source\blender\blenlib" /I "..\..\..\..\..\source\blender\bpython\include" /I "..\..\..\..\..\source\blender\blenlib\intern" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\debug\BPY_python.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\profile\BPY_python.lib"
!ENDIF !ENDIF
@@ -110,7 +82,6 @@ LIB32=link.exe -lib
# Name "BPY_python - Win32 Release" # Name "BPY_python - Win32 Release"
# Name "BPY_python - Win32 Debug" # Name "BPY_python - Win32 Debug"
# Name "BPY_python - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_imbuf - Win32 Profile CFG=BL_imbuf - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BL_imbuf - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Profile" !MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BL_imbuf - Win32 Profile
!MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_imbuf - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -40,7 +39,7 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf" # PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" # ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug" !ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug"
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug"
@@ -88,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -112,8 +111,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_imbuf___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_imbuf___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_imbuf___Win32_Profile"
# PROP Intermediate_Dir "BL_imbuf___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\lib\windows\png\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\imbuf\profile\BL_imbuf.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "BL_imbuf - Win32 Debug" # Name "BL_imbuf - Win32 Debug"
# Name "BL_imbuf - Win32 MT DLL Debug" # Name "BL_imbuf - Win32 MT DLL Debug"
# Name "BL_imbuf - Win32 MT DLL Release" # Name "BL_imbuf - Win32 MT DLL Release"
# Name "BL_imbuf - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_img - Win32 Profile CFG=BL_IMG - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_img - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_img - Win32 Profile" !MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_img - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -78,37 +77,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib" # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
!ELSEIF "$(CFG)" == "BL_img - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_img___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_img___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_img___Win32_Profile"
# PROP Intermediate_Dir "BL_img___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\profile\BL_img.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "BL_img - Win32 Release" # Name "BL_img - Win32 Release"
# Name "BL_img - Win32 Debug" # Name "BL_img - Win32 Debug"
# Name "BL_img - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BLO_loader - Win32 Profile CFG=BLO_loader - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=BLO_loader - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Profile" !MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=BLO_loader - Win32 Profile
!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BLO_loader - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\loader\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug"
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug" # PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll" # PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_loader - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BLO_loader___Win32_Profile"
# PROP BASE Intermediate_Dir "BLO_loader___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BLO_loader___Win32_Profile"
# PROP Intermediate_Dir "BLO_loader___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\profile\BLO_loader.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "BLO_loader - Win32 Debug" # Name "BLO_loader - Win32 Debug"
# Name "BLO_loader - Win32 MT DLL Debug" # Name "BLO_loader - Win32 MT DLL Debug"
# Name "BLO_loader - Win32 MT DLL Release" # Name "BLO_loader - Win32 MT DLL Release"
# Name "BLO_loader - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=DNA_makesdna - Win32 Profile CFG=DNA_makesdna - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=DNA_makesdna - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Profile" !MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=DNA_makesdna - Win32 Profile
!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application") !MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application") !MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "DNA_makesdna - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -41,7 +40,7 @@ RSC=rc.exe
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" # PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /o"DNA_makesdna.bsc" # ADD BSC32 /nologo /o"DNA_makesdna.bsc"
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib" # ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool # Begin Special Build Tool
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
@@ -71,7 +70,7 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" # PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
@@ -84,7 +83,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /o"DNA_makesdna.bsc" # ADD BSC32 /nologo /o"DNA_makesdna.bsc"
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug" # ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib\debug"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool # Begin Special Build Tool
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
@@ -154,38 +153,6 @@ SOURCE="$(InputPath)"
PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
# End Special Build Tool # End Special Build Tool
!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DNA_makesdna___Win32_Profile0"
# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_Profile0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DNA_makesdna___Win32_Profile0"
# PROP Intermediate_Dir "DNA_makesdna___Win32_Profile0"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc"
# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
LINK32=link.exe
# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Building DNA
PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
# End Special Build Tool
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -194,7 +161,6 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.
# Name "DNA_makesdna - Win32 Debug" # Name "DNA_makesdna - Win32 Debug"
# Name "DNA_makesdna - Win32 MT DLL Release" # Name "DNA_makesdna - Win32 MT DLL Release"
# Name "DNA_makesdna - Win32 MT DLL Debug" # Name "DNA_makesdna - Win32 MT DLL Debug"
# Name "DNA_makesdna - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_misc - Win32 Profile CFG=BL_MISC - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_misc - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BL_misc.mak" CFG="BL_misc - Win32 Profile" !MESSAGE NMAKE /f "BL_misc.mak" CFG="BL_MISC - WIN32 DEBUG"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BL_misc - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_misc - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_misc - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_misc - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_misc - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\misc"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\misc"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\BL_misc.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_misc - Win32 Debug" !ELSEIF "$(CFG)" == "BL_misc - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\misc\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\misc\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_misc - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_misc___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_misc___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_misc___Win32_Profile"
# PROP Intermediate_Dir "BL_misc___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\profile\BL_misc.lib"
!ENDIF !ENDIF
@@ -108,7 +83,6 @@ LIB32=link.exe -lib
# Name "BL_misc - Win32 Release" # Name "BL_misc - Win32 Release"
# Name "BL_misc - Win32 Debug" # Name "BL_misc - Win32 Debug"
# Name "BL_misc - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRA_radiosity - Win32 Profile CFG=BRA_radiosity - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BRA_radiosity - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Profile" !MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRA_radiosity - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\radiosity"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\radiosity" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\BRA_radiosity.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug" !ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\radiosity\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\radiosity\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\debug\BRA_radiosity.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRA_radiosity___Win32_Profile"
# PROP BASE Intermediate_Dir "BRA_radiosity___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRA_radiosity___Win32_Profile"
# PROP Intermediate_Dir "BRA_radiosity___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\debug\BRA_radiosity.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\radiosity\profile\BRA_radiosity.lib"
!ENDIF !ENDIF
@@ -108,7 +83,6 @@ LIB32=link.exe -lib
# Name "BRA_radiosity - Win32 Release" # Name "BRA_radiosity - Win32 Release"
# Name "BRA_radiosity - Win32 Debug" # Name "BRA_radiosity - Win32 Debug"
# Name "BRA_radiosity - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRE_render - Win32 Profile CFG=BRE_render - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BRE_render - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Profile" !MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_render - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\render"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\render"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,37 +77,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib" # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
!ELSEIF "$(CFG)" == "BRE_render - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRE_render___Win32_Profile"
# PROP BASE Intermediate_Dir "BRE_render___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRE_render___Win32_Profile"
# PROP Intermediate_Dir "BRE_render___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\profile\BRE_render.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "BRE_render - Win32 Release" # Name "BRE_render - Win32 Release"
# Name "BRE_render - Win32 Debug" # Name "BRE_render - Win32 Debug"
# Name "BRE_render - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRE_renderconverter - Win32 Profile CFG=BRE_renderconverter - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BRE_renderconverter - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Profile" !MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderconverter - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\renderconverter"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderconverter" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderconverter"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\render\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,37 +76,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib" # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRE_renderconverter___Win32_Profile"
# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRE_renderconverter___Win32_Profile"
# PROP Intermediate_Dir "BRE_renderconverter___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "BRE_renderconverter - Win32 Release" # Name "BRE_renderconverter - Win32 Release"
# Name "BRE_renderconverter - Win32 Debug" # Name "BRE_renderconverter - Win32 Debug"
# Name "BRE_renderconverter - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BRE_renderui - Win32 Profile CFG=BRE_renderui - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BRE_renderui - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BRE_renderui.mak" CFG="BRE_renderui - Win32 Profile" !MESSAGE NMAKE /f "BRE_renderui.mak" CFG="BRE_renderui - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BRE_renderui - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BRE_renderui - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderui - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BRE_renderui - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderui - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderui" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\renderui" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderui"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,37 +76,12 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib" # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
!ELSEIF "$(CFG)" == "BRE_renderui - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BRE_renderui___Win32_Profile"
# PROP BASE Intermediate_Dir "BRE_renderui___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BRE_renderui___Win32_Profile"
# PROP Intermediate_Dir "BRE_renderui___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "BRE_renderui - Win32 Release" # Name "BRE_renderui - Win32 Release"
# Name "BRE_renderui - Win32 Debug" # Name "BRE_renderui - Win32 Debug"
# Name "BRE_renderui - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_src - Win32 Profile CFG=BL_SRC - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_src - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_src - Win32 Profile" !MESSAGE NMAKE /f "BL_src.mak" CFG="BL_SRC - WIN32 DEBUG"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\src"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_src - Win32 Debug" !ELSEIF "$(CFG)" == "BL_src - Win32 Debug"
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\src\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -76,32 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_src - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_src___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_src___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_src___Win32_Profile"
# PROP Intermediate_Dir "BL_src___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
# SUBTRACT BASE CPP /Fr /YX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\ghost\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src.lib"
!ENDIF !ENDIF
@@ -109,7 +83,6 @@ LIB32=link.exe -lib
# Name "BL_src - Win32 Release" # Name "BL_src - Win32 Release"
# Name "BL_src - Win32 Debug" # Name "BL_src - Win32 Debug"
# Name "BL_src - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_src_cre - Win32 Profile CFG=BL_src_cre - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_src_cre - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Profile" !MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_cre - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\src_cre"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_cre.lib" # ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_cre.lib"
!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug" !ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug"
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\src_cre\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_cre\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -75,32 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib" # ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_src_cre___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_src_cre___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_src_cre___Win32_Profile"
# PROP Intermediate_Dir "BL_src_cre___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
# SUBTRACT BASE CPP /Fr /YX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_cre.lib"
!ENDIF !ENDIF
@@ -108,7 +82,6 @@ LIB32=link.exe -lib
# Name "BL_src_cre - Win32 Release" # Name "BL_src_cre - Win32 Release"
# Name "BL_src_cre - Win32 Debug" # Name "BL_src_cre - Win32 Debug"
# Name "BL_src_cre - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BL_src_pub - Win32 Profile CFG=BL_src_pub - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=BL_src_pub - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "BL_src_pub.mak" CFG="BL_src_pub - Win32 Profile" !MESSAGE NMAKE /f "BL_src_pub.mak" CFG="BL_src_pub - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "BL_src_pub - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_src_pub - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_pub - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BL_src_pub - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BL_src_pub - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,12 +37,12 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\blender\src_pub"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_pub.lib" # ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_pub.lib"
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Debug" !ELSEIF "$(CFG)" == "BL_src_pub - Win32 Debug"
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\blender\src_pub\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -75,32 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib" # ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BL_src_pub___Win32_Profile"
# PROP BASE Intermediate_Dir "BL_src_pub___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BL_src_pub___Win32_Profile"
# PROP Intermediate_Dir "BL_src_pub___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
# SUBTRACT BASE CPP /Fr /YX
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_pub.lib"
!ENDIF !ENDIF
@@ -108,7 +82,6 @@ LIB32=link.exe -lib
# Name "BL_src_pub - Win32 Release" # Name "BL_src_pub - Win32 Release"
# Name "BL_src_pub - Win32 Debug" # Name "BL_src_pub - Win32 Debug"
# Name "BL_src_pub - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=blenderpublisher - Win32 Profile CFG=blenderpublisher - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=blenderpublisher - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Profile" !MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "blenderpublisher - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "blenderpublisher - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "blenderpublisher - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "blenderpublisher - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "blenderpublisher - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -63,7 +62,7 @@ LINK32=link.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\publisher\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\publisher\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\publisher\debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
@@ -77,33 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" # ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "blenderpublisher - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "blenderpublisher___Win32_Profile"
# PROP BASE Intermediate_Dir "blenderpublisher___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "blenderpublisher___Win32_Profile"
# PROP Intermediate_Dir "blenderpublisher___Win32_Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\moto\lib\\"
# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
!ENDIF !ENDIF
@@ -112,7 +85,6 @@ LINK32=link.exe
# Name "blenderpublisher - Win32 Release" # Name "blenderpublisher - Win32 Release"
# Name "blenderpublisher - Win32 Debug" # Name "blenderpublisher - Win32 Debug"
# Name "blenderpublisher - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=blendercreator - Win32 Profile CFG=blendercreator - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=blendercreator - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "blendercreator.mak" CFG="blendercreator - Win32 Profile" !MESSAGE NMAKE /f "blendercreator.mak" CFG="blendercreator - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "blendercreator - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "blendercreator - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "blendercreator - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "blendercreator - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "blendercreator - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -38,7 +37,7 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "..\..\..\obj\windows\creator"
# PROP Intermediate_Dir "..\..\..\obj\windows\creator" # PROP Intermediate_Dir "..\..\..\obj\windows\creator"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
@@ -63,7 +62,7 @@ LINK32=link.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\creator\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\creator\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\creator\debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
@@ -77,34 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib" # ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "blendercreator - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "blendercreator___Win32_Profile"
# PROP BASE Intermediate_Dir "blendercreator___Win32_Profile"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "blendercreator___Win32_Profile"
# PROP Intermediate_Dir "blendercreator___Win32_Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\renderui" /I "..\..\source\blender\renderconverter" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\readstreamglue" /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libiksolver.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\iksolver\lib"
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /out:"..\..\..\obj\windows\profile\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
!ENDIF !ENDIF
@@ -113,7 +85,6 @@ LINK32=link.exe
# Name "blendercreator - Win32 Release" # Name "blendercreator - Win32 Release"
# Name "blendercreator - Win32 Debug" # Name "blendercreator - Win32 Debug"
# Name "blendercreator - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
############################################################################### ###############################################################################
Project: "BKE_blenkernel"=..\blender\blenkernel\BKE_blenkernel.dsp - Package Owner=<4> Project: "BKE_blenkernel"="..\blender\blenkernel\BKE_blenkernel.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -15,7 +15,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLI_blenlib"=..\blender\blenlib\BLI_blenlib.dsp - Package Owner=<4> Project: "BLI_blenlib"="..\blender\blenlib\BLI_blenlib.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -27,7 +27,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_decrypt"=..\BLENDER\BLO_decrypt\BLO_decrypt.dsp - Package Owner=<4> Project: "BLO_decrypt"="..\BLENDER\BLO_decrypt\BLO_decrypt.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -39,7 +39,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_decrypt_stub"=..\blender\BLO_decrypt_stub\BLO_decrypt_stub.dsp - Package Owner=<4> Project: "BLO_decrypt_stub"="..\blender\BLO_decrypt_stub\BLO_decrypt_stub.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -51,7 +51,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_deflate"=..\blender\BLO_deflate\BLO_deflate.dsp - Package Owner=<4> Project: "BLO_deflate"="..\blender\BLO_deflate\BLO_deflate.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -63,7 +63,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_encrypt"=..\BLENDER\BLO_encrypt\BLO_encrypt.dsp - Package Owner=<4> Project: "BLO_encrypt"="..\BLENDER\BLO_encrypt\BLO_encrypt.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -75,7 +75,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_inflate"=..\BLENDER\BLO_inflate\BLO_inflate.dsp - Package Owner=<4> Project: "BLO_inflate"="..\BLENDER\BLO_inflate\BLO_inflate.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -87,7 +87,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_loader"=..\blender\loader\BLO_loader.dsp - Package Owner=<4> Project: "BLO_loader"="..\blender\loader\BLO_loader.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -99,7 +99,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_readblenfile"=..\BLENDER\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4> Project: "BLO_readblenfile"="..\BLENDER\BLO_readblenfile\BLO_readblenfile.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -111,7 +111,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_readstreamglue"=..\BLENDER\BLO_readstreamglue\BLO_readstreamglue.dsp - Package Owner=<4> Project: "BLO_readstreamglue"="..\BLENDER\BLO_readstreamglue\BLO_readstreamglue.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -123,7 +123,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_sign"=..\BLENDER\BLO_sign\BLO_sign.dsp - Package Owner=<4> Project: "BLO_sign"="..\BLENDER\BLO_sign\BLO_sign.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -135,7 +135,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_verify"=..\BLENDER\BLO_verify\BLO_verify.dsp - Package Owner=<4> Project: "BLO_verify"="..\BLENDER\BLO_verify\BLO_verify.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -147,7 +147,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_writeblenfile"=..\BLENDER\BLO_writeblenfile\BLO_writeblenfile.dsp - Package Owner=<4> Project: "BLO_writeblenfile"="..\BLENDER\BLO_writeblenfile\BLO_writeblenfile.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -159,7 +159,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_writestreamglue"=..\BLENDER\BLO_writestreamglue\BLO_writestreamglue.dsp - Package Owner=<4> Project: "BLO_writestreamglue"="..\BLENDER\BLO_writestreamglue\BLO_writestreamglue.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -171,7 +171,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BLO_writestreamglue_stub"=..\blender\BLO_writestreamglue_stub\BLO_writestreamglue_stub.dsp - Package Owner=<4> Project: "BLO_writestreamglue_stub"="..\blender\BLO_writestreamglue_stub\BLO_writestreamglue_stub.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -183,7 +183,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BL_avi"=..\blender\avi\BL_avi.dsp - Package Owner=<4> Project: "BL_avi"="..\blender\avi\BL_avi.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -195,7 +195,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BL_imbuf"=..\blender\imbuf\BL_imbuf.dsp - Package Owner=<4> Project: "BL_imbuf"="..\blender\imbuf\BL_imbuf.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -207,7 +207,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BL_img"=..\blender\img\BL_img.dsp - Package Owner=<4> Project: "BL_img"="..\blender\img\BL_img.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -219,7 +219,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BL_misc"=..\blender\misc\BL_misc.dsp - Package Owner=<4> Project: "BL_misc"="..\blender\misc\BL_misc.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -231,7 +231,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BL_src"=..\blender\src\BL_src.dsp - Package Owner=<4> Project: "BL_src"="..\blender\src\BL_src.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -243,7 +243,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BL_src_cre"=..\blender\src\BL_src_cre.dsp - Package Owner=<4> Project: "BL_src_cre"="..\blender\src\BL_src_cre.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -255,7 +255,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BL_src_pub"=..\blender\src\BL_src_pub.dsp - Package Owner=<4> Project: "BL_src_pub"="..\blender\src\BL_src_pub.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -267,7 +267,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BPY_python"=..\blender\bpython\intern\BPY_python\BPY_python.dsp - Package Owner=<4> Project: "BPY_python"="..\blender\bpython\intern\BPY_python\BPY_python.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -279,7 +279,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BRA_radiosity"=..\blender\radiosity\BRA_radiosity.dsp - Package Owner=<4> Project: "BRA_radiosity"="..\blender\radiosity\BRA_radiosity.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -291,7 +291,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BRE_render"=..\blender\render\BRE_render.dsp - Package Owner=<4> Project: "BRE_render"="..\blender\render\BRE_render.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -303,7 +303,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BRE_renderconverter"=..\blender\renderconverter\BRE_renderconverter.dsp - Package Owner=<4> Project: "BRE_renderconverter"="..\blender\renderconverter\BRE_renderconverter.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -315,7 +315,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "BRE_renderui"=..\blender\renderui\BRE_renderui.dsp - Package Owner=<4> Project: "BRE_renderui"="..\blender\renderui\BRE_renderui.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -327,7 +327,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "DNA_makesdna"=..\blender\makesdna\DNA_makesdna.dsp - Package Owner=<4> Project: "DNA_makesdna"="..\blender\makesdna\DNA_makesdna.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -339,7 +339,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4> Project: "EXP_expressions"="..\gameengine\expression\EXP_expressions.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -351,7 +351,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4> Project: "GP_axctl"="..\gameengine\gameplayer\axctl\GP_axctl.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -447,7 +447,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4> Project: "GP_common"="..\gameengine\gameplayer\common\GP_common.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -459,7 +459,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4> Project: "GP_ghost"="..\gameengine\gameplayer\ghost\GP_ghost.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -561,13 +561,13 @@ Package=<4>
Project_Dep_Name PHY_Dummy Project_Dep_Name PHY_Dummy
End Project Dependency End Project Dependency
Begin Project Dependency Begin Project Dependency
Project_Dep_Name SM_solid Project_Dep_Name PHY_Ode
End Project Dependency End Project Dependency
}}} }}}
############################################################################### ###############################################################################
Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4> Project: "KX_blenderhook"="..\gameengine\blenderhook\KX_blenderhook.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -579,7 +579,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4> Project: "KX_converter"="..\gameengine\converter\KX_converter.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -591,7 +591,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4> Project: "KX_ketsji"="..\gameengine\ketsji\KX_ketsji.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -603,7 +603,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4> Project: "KX_network"="..\gameengine\ketsji\network\KX_network.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -615,7 +615,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> Project: "NG_loopbacknetwork"="..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -627,7 +627,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4> Project: "NG_network"="..\gameengine\network\network\NG_network.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -639,7 +639,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4> Project: "PHY_Dummy"="..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -651,7 +651,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4> Project: "PHY_Ode"="..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -663,7 +663,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> Project: "PHY_Physics"="..\gameengine\physics\PHY_Physics\PHY_Physics.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -675,7 +675,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "RAS_rasterizer"=..\gameengine\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> Project: "RAS_openglrasterizer"="..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -687,7 +687,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SCA_GameLogic"=..\gameengine\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> Project: "RAS_rasterizer"="..\gameengine\rasterizer\RAS_rasterizer.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -699,7 +699,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SG_SceneGraph"=..\gameengine\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> Project: "SCA_GameLogic"="..\gameengine\gamelogic\SCA_GameLogic.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -711,7 +711,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SM_solid"=..\sumo\solid\SM_solid.dsp - Package Owner=<4> Project: "SG_SceneGraph"="..\gameengine\scenegraph\SG_SceneGraph.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -723,7 +723,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SND_Dummy"=..\gameengine\sound\dummy\SND_Dummy.dsp - Package Owner=<4> Project: "SM_solid"="..\sumo\solid\SM_solid.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -735,7 +735,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SND_fmod"=..\gameengine\sound\fmod\SND_fmod.dsp - Package Owner=<4> Project: "SND_Dummy"="..\gameengine\sound\dummy\SND_Dummy.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -747,7 +747,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SND_openal"=..\gameengine\sound\openal\SND_openal.dsp - Package Owner=<4> Project: "SND_fmod"="..\gameengine\sound\fmod\SND_fmod.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -759,7 +759,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SND_sound"=..\gameengine\sound\SND_sound.dsp - Package Owner=<4> Project: "SND_openal"="..\gameengine\sound\openal\SND_openal.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -771,106 +771,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "SSR_server"=..\ssr\SSR_server.dsp - Package Owner=<4> Project: "SND_sound"="..\gameengine\sound\SND_sound.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name KX_ketsji
End Project Dependency
Begin Project Dependency
Project_Dep_Name SCA_GameLogic
End Project Dependency
Begin Project Dependency
Project_Dep_Name EXP_expressions
End Project Dependency
Begin Project Dependency
Project_Dep_Name RAS_openglrasterizer
End Project Dependency
Begin Project Dependency
Project_Dep_Name RAS_rasterizer
End Project Dependency
Begin Project Dependency
Project_Dep_Name SG_SceneGraph
End Project Dependency
Begin Project Dependency
Project_Dep_Name NG_network
End Project Dependency
Begin Project Dependency
Project_Dep_Name SND_sound
End Project Dependency
Begin Project Dependency
Project_Dep_Name GP_common
End Project Dependency
Begin Project Dependency
Project_Dep_Name KX_network
End Project Dependency
Begin Project Dependency
Project_Dep_Name SND_Dummy
End Project Dependency
Begin Project Dependency
Project_Dep_Name SND_openal
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLO_loader
End Project Dependency
Begin Project Dependency
Project_Dep_Name gen_messaging
End Project Dependency
Begin Project Dependency
Project_Dep_Name SYS_system
End Project Dependency
Begin Project Dependency
Project_Dep_Name BKE_blenkernel
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLI_blenlib
End Project Dependency
Begin Project Dependency
Project_Dep_Name KX_converter
End Project Dependency
Begin Project Dependency
Project_Dep_Name NG_loopbacknetwork
End Project Dependency
Begin Project Dependency
Project_Dep_Name BL_avi
End Project Dependency
Begin Project Dependency
Project_Dep_Name BL_imbuf
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLO_readblenfile
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLO_readstreamglue
End Project Dependency
Begin Project Dependency
Project_Dep_Name DNA_makesdna
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLO_decrypt
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLO_inflate
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLO_verify
End Project Dependency
Begin Project Dependency
Project_Dep_Name BLO_writestreamglue_stub
End Project Dependency
Begin Project Dependency
Project_Dep_Name SND_fmod
End Project Dependency
}}}
###############################################################################
Project: "SYS_system"=..\kernel\system\SYS_system.dsp - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -882,7 +783,19 @@ Package=<4>
############################################################################### ###############################################################################
Project: "blendercreator"=.\blendercreator.dsp - Package Owner=<4> Project: "SYS_system"="..\kernel\system\SYS_system.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "blendercreator"=".\blendercreator.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -1019,14 +932,11 @@ Package=<4>
Begin Project Dependency Begin Project Dependency
Project_Dep_Name PHY_Dummy Project_Dep_Name PHY_Dummy
End Project Dependency End Project Dependency
Begin Project Dependency
Project_Dep_Name SM_solid
End Project Dependency
}}} }}}
############################################################################### ###############################################################################
Project: "blenderpublisher"=..\blenderpublisher\blenderpublisher.dsp - Package Owner=<4> Project: "blenderpublisher"="..\blenderpublisher\blenderpublisher.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -1173,7 +1083,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "blenpluginapi"=..\blender\blenpluginapi\blenpluginapi\blenpluginapi.dsp - Package Owner=<4> Project: "blenpluginapi"="..\blender\blenpluginapi\blenpluginapi\blenpluginapi.dsp" - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@@ -1185,19 +1095,7 @@ Package=<4>
############################################################################### ###############################################################################
Project: "datatoc"=..\datatoc\datatoc.dsp - Package Owner=<4> Project: "gen_messaging"="..\KERNEL\gen_messaging\gen_messaging.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "gen_messaging"=..\KERNEL\gen_messaging\gen_messaging.dsp - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=KX_blenderhook - Win32 Profile CFG=KX_blenderhook - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=KX_blenderhook - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Profile" !MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_blenderhook - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -62,11 +61,11 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -74,31 +73,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "KX_blenderhook___Win32_Profile"
# PROP BASE Intermediate_Dir "KX_blenderhook___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "KX_blenderhook___Win32_Profile"
# PROP Intermediate_Dir "KX_blenderhook___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\profile\KX_blenderhook.lib"
!ENDIF !ENDIF
@@ -106,7 +81,6 @@ LIB32=link.exe -lib
# Name "KX_blenderhook - Win32 Release" # Name "KX_blenderhook - Win32 Release"
# Name "KX_blenderhook - Win32 Debug" # Name "KX_blenderhook - Win32 Debug"
# Name "KX_blenderhook - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=KX_converter - Win32 Profile CFG=KX_converter - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=KX_converter - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Profile" !MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=KX_converter - Win32 Profile
!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_converter - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug"
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_converter - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "KX_converter___Win32_Profile"
# PROP BASE Intermediate_Dir "KX_converter___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "KX_converter___Win32_Profile"
# PROP Intermediate_Dir "KX_converter___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\profile\KX_converter.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "KX_converter - Win32 Debug" # Name "KX_converter - Win32 Debug"
# Name "KX_converter - Win32 MT DLL Debug" # Name "KX_converter - Win32 MT DLL Debug"
# Name "KX_converter - Win32 MT DLL Release" # Name "KX_converter - Win32 MT DLL Release"
# Name "KX_converter - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=EXP_expressions - Win32 Profile CFG=EXP_expressions - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=EXP_expressions - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Profile" !MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=EXP_expressions - Win32 Profile
!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -45,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug"
@@ -93,7 +92,7 @@ LIB32=link.exe -lib
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c # ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -117,7 +116,7 @@ LIB32=link.exe -lib
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "EXP_expressions___Win32_Profile"
# PROP BASE Intermediate_Dir "EXP_expressions___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "EXP_expressions___Win32_Profile"
# PROP Intermediate_Dir "EXP_expressions___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\profile\EXP_expressions.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "EXP_expressions - Win32 Debug" # Name "EXP_expressions - Win32 Debug"
# Name "EXP_expressions - Win32 MT DLL Debug" # Name "EXP_expressions - Win32 MT DLL Debug"
# Name "EXP_expressions - Win32 MT DLL Release" # Name "EXP_expressions - Win32 MT DLL Release"
# Name "EXP_expressions - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SCA_GameLogic - Win32 Profile CFG=SCA_GameLogic - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=SCA_GameLogic - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Profile" !MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=SCA_GameLogic - Win32 Profile
!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SCA_GameLogic - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -45,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug"
@@ -93,7 +92,7 @@ LIB32=link.exe -lib
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -117,7 +116,7 @@ LIB32=link.exe -lib
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SCA_GameLogic___Win32_Profile"
# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SCA_GameLogic___Win32_Profile"
# PROP Intermediate_Dir "SCA_GameLogic___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\profile\SCA_GameLogic.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "SCA_GameLogic - Win32 Debug" # Name "SCA_GameLogic - Win32 Debug"
# Name "SCA_GameLogic - Win32 MT DLL Debug" # Name "SCA_GameLogic - Win32 MT DLL Debug"
# Name "SCA_GameLogic - Win32 MT DLL Release" # Name "SCA_GameLogic - Win32 MT DLL Release"
# Name "SCA_GameLogic - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=GP_axctl - Win32 Profile CFG=GP_axctl - Win32 MT DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=GP_axctl - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 Profile" !MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GP_axctl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -61,17 +60,6 @@ LINK32=link.exe
# SUBTRACT BASE LINK32 /nodefaultlib # SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" # ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
# SUBTRACT LINK32 /nodefaultlib # SUBTRACT LINK32 /nodefaultlib
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug
TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
InputPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" !ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
@@ -101,60 +89,6 @@ BSC32=bscmake.exe
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" # ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx"
# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" # ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll
TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
InputPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "GP_axctl - Win32 Profile"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "GP_axctl___Win32_Profile"
# PROP BASE Intermediate_Dir "GP_axctl___Win32_Profile"
# PROP BASE Target_Ext "ocx"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "GP_axctl___Win32_Profile"
# PROP Intermediate_Dir "GP_axctl___Win32_Profile"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT"
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\profile\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
# SUBTRACT LINK32 /nodefaultlib
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\GP_axctl___Win32_Profile
TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
InputPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF !ENDIF
@@ -162,7 +96,6 @@ SOURCE="$(InputPath)"
# Name "GP_axctl - Win32 MT DLL Debug" # Name "GP_axctl - Win32 MT DLL Debug"
# Name "GP_axctl - Win32 MT DLL Release" # Name "GP_axctl - Win32 MT DLL Release"
# Name "GP_axctl - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=GP_common - Win32 Profile CFG=GP_common - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=GP_common - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Profile" !MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=GP_common - Win32 Profile
!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "GP_common - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "GP_common - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "GP_common___Win32_Profile"
# PROP BASE Intermediate_Dir "GP_common___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "GP_common___Win32_Profile"
# PROP Intermediate_Dir "GP_common___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\profile\GP_common.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "GP_common - Win32 Debug" # Name "GP_common - Win32 Debug"
# Name "GP_common - Win32 MT DLL Debug" # Name "GP_common - Win32 MT DLL Debug"
# Name "GP_common - Win32 MT DLL Release" # Name "GP_common - Win32 MT DLL Release"
# Name "GP_common - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=GP_ghost - Win32 Profile CFG=GP_ghost - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,13 +13,12 @@ CFG=GP_ghost - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Profile" !MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "GP_ghost - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -63,12 +62,12 @@ LINK32=link.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\..\obj\windows\debug" # PROP Output_Dir "..\..\..\..\obj\windows\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -76,33 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\..\obj\windows\debug/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" # ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\source\ode\lib" /libpath:"..\..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "GP_ghost - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "GP_ghost___Win32_Profile"
# PROP BASE Intermediate_Dir "GP_ghost___Win32_Profile"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "GP_ghost___Win32_Profile"
# PROP Intermediate_Dir "GP_ghost___Win32_Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib string.lib ghost.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug"
# ADD LINK32 string.lib ghost.lib odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"GP_ghost___Win32_Profile/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
!ENDIF !ENDIF
@@ -111,7 +84,6 @@ LINK32=link.exe
# Name "GP_ghost - Win32 Release" # Name "GP_ghost - Win32 Release"
# Name "GP_ghost - Win32 Debug" # Name "GP_ghost - Win32 Debug"
# Name "GP_ghost - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=KX_ketsji - Win32 Profile CFG=KX_ketsji - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=KX_ketsji - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Profile" !MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=KX_ketsji - Win32 Profile
!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_ketsji - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug"
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "KX_ketsji___Win32_Profile"
# PROP BASE Intermediate_Dir "KX_ketsji___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "KX_ketsji___Win32_Profile"
# PROP Intermediate_Dir "KX_ketsji___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\profile\KX_ketsji.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "KX_ketsji - Win32 Debug" # Name "KX_ketsji - Win32 Debug"
# Name "KX_ketsji - Win32 MT DLL Debug" # Name "KX_ketsji - Win32 MT DLL Debug"
# Name "KX_ketsji - Win32 MT DLL Release" # Name "KX_ketsji - Win32 MT DLL Release"
# Name "KX_ketsji - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -333,6 +307,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=KX_network - Win32 Profile CFG=KX_network - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=KX_network - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Profile" !MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=KX_network - Win32 Profile
!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_network - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug"
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_network - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "KX_network___Win32_Profile"
# PROP BASE Intermediate_Dir "KX_network___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "KX_network___Win32_Profile"
# PROP Intermediate_Dir "KX_network___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\profile\KX_network.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "KX_network - Win32 Debug" # Name "KX_network - Win32 Debug"
# Name "KX_network - Win32 MT DLL Debug" # Name "KX_network - Win32 MT DLL Debug"
# Name "KX_network - Win32 MT DLL Release" # Name "KX_network - Win32 MT DLL Release"
# Name "KX_network - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=NG_loopbacknetwork - Win32 Profile CFG=NG_loopbacknetwork - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=NG_loopbacknetwork - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Profile" !MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=NG_loopbacknetwork - Win32 Profile
!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_loopbacknetwork - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_Profile"
# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "NG_loopbacknetwork___Win32_Profile"
# PROP Intermediate_Dir "NG_loopbacknetwork___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\profile\NG_loopbacknetwork.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "NG_loopbacknetwork - Win32 Debug" # Name "NG_loopbacknetwork - Win32 Debug"
# Name "NG_loopbacknetwork - Win32 MT DLL Debug" # Name "NG_loopbacknetwork - Win32 MT DLL Debug"
# Name "NG_loopbacknetwork - Win32 MT DLL Release" # Name "NG_loopbacknetwork - Win32 MT DLL Release"
# Name "NG_loopbacknetwork - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=NG_network - Win32 Profile CFG=NG_network - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=NG_network - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Profile" !MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=NG_network - Win32 Profile
!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_network - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_network - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "NG_network___Win32_Profile"
# PROP BASE Intermediate_Dir "NG_network___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "NG_network___Win32_Profile"
# PROP Intermediate_Dir "NG_network___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\profile\NG_network.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "NG_network - Win32 Debug" # Name "NG_network - Win32 Debug"
# Name "NG_network - Win32 MT DLL Debug" # Name "NG_network - Win32 MT DLL Debug"
# Name "NG_network - Win32 MT DLL Release" # Name "NG_network - Win32 MT DLL Release"
# Name "NG_network - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -61,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c

View File

@@ -0,0 +1,110 @@
# Microsoft Developer Studio Project File - Name="PHY_Ode" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=PHY_Ode - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PHY_Ode.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "PHY_Ode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\ode\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\ode\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../source/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "PHY_Ode - Win32 Release"
# Name "PHY_Ode - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h
# End Source File
# Begin Source File
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h
# End Source File
# End Group
# End Target
# End Project

View File

@@ -61,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\physics\debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\physics\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=RAS_rasterizer - Win32 Profile CFG=RAS_rasterizer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=RAS_rasterizer - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Profile" !MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=RAS_rasterizer - Win32 Profile
!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_rasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "RAS_rasterizer___Win32_Profile"
# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "RAS_rasterizer___Win32_Profile"
# PROP Intermediate_Dir "RAS_rasterizer___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\moto\include\\" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\profile\RAS_rasterizer.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "RAS_rasterizer - Win32 Debug" # Name "RAS_rasterizer - Win32 Debug"
# Name "RAS_rasterizer - Win32 MT DLL Debug" # Name "RAS_rasterizer - Win32 MT DLL Debug"
# Name "RAS_rasterizer - Win32 MT DLL Release" # Name "RAS_rasterizer - Win32 MT DLL Release"
# Name "RAS_rasterizer - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=RAS_openglrasterizer - Win32 Profile CFG=RAS_openglrasterizer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=RAS_openglrasterizer - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Profile" !MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=RAS_openglrasterizer - Win32 Profile
!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_openglrasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_Profile"
# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "RAS_openglrasterizer___Win32_Profile"
# PROP Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\profile\RAS_openglrasterizer.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "RAS_openglrasterizer - Win32 Debug" # Name "RAS_openglrasterizer - Win32 Debug"
# Name "RAS_openglrasterizer - Win32 MT DLL Debug" # Name "RAS_openglrasterizer - Win32 MT DLL Debug"
# Name "RAS_openglrasterizer - Win32 MT DLL Release" # Name "RAS_openglrasterizer - Win32 MT DLL Release"
# Name "RAS_openglrasterizer - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SG_SceneGraph - Win32 Profile CFG=SG_SceneGraph - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=SG_SceneGraph - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Profile" !MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=SG_SceneGraph - Win32 Profile
!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SG_SceneGraph - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SG_SceneGraph___Win32_Profile"
# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SG_SceneGraph___Win32_Profile"
# PROP Intermediate_Dir "SG_SceneGraph___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\profile\SG_SceneGraph.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SG_SceneGraph - Win32 Debug" # Name "SG_SceneGraph - Win32 Debug"
# Name "SG_SceneGraph - Win32 MT DLL Debug" # Name "SG_SceneGraph - Win32 MT DLL Debug"
# Name "SG_SceneGraph - Win32 MT DLL Release" # Name "SG_SceneGraph - Win32 MT DLL Release"
# Name "SG_SceneGraph - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SND_sound - Win32 Profile CFG=SND_sound - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=SND_sound - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Profile" !MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=SND_sound - Win32 Profile
!MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\soundsystem\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\soundsystem\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_sound - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SND_sound___Win32_Profile"
# PROP BASE Intermediate_Dir "SND_sound___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SND_sound___Win32_Profile"
# PROP Intermediate_Dir "SND_sound___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\profile\SND_sound.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SND_sound - Win32 Debug" # Name "SND_sound - Win32 Debug"
# Name "SND_sound - Win32 MT DLL Debug" # Name "SND_sound - Win32 MT DLL Debug"
# Name "SND_sound - Win32 MT DLL Release" # Name "SND_sound - Win32 MT DLL Release"
# Name "SND_sound - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SND_Dummy - Win32 Profile CFG=SND_Dummy - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=SND_Dummy - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "SND_Dummy.mak" CFG="SND_Dummy - Win32 Profile" !MESSAGE NMAKE /f "SND_Dummy.mak" CFG="SND_Dummy - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=SND_Dummy - Win32 Profile
!MESSAGE "SND_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SND_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_Dummy - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_Dummy - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SND_Dummy - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_Dummy - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SND_Dummy___Win32_Profile"
# PROP BASE Intermediate_Dir "SND_Dummy___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SND_Dummy___Win32_Profile"
# PROP Intermediate_Dir "SND_Dummy___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\profile\SND_Dummy.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SND_Dummy - Win32 Debug" # Name "SND_Dummy - Win32 Debug"
# Name "SND_Dummy - Win32 MT DLL Debug" # Name "SND_Dummy - Win32 MT DLL Debug"
# Name "SND_Dummy - Win32 MT DLL Release" # Name "SND_Dummy - Win32 MT DLL Release"
# Name "SND_Dummy - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -63,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SND_openal - Win32 Profile CFG=SND_openal - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=SND_openal - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "SND_openal.mak" CFG="SND_openal - Win32 Profile" !MESSAGE NMAKE /f "SND_openal.mak" CFG="SND_openal - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=SND_openal - Win32 Profile
!MESSAGE "SND_openal - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_openal - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_openal - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_openal - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_openal - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SND_openal - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_openal - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_openal - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SND_openal - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_openal - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SND_openal___Win32_Profile"
# PROP BASE Intermediate_Dir "SND_openal___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SND_openal___Win32_Profile"
# PROP Intermediate_Dir "SND_openal___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\profile\SND_openal.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SND_openal - Win32 Debug" # Name "SND_openal - Win32 Debug"
# Name "SND_openal - Win32 MT DLL Debug" # Name "SND_openal - Win32 MT DLL Debug"
# Name "SND_openal - Win32 MT DLL Release" # Name "SND_openal - Win32 MT DLL Release"
# Name "SND_openal - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=gen_messaging - Win32 Profile CFG=gen_messaging - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=gen_messaging - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "gen_messaging.mak" CFG="gen_messaging - Win32 Profile" !MESSAGE NMAKE /f "gen_messaging.mak" CFG="gen_messaging - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=gen_messaging - Win32 Profile
!MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "gen_messaging - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "gen_messaging - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "gen_messaging - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\debug" # PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "gen_messaging - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "gen_messaging___Win32_Profile"
# PROP BASE Intermediate_Dir "gen_messaging___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "gen_messaging___Win32_Profile"
# PROP Intermediate_Dir "gen_messaging___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "gen_messaging - Win32 Debug" # Name "gen_messaging - Win32 Debug"
# Name "gen_messaging - Win32 MT DLL Release" # Name "gen_messaging - Win32 MT DLL Release"
# Name "gen_messaging - Win32 MT DLL Debug" # Name "gen_messaging - Win32 MT DLL Debug"
# Name "gen_messaging - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SYS_system - Win32 Profile CFG=SYS_system - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=SYS_system - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "SYS_system.mak" CFG="SYS_system - Win32 Profile" !MESSAGE NMAKE /f "SYS_system.mak" CFG="SYS_system - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=SYS_system - Win32 Profile
!MESSAGE "SYS_system - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SYS_system - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SYS_system - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SYS_system - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SYS_system - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SYS_system - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SYS_system - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SYS_system - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SYS_system___Win32_Profile"
# PROP BASE Intermediate_Dir "SYS_system___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SYS_system___Win32_Profile"
# PROP Intermediate_Dir "SYS_system___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\profileg\SYS_system.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SYS_system - Win32 Debug" # Name "SYS_system - Win32 Debug"
# Name "SYS_system - Win32 MT DLL Debug" # Name "SYS_system - Win32 MT DLL Debug"
# Name "SYS_system - Win32 MT DLL Release" # Name "SYS_system - Win32 MT DLL Release"
# Name "SYS_system - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SM_solid - Win32 Profile CFG=SM_solid - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@@ -13,7 +13,7 @@ CFG=SM_solid - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Profile" !MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@@ -21,7 +21,6 @@ CFG=SM_solid - Win32 Profile
!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SM_solid - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -65,8 +64,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug"
# PROP Target_Dir "" # PROP Target_Dir ""
LINK32=link.exe -lib LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -79,7 +78,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" !ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug"
@@ -129,30 +128,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SM_solid - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SM_solid___Win32_Profile"
# PROP BASE Intermediate_Dir "SM_solid___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SM_solid___Win32_Profile"
# PROP Intermediate_Dir "SM_solid___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\profile\SM_solid.lib"
!ENDIF !ENDIF
# Begin Target # Begin Target
@@ -161,7 +136,6 @@ LIB32=link.exe -lib
# Name "SM_solid - Win32 Debug" # Name "SM_solid - Win32 Debug"
# Name "SM_solid - Win32 MT DLL Debug" # Name "SM_solid - Win32 MT DLL Debug"
# Name "SM_solid - Win32 MT DLL Release" # Name "SM_solid - Win32 MT DLL Release"
# Name "SM_solid - Win32 Profile"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"