First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
This commit is contained in:
@@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=BLO_decrypt - Win32 Profile
|
||||
CFG=BLO_decrypt - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=BLO_decrypt - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BLO_decrypt.mak" CFG="BLO_decrypt - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BLO_decrypt.mak" CFG="BLO_decrypt - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_decrypt - Win32 Profile
|
||||
!MESSAGE "BLO_decrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_decrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_decrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_decrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
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||||
|
||||
# Begin Project
|
||||
@@ -40,8 +39,8 @@ RSC=rc.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt"
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt"
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||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\BLO_decrypt.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Debug"
|
||||
|
||||
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\debug"
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\debug"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\debug"
|
||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
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# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 MT DLL Release"
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||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
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||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\mtdll"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\mtdll"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug"
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||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decrypt\mtdll_debug"
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\decrypt\mtdll_debug"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decrypt\mtdll_debug"
|
||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_decrypt - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "BLO_decrypt___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BLO_decrypt___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BLO_decrypt___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BLO_decrypt___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# SUBTRACT CPP /Fr
|
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decrypt\debug\BLO_decrypt.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_decrypt - Win32 Debug"
|
||||
# Name "BLO_decrypt - Win32 MT DLL Release"
|
||||
# Name "BLO_decrypt - Win32 MT DLL Debug"
|
||||
# Name "BLO_decrypt - Win32 Profile"
|
||||
# Begin Group "Source Files"
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||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=BLO_decrypt_stub - Win32 Profile
|
||||
CFG=BLO_decrypt_stub - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=BLO_decrypt_stub - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BLO_decrypt_stub.mak" CFG="BLO_decrypt_stub - Win32 Profile"
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||||
!MESSAGE NMAKE /f "BLO_decrypt_stub.mak" CFG="BLO_decrypt_stub - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "BLO_decrypt_stub - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_decrypt_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_decrypt_stub - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -38,8 +37,8 @@ RSC=rc.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\decryptstub"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decryptstub"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\BLO_decrypt_stub.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Debug"
|
||||
|
||||
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\decryptstub\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\decryptstub\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\decryptstub\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_decrypt_stub - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "BLO_decrypt_stub___Win32_Profile"
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||||
# PROP BASE Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
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||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BLO_decrypt_stub___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BLO_decrypt_stub___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x413 /d "_DEBUG"
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||||
# ADD RSC /l 0x413 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\decryptstub\debug\BLO_decrypt_stub.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -108,7 +83,6 @@ LIB32=link.exe -lib
|
||||
|
||||
# Name "BLO_decrypt_stub - Win32 Release"
|
||||
# Name "BLO_decrypt_stub - Win32 Debug"
|
||||
# Name "BLO_decrypt_stub - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=BLO_deflate - Win32 Profile
|
||||
CFG=BLO_deflate - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=BLO_deflate - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BLO_deflate.mak" CFG="BLO_deflate - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BLO_deflate.mak" CFG="BLO_deflate - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_deflate - Win32 Profile
|
||||
!MESSAGE "BLO_deflate - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_deflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_deflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_deflate - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -40,8 +39,8 @@ RSC=rc.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\deflate"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
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||||
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|
||||
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|
||||
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|
||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\obj\windows\blender\deflate\debug\BLO_deflate.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Release"
|
||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
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||||
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||||
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||||
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|
||||
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||||
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\deflate\mtdll"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\mtdll"
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
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|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\deflate\mtdll_debug"
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\deflate\mtdll_debug"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\deflate\mtdll_debug"
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_deflate - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
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||||
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||||
# PROP BASE Intermediate_Dir "BLO_deflate___Win32_Profile"
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||||
# PROP Use_MFC 0
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||||
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|
||||
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|
||||
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|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
LIB32=link.exe -lib
|
||||
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|
||||
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|
||||
|
||||
!ENDIF
|
||||
|
||||
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|
||||
@@ -161,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_deflate - Win32 Debug"
|
||||
# Name "BLO_deflate - Win32 MT DLL Release"
|
||||
# Name "BLO_deflate - Win32 MT DLL Debug"
|
||||
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|
||||
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||||
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|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=BLO_encrypt - Win32 Profile
|
||||
CFG=BLO_encrypt - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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||||
!MESSAGE use the Export Makefile command and run
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||||
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||||
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BLO_encrypt.mak" CFG="BLO_encrypt - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BLO_encrypt.mak" CFG="BLO_encrypt - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_encrypt - Win32 Profile
|
||||
!MESSAGE "BLO_encrypt - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_encrypt - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_encrypt - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_encrypt - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
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||||
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||||
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||||
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|
||||
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt\debug"
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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@@ -78,7 +77,7 @@ BSC32=bscmake.exe
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LIB32=link.exe -lib
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||||
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!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 MT DLL Release"
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||||
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
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||||
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||||
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
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|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 Profile"
|
||||
|
||||
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|
||||
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||||
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\decrypt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# SUBTRACT CPP /Fr
|
||||
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|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\debug\BLO_encrypt.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
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||||
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||||
# Name "BLO_encrypt - Win32 Debug"
|
||||
# Name "BLO_encrypt - Win32 MT DLL Release"
|
||||
# Name "BLO_encrypt - Win32 MT DLL Debug"
|
||||
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||||
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||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=BLO_inflate - Win32 Profile
|
||||
CFG=BLO_inflate - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
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||||
!MESSAGE
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||||
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||||
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|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
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||||
!MESSAGE NMAKE /f "BLO_inflate.mak" CFG="BLO_inflate - Win32 Profile"
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!MESSAGE NMAKE /f "BLO_inflate.mak" CFG="BLO_inflate - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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||||
@@ -21,7 +21,6 @@ CFG=BLO_inflate - Win32 Profile
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||||
!MESSAGE "BLO_inflate - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_inflate - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BLO_inflate - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
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||||
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||||
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate\debug"
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||||
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
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|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_inflate - Win32 MT DLL Release"
|
||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
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||||
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|
||||
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||||
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LINK32=link.exe -lib
|
||||
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||||
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||||
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "BLO_inflate - Win32 Profile"
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||||
|
||||
# PROP BASE Use_MFC 0
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||||
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# PROP BASE Output_Dir "BLO_inflate___Win32_Profile"
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||||
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# PROP Target_Dir ""
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\inflate" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x413 /d "_DEBUG"
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# ADD RSC /l 0x413 /d "_DEBUG"
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BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib"
|
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|
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!ENDIF
|
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|
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# Begin Target
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@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_inflate - Win32 Debug"
|
||||
# Name "BLO_inflate - Win32 MT DLL Release"
|
||||
# Name "BLO_inflate - Win32 MT DLL Debug"
|
||||
# Name "BLO_inflate - Win32 Profile"
|
||||
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|
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|
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|
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|
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|
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CFG=BLO_readblenfile - Win32 Profile
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CFG=BLO_readblenfile - Win32 Release
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
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||||
@@ -21,7 +21,6 @@ CFG=BLO_readblenfile - Win32 Profile
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!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BLO_readblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
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|
||||
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||||
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||||
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|
||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
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||||
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|
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||||
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|
||||
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|
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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|
||||
# PROP BASE Output_Dir "BLO_readblenfile___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_Profile"
|
||||
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|
||||
# PROP Use_MFC 0
|
||||
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|
||||
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|
||||
# PROP Intermediate_Dir "BLO_readblenfile___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x413 /d "_DEBUG"
|
||||
# ADD RSC /l 0x413 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_readblenfile - Win32 Debug"
|
||||
# Name "BLO_readblenfile - Win32 MT DLL Release"
|
||||
# Name "BLO_readblenfile - Win32 MT DLL Debug"
|
||||
# Name "BLO_readblenfile - Win32 Profile"
|
||||
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|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=BLO_readstreamglue - Win32 Profile
|
||||
CFG=BLO_readstreamglue - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=BLO_readstreamglue - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BLO_readstreamglue.mak" CFG="BLO_readstreamglue - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BLO_readstreamglue.mak" CFG="BLO_readstreamglue - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_readstreamglue - Win32 Profile
|
||||
!MESSAGE "BLO_readstreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_readstreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_readstreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_readstreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
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|
||||
|
||||
# Begin Project
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||||
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
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||||
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|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 MT DLL Release"
|
||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
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||||
# PROP BASE Target_Dir ""
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||||
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||||
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||||
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||||
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll"
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
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||||
# PROP BASE Target_Dir ""
|
||||
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|
||||
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||||
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||||
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|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue\mtdll_debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "BLO_readstreamglue___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BLO_readstreamglue___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BLO_readstreamglue___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\lib\windows\zlib\include" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\readstreamglue\stubs" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\inflate" /I "..\..\..\source\blender\decrypt" /I "..\..\..\source\blender\verify" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\debug\BLO_readstreamglue.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_readstreamglue - Win32 Debug"
|
||||
# Name "BLO_readstreamglue - Win32 MT DLL Release"
|
||||
# Name "BLO_readstreamglue - Win32 MT DLL Debug"
|
||||
# Name "BLO_readstreamglue - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=BLO_sign - Win32 Profile
|
||||
CFG=BLO_sign - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=BLO_sign - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BLO_sign.mak" CFG="BLO_sign - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BLO_sign.mak" CFG="BLO_sign - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_sign - Win32 Profile
|
||||
!MESSAGE "BLO_sign - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_sign - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_sign - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_sign - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
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||||
|
||||
# Begin Project
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||||
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\sign\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_sign - Win32 MT DLL Release"
|
||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\sign\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign\mtdll"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\sign\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign\mtdll"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
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||||
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||||
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||||
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||||
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||||
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||||
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||||
# PROP Target_Dir ""
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,31 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "BLO_sign - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "BLO_sign___Win32_Profile"
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||||
# PROP BASE Intermediate_Dir "BLO_sign___Win32_Profile"
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||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "BLO_sign___Win32_Profile"
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||||
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||||
# PROP Target_Dir ""
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\blenkey\include" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\writestreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# SUBTRACT CPP /Fr
|
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
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||||
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||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\debug\BLO_sign.lib"
|
||||
|
||||
!ENDIF
|
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|
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# Begin Target
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@@ -161,7 +135,6 @@ LIB32=link.exe -lib
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||||
# Name "BLO_sign - Win32 Debug"
|
||||
# Name "BLO_sign - Win32 MT DLL Release"
|
||||
# Name "BLO_sign - Win32 MT DLL Debug"
|
||||
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|
||||
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||||
|
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|
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|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=BLO_verify - Win32 Profile
|
||||
CFG=BLO_verify - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
@@ -13,7 +13,7 @@ CFG=BLO_verify - Win32 Profile
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
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||||
!MESSAGE NMAKE /f "BLO_verify.mak" CFG="BLO_verify - Win32 Profile"
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||||
!MESSAGE NMAKE /f "BLO_verify.mak" CFG="BLO_verify - Win32 Release"
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||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_verify - Win32 Profile
|
||||
!MESSAGE "BLO_verify - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BLO_verify - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BLO_verify - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BLO_verify - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE
|
||||
|
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
LINK32=link.exe -lib
|
||||
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|
||||
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||||
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|
||||
LIB32=link.exe -lib
|
||||
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||||
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|
||||
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|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_verify - Win32 MT DLL Release"
|
||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
|
||||
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||||
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||||
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||||
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_verify - Win32 Profile"
|
||||
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\openssl\include" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
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|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\debug\BLO_verify.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_verify - Win32 Debug"
|
||||
# Name "BLO_verify - Win32 MT DLL Release"
|
||||
# Name "BLO_verify - Win32 MT DLL Debug"
|
||||
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||||
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||||
|
@@ -4,7 +4,7 @@
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||||
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||||
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||||
|
||||
CFG=BLO_writeblenfile - Win32 Profile
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||||
CFG=BLO_writeblenfile - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
@@ -13,7 +13,7 @@ CFG=BLO_writeblenfile - Win32 Profile
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||||
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|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BLO_writeblenfile.mak" CFG="BLO_writeblenfile - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BLO_writeblenfile.mak" CFG="BLO_writeblenfile - Win32 Release"
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||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_writeblenfile - Win32 Profile
|
||||
!MESSAGE "BLO_writeblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_writeblenfile - Win32 MT_DLL Release" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_writeblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_writeblenfile - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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||||
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||||
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||||
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile\debug"
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||||
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile\debug"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile\debug"
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||||
# PROP Target_Dir ""
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
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||||
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||||
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||||
# PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile\mtdll_debug"
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||||
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||||
# PROP Target_Dir ""
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LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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||||
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||||
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||||
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||||
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LINK32=link.exe -lib
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
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||||
# ADD RSC /l 0x413 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
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LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_writeblenfile - Win32 Debug"
|
||||
# Name "BLO_writeblenfile - Win32 MT_DLL Release"
|
||||
# Name "BLO_writeblenfile - Win32 MT DLL Debug"
|
||||
# Name "BLO_writeblenfile - Win32 Profile"
|
||||
# Begin Group "Source Files"
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||||
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||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=BLO_writestreamglue - Win32 Profile
|
||||
CFG=BLO_writestreamglue - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
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||||
@@ -13,7 +13,7 @@ CFG=BLO_writestreamglue - Win32 Profile
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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||||
!MESSAGE NMAKE /f "BLO_writestreamglue.mak" CFG="BLO_writestreamglue - Win32 Profile"
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||||
!MESSAGE NMAKE /f "BLO_writestreamglue.mak" CFG="BLO_writestreamglue - Win32 Release"
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||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=BLO_writestreamglue - Win32 Profile
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||||
!MESSAGE "BLO_writestreamglue - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_writestreamglue - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_writestreamglue - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "BLO_writestreamglue - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE
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# Begin Project
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
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# ADD BASE LIB32 /nologo
|
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
|
||||
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||||
|
||||
!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 MT DLL Release"
|
||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
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||||
# PROP BASE Target_Dir ""
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue\mtdll_debug"
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||||
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
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||||
# PROP BASE Output_Dir "BLO_writestreamglue___Win32_Profile"
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|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
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|
||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\debug\BLO_writestreamglue.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_writestreamglue - Win32 Debug"
|
||||
# Name "BLO_writestreamglue - Win32 MT DLL Release"
|
||||
# Name "BLO_writestreamglue - Win32 MT DLL Debug"
|
||||
# Name "BLO_writestreamglue - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
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||||
|
||||
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||||
|
||||
CFG=BLO_writestreamglue_stub - Win32 Profile
|
||||
CFG=BLO_writestreamglue_stub - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
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|
||||
@@ -13,7 +13,7 @@ CFG=BLO_writestreamglue_stub - Win32 Profile
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
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!MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak" CFG="BLO_writestreamglue_stub - Win32 Profile"
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!MESSAGE NMAKE /f "BLO_writestreamglue_stub.mak" CFG="BLO_writestreamglue_stub - Win32 Release"
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!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
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||||
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||||
@@ -21,7 +21,6 @@ CFG=BLO_writestreamglue_stub - Win32 Profile
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||||
!MESSAGE "BLO_writestreamglue_stub - Win32 Debug" (based on "Win32 (x86) Static Library")
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|
||||
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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LIB32=link.exe -lib
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!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 MT DLL Release"
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|
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@@ -88,8 +87,8 @@ LIB32=link.exe -lib
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||||
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
|
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# ADD LIB32 /nologo
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|
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!ELSEIF "$(CFG)" == "BLO_writestreamglue_stub - Win32 Profile"
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\deflate" /I "..\..\..\source\blender\encrypt" /I "..\..\..\source\blender\sign" /I "..\..\..\source\blender\writeblenfile" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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|
||||
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|
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@@ -159,7 +134,6 @@ LIB32=link.exe -lib
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# Name "BLO_writestreamglue_stub - Win32 Debug"
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# Name "BLO_writestreamglue_stub - Win32 MT DLL Release"
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CFG=BL_avi - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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@@ -21,7 +21,6 @@ CFG=BL_avi - Win32 Profile
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!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BL_avi - Win32 Profile" (based on "Win32 (x86) Static Library")
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
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LIB32=link.exe -lib
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!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug"
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|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug"
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
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# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
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||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib"
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|
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!ELSEIF "$(CFG)" == "BL_avi - Win32 Profile"
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|
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
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|
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\avi\profile\BL_avi.lib"
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|
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release"
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!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
|
||||
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|
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|
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|
||||
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||||
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||||
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|
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|
||||
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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# ADD LIB32 /nologo
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|
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|
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|
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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||||
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||||
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug"
|
||||
|
||||
@@ -89,8 +88,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll_debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
@@ -113,8 +112,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\blender\loader\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader\mtdll"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BLO_loader - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "BLO_loader___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BLO_loader___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BLO_loader___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BLO_loader___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\bpython\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\profile\BLO_loader.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "BLO_loader - Win32 Debug"
|
||||
# Name "BLO_loader - Win32 MT DLL Debug"
|
||||
# Name "BLO_loader - Win32 MT DLL Release"
|
||||
# Name "BLO_loader - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=DNA_makesdna - Win32 Profile
|
||||
CFG=DNA_makesdna - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=DNA_makesdna - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=DNA_makesdna - Win32 Profile
|
||||
!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "DNA_makesdna - Win32 Profile" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -41,7 +40,7 @@ RSC=rc.exe
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
@@ -53,7 +52,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib"
|
||||
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
# Begin Special Build Tool
|
||||
SOURCE="$(InputPath)"
|
||||
@@ -71,7 +70,7 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\source\blender\makesdna\intern"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
@@ -84,7 +83,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
|
||||
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib\debug"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
# Begin Special Build Tool
|
||||
SOURCE="$(InputPath)"
|
||||
@@ -154,38 +153,6 @@ SOURCE="$(InputPath)"
|
||||
PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
|
||||
# End Special Build Tool
|
||||
|
||||
!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "DNA_makesdna___Win32_Profile0"
|
||||
# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_Profile0"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "DNA_makesdna___Win32_Profile0"
|
||||
# PROP Intermediate_Dir "DNA_makesdna___Win32_Profile0"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc"
|
||||
# ADD BSC32 /nologo /o"DNA_makesdna.bsc"
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
|
||||
# SUBTRACT BASE LINK32 /pdb:none
|
||||
# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
# Begin Special Build Tool
|
||||
SOURCE="$(InputPath)"
|
||||
PostBuild_Desc=Building DNA
|
||||
PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c
|
||||
# End Special Build Tool
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -194,7 +161,6 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.
|
||||
# Name "DNA_makesdna - Win32 Debug"
|
||||
# Name "DNA_makesdna - Win32 MT DLL Release"
|
||||
# Name "DNA_makesdna - Win32 MT DLL Debug"
|
||||
# Name "DNA_makesdna - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=BL_misc - Win32 Profile
|
||||
CFG=BL_MISC - WIN32 DEBUG
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=BL_misc - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "BL_misc.mak" CFG="BL_misc - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "BL_misc.mak" CFG="BL_MISC - WIN32 DEBUG"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "BL_misc - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BL_misc - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BL_misc - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
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||||
|
||||
# Begin Project
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||||
@@ -38,8 +37,8 @@ RSC=rc.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\misc"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\misc"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\BL_misc.lib"
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||||
# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "BL_misc - Win32 Debug"
|
||||
|
||||
@@ -62,8 +61,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
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||||
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|
||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\misc\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\misc\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\misc\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -76,31 +75,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BL_misc - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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||||
# PROP BASE Output_Dir "BL_misc___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BL_misc___Win32_Profile"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BL_misc___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BL_misc___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\misc\debug\BL_misc.lib"
|
||||
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# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
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@@ -108,7 +82,6 @@ LIB32=link.exe -lib
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# Name "BL_src_cre - Win32 Release"
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CFG=BL_src_pub - Win32 Profile
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!MESSAGE "BL_src_pub - Win32 Release" (based on "Win32 (x86) Static Library")
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||||
@@ -38,12 +37,12 @@ RSC=rc.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\src_pub"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\BL_src_pub.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_pub.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Debug"
|
||||
|
||||
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\src_pub\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\blender\src_pub\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_pub\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -75,32 +74,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "BL_src_pub - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP Intermediate_Dir "BL_src_pub___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /GZ /c
|
||||
# SUBTRACT BASE CPP /Fr /YX
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\src\profile\BL_src_pub.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_pub.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -108,7 +82,6 @@ LIB32=link.exe -lib
|
||||
|
||||
# Name "BL_src_pub - Win32 Release"
|
||||
# Name "BL_src_pub - Win32 Debug"
|
||||
# Name "BL_src_pub - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=blenderpublisher - Win32 Profile
|
||||
CFG=blenderpublisher - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=blenderpublisher - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "blenderpublisher - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "blenderpublisher - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "blenderpublisher - Win32 Profile" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -63,7 +62,7 @@ LINK32=link.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\publisher\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\publisher\debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
@@ -77,33 +76,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "blenderpublisher - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "blenderpublisher___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "blenderpublisher___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "blenderpublisher___Win32_Profile"
|
||||
# PROP Intermediate_Dir "blenderpublisher___Win32_Profile"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\moto\lib\\"
|
||||
# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
|
||||
# ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
@@ -112,7 +85,6 @@ LINK32=link.exe
|
||||
|
||||
# Name "blenderpublisher - Win32 Release"
|
||||
# Name "blenderpublisher - Win32 Debug"
|
||||
# Name "blenderpublisher - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=blendercreator - Win32 Profile
|
||||
CFG=blendercreator - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=blendercreator - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "blendercreator.mak" CFG="blendercreator - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "blendercreator.mak" CFG="blendercreator - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "blendercreator - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "blendercreator - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "blendercreator - Win32 Profile" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -38,7 +37,7 @@ RSC=rc.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\creator"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\creator"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
@@ -63,7 +62,7 @@ LINK32=link.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\creator\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\creator\debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
@@ -77,34 +76,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "blendercreator - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "blendercreator___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "blendercreator___Win32_Profile"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "blendercreator___Win32_Profile"
|
||||
# PROP Intermediate_Dir "blendercreator___Win32_Profile"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\renderui" /I "..\..\source\blender\renderconverter" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\readstreamglue" /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libiksolver.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\iksolver\lib"
|
||||
# SUBTRACT BASE LINK32 /nodefaultlib
|
||||
# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /out:"..\..\..\obj\windows\profile\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
|
||||
# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
@@ -113,7 +85,6 @@ LINK32=link.exe
|
||||
|
||||
# Name "blendercreator - Win32 Release"
|
||||
# Name "blendercreator - Win32 Debug"
|
||||
# Name "blendercreator - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BKE_blenkernel"=..\blender\blenkernel\BKE_blenkernel.dsp - Package Owner=<4>
|
||||
Project: "BKE_blenkernel"="..\blender\blenkernel\BKE_blenkernel.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -15,7 +15,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLI_blenlib"=..\blender\blenlib\BLI_blenlib.dsp - Package Owner=<4>
|
||||
Project: "BLI_blenlib"="..\blender\blenlib\BLI_blenlib.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -27,7 +27,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
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||||
|
||||
Project: "BLO_decrypt"=..\BLENDER\BLO_decrypt\BLO_decrypt.dsp - Package Owner=<4>
|
||||
Project: "BLO_decrypt"="..\BLENDER\BLO_decrypt\BLO_decrypt.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -39,7 +39,7 @@ Package=<4>
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||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_decrypt_stub"=..\blender\BLO_decrypt_stub\BLO_decrypt_stub.dsp - Package Owner=<4>
|
||||
Project: "BLO_decrypt_stub"="..\blender\BLO_decrypt_stub\BLO_decrypt_stub.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -51,7 +51,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_deflate"=..\blender\BLO_deflate\BLO_deflate.dsp - Package Owner=<4>
|
||||
Project: "BLO_deflate"="..\blender\BLO_deflate\BLO_deflate.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -63,7 +63,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_encrypt"=..\BLENDER\BLO_encrypt\BLO_encrypt.dsp - Package Owner=<4>
|
||||
Project: "BLO_encrypt"="..\BLENDER\BLO_encrypt\BLO_encrypt.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -75,7 +75,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
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||||
|
||||
Project: "BLO_inflate"=..\BLENDER\BLO_inflate\BLO_inflate.dsp - Package Owner=<4>
|
||||
Project: "BLO_inflate"="..\BLENDER\BLO_inflate\BLO_inflate.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -87,7 +87,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_loader"=..\blender\loader\BLO_loader.dsp - Package Owner=<4>
|
||||
Project: "BLO_loader"="..\blender\loader\BLO_loader.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -99,7 +99,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_readblenfile"=..\BLENDER\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4>
|
||||
Project: "BLO_readblenfile"="..\BLENDER\BLO_readblenfile\BLO_readblenfile.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -111,7 +111,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_readstreamglue"=..\BLENDER\BLO_readstreamglue\BLO_readstreamglue.dsp - Package Owner=<4>
|
||||
Project: "BLO_readstreamglue"="..\BLENDER\BLO_readstreamglue\BLO_readstreamglue.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -123,7 +123,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_sign"=..\BLENDER\BLO_sign\BLO_sign.dsp - Package Owner=<4>
|
||||
Project: "BLO_sign"="..\BLENDER\BLO_sign\BLO_sign.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -135,7 +135,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BLO_verify"=..\BLENDER\BLO_verify\BLO_verify.dsp - Package Owner=<4>
|
||||
Project: "BLO_verify"="..\BLENDER\BLO_verify\BLO_verify.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
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||||
@@ -147,7 +147,7 @@ Package=<4>
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||||
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||||
###############################################################################
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||||
|
||||
Project: "BLO_writeblenfile"=..\BLENDER\BLO_writeblenfile\BLO_writeblenfile.dsp - Package Owner=<4>
|
||||
Project: "BLO_writeblenfile"="..\BLENDER\BLO_writeblenfile\BLO_writeblenfile.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -159,7 +159,7 @@ Package=<4>
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||||
|
||||
###############################################################################
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||||
|
||||
Project: "BLO_writestreamglue"=..\BLENDER\BLO_writestreamglue\BLO_writestreamglue.dsp - Package Owner=<4>
|
||||
Project: "BLO_writestreamglue"="..\BLENDER\BLO_writestreamglue\BLO_writestreamglue.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -171,7 +171,7 @@ Package=<4>
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||||
|
||||
###############################################################################
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||||
|
||||
Project: "BLO_writestreamglue_stub"=..\blender\BLO_writestreamglue_stub\BLO_writestreamglue_stub.dsp - Package Owner=<4>
|
||||
Project: "BLO_writestreamglue_stub"="..\blender\BLO_writestreamglue_stub\BLO_writestreamglue_stub.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
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||||
@@ -183,7 +183,7 @@ Package=<4>
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||||
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||||
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||||
|
||||
Project: "BL_avi"=..\blender\avi\BL_avi.dsp - Package Owner=<4>
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||||
Project: "BL_avi"="..\blender\avi\BL_avi.dsp" - Package Owner=<4>
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||||
|
||||
Package=<5>
|
||||
{{{
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||||
@@ -195,7 +195,7 @@ Package=<4>
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||||
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||||
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||||
|
||||
Project: "BL_imbuf"=..\blender\imbuf\BL_imbuf.dsp - Package Owner=<4>
|
||||
Project: "BL_imbuf"="..\blender\imbuf\BL_imbuf.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
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||||
@@ -207,7 +207,7 @@ Package=<4>
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||||
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||||
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||||
|
||||
Project: "BL_img"=..\blender\img\BL_img.dsp - Package Owner=<4>
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||||
Project: "BL_img"="..\blender\img\BL_img.dsp" - Package Owner=<4>
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||||
|
||||
Package=<5>
|
||||
{{{
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||||
@@ -219,7 +219,7 @@ Package=<4>
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||||
|
||||
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||||
|
||||
Project: "BL_misc"=..\blender\misc\BL_misc.dsp - Package Owner=<4>
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||||
Project: "BL_misc"="..\blender\misc\BL_misc.dsp" - Package Owner=<4>
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||||
|
||||
Package=<5>
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||||
{{{
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||||
@@ -231,7 +231,7 @@ Package=<4>
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||||
|
||||
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||||
|
||||
Project: "BL_src"=..\blender\src\BL_src.dsp - Package Owner=<4>
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||||
Project: "BL_src"="..\blender\src\BL_src.dsp" - Package Owner=<4>
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||||
|
||||
Package=<5>
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||||
{{{
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||||
@@ -243,7 +243,7 @@ Package=<4>
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||||
|
||||
###############################################################################
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||||
|
||||
Project: "BL_src_cre"=..\blender\src\BL_src_cre.dsp - Package Owner=<4>
|
||||
Project: "BL_src_cre"="..\blender\src\BL_src_cre.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -255,7 +255,7 @@ Package=<4>
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||||
|
||||
###############################################################################
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||||
|
||||
Project: "BL_src_pub"=..\blender\src\BL_src_pub.dsp - Package Owner=<4>
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||||
Project: "BL_src_pub"="..\blender\src\BL_src_pub.dsp" - Package Owner=<4>
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||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -267,7 +267,7 @@ Package=<4>
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||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BPY_python"=..\blender\bpython\intern\BPY_python\BPY_python.dsp - Package Owner=<4>
|
||||
Project: "BPY_python"="..\blender\bpython\intern\BPY_python\BPY_python.dsp" - Package Owner=<4>
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||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -279,7 +279,7 @@ Package=<4>
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||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BRA_radiosity"=..\blender\radiosity\BRA_radiosity.dsp - Package Owner=<4>
|
||||
Project: "BRA_radiosity"="..\blender\radiosity\BRA_radiosity.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -291,7 +291,7 @@ Package=<4>
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||||
|
||||
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|
||||
|
||||
Project: "BRE_render"=..\blender\render\BRE_render.dsp - Package Owner=<4>
|
||||
Project: "BRE_render"="..\blender\render\BRE_render.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -303,7 +303,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BRE_renderconverter"=..\blender\renderconverter\BRE_renderconverter.dsp - Package Owner=<4>
|
||||
Project: "BRE_renderconverter"="..\blender\renderconverter\BRE_renderconverter.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -315,7 +315,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "BRE_renderui"=..\blender\renderui\BRE_renderui.dsp - Package Owner=<4>
|
||||
Project: "BRE_renderui"="..\blender\renderui\BRE_renderui.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -327,7 +327,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "DNA_makesdna"=..\blender\makesdna\DNA_makesdna.dsp - Package Owner=<4>
|
||||
Project: "DNA_makesdna"="..\blender\makesdna\DNA_makesdna.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -339,7 +339,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4>
|
||||
Project: "EXP_expressions"="..\gameengine\expression\EXP_expressions.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -351,7 +351,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4>
|
||||
Project: "GP_axctl"="..\gameengine\gameplayer\axctl\GP_axctl.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -447,7 +447,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4>
|
||||
Project: "GP_common"="..\gameengine\gameplayer\common\GP_common.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -459,7 +459,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4>
|
||||
Project: "GP_ghost"="..\gameengine\gameplayer\ghost\GP_ghost.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -561,13 +561,13 @@ Package=<4>
|
||||
Project_Dep_Name PHY_Dummy
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SM_solid
|
||||
Project_Dep_Name PHY_Ode
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4>
|
||||
Project: "KX_blenderhook"="..\gameengine\blenderhook\KX_blenderhook.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -579,7 +579,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4>
|
||||
Project: "KX_converter"="..\gameengine\converter\KX_converter.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -591,7 +591,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4>
|
||||
Project: "KX_ketsji"="..\gameengine\ketsji\KX_ketsji.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -603,7 +603,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4>
|
||||
Project: "KX_network"="..\gameengine\ketsji\network\KX_network.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -615,7 +615,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4>
|
||||
Project: "NG_loopbacknetwork"="..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -627,7 +627,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4>
|
||||
Project: "NG_network"="..\gameengine\network\network\NG_network.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -639,7 +639,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4>
|
||||
Project: "PHY_Dummy"="..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -651,7 +651,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4>
|
||||
Project: "PHY_Ode"="..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -663,7 +663,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4>
|
||||
Project: "PHY_Physics"="..\gameengine\physics\PHY_Physics\PHY_Physics.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -675,7 +675,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "RAS_rasterizer"=..\gameengine\rasterizer\RAS_rasterizer.dsp - Package Owner=<4>
|
||||
Project: "RAS_openglrasterizer"="..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -687,7 +687,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SCA_GameLogic"=..\gameengine\gamelogic\SCA_GameLogic.dsp - Package Owner=<4>
|
||||
Project: "RAS_rasterizer"="..\gameengine\rasterizer\RAS_rasterizer.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -699,7 +699,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SG_SceneGraph"=..\gameengine\scenegraph\SG_SceneGraph.dsp - Package Owner=<4>
|
||||
Project: "SCA_GameLogic"="..\gameengine\gamelogic\SCA_GameLogic.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -711,7 +711,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SM_solid"=..\sumo\solid\SM_solid.dsp - Package Owner=<4>
|
||||
Project: "SG_SceneGraph"="..\gameengine\scenegraph\SG_SceneGraph.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -723,7 +723,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SND_Dummy"=..\gameengine\sound\dummy\SND_Dummy.dsp - Package Owner=<4>
|
||||
Project: "SM_solid"="..\sumo\solid\SM_solid.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -735,7 +735,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SND_fmod"=..\gameengine\sound\fmod\SND_fmod.dsp - Package Owner=<4>
|
||||
Project: "SND_Dummy"="..\gameengine\sound\dummy\SND_Dummy.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -747,7 +747,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SND_openal"=..\gameengine\sound\openal\SND_openal.dsp - Package Owner=<4>
|
||||
Project: "SND_fmod"="..\gameengine\sound\fmod\SND_fmod.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -759,7 +759,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SND_sound"=..\gameengine\sound\SND_sound.dsp - Package Owner=<4>
|
||||
Project: "SND_openal"="..\gameengine\sound\openal\SND_openal.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -771,106 +771,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SSR_server"=..\ssr\SSR_server.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name KX_ketsji
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SCA_GameLogic
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name EXP_expressions
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name RAS_openglrasterizer
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name RAS_rasterizer
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SG_SceneGraph
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name NG_network
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SND_sound
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name GP_common
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name KX_network
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SND_Dummy
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SND_openal
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_loader
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name gen_messaging
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SYS_system
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BKE_blenkernel
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLI_blenlib
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name KX_converter
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name NG_loopbacknetwork
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BL_avi
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BL_imbuf
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_readblenfile
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_readstreamglue
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name DNA_makesdna
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_decrypt
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_inflate
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_verify
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_writestreamglue_stub
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SND_fmod
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SYS_system"=..\kernel\system\SYS_system.dsp - Package Owner=<4>
|
||||
Project: "SND_sound"="..\gameengine\sound\SND_sound.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -882,7 +783,19 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "blendercreator"=.\blendercreator.dsp - Package Owner=<4>
|
||||
Project: "SYS_system"="..\kernel\system\SYS_system.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "blendercreator"=".\blendercreator.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -1019,14 +932,11 @@ Package=<4>
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name PHY_Dummy
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name SM_solid
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "blenderpublisher"=..\blenderpublisher\blenderpublisher.dsp - Package Owner=<4>
|
||||
Project: "blenderpublisher"="..\blenderpublisher\blenderpublisher.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -1173,7 +1083,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "blenpluginapi"=..\blender\blenpluginapi\blenpluginapi\blenpluginapi.dsp - Package Owner=<4>
|
||||
Project: "blenpluginapi"="..\blender\blenpluginapi\blenpluginapi\blenpluginapi.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
@@ -1185,19 +1095,7 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "datatoc"=..\datatoc\datatoc.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "gen_messaging"=..\KERNEL\gen_messaging\gen_messaging.dsp - Package Owner=<4>
|
||||
Project: "gen_messaging"="..\KERNEL\gen_messaging\gen_messaging.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=KX_blenderhook - Win32 Profile
|
||||
CFG=KX_blenderhook - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=KX_blenderhook - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_blenderhook - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -62,11 +61,11 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -74,31 +73,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "KX_blenderhook___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "KX_blenderhook___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "KX_blenderhook___Win32_Profile"
|
||||
# PROP Intermediate_Dir "KX_blenderhook___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\profile\KX_blenderhook.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -106,7 +81,6 @@ LIB32=link.exe -lib
|
||||
|
||||
# Name "KX_blenderhook - Win32 Release"
|
||||
# Name "KX_blenderhook - Win32 Debug"
|
||||
# Name "KX_blenderhook - Win32 Profile"
|
||||
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||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=KX_converter - Win32 Profile
|
||||
CFG=KX_converter - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=KX_converter - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release"
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||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=KX_converter - Win32 Profile
|
||||
!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_converter - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug"
|
||||
|
||||
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "KX_converter - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "KX_converter___Win32_Profile"
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# PROP BASE Intermediate_Dir "KX_converter___Win32_Profile"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "KX_converter___Win32_Profile"
|
||||
# PROP Intermediate_Dir "KX_converter___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
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||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\profile\KX_converter.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
|
||||
# Name "KX_converter - Win32 Debug"
|
||||
# Name "KX_converter - Win32 MT DLL Debug"
|
||||
# Name "KX_converter - Win32 MT DLL Release"
|
||||
# Name "KX_converter - Win32 Profile"
|
||||
# Begin Group "Source Files"
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||||
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||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=EXP_expressions - Win32 Profile
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||||
CFG=EXP_expressions - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
@@ -13,7 +13,7 @@ CFG=EXP_expressions - Win32 Profile
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||||
!MESSAGE You can specify a configuration when running NMAKE
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||||
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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||||
!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Profile"
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!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
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||||
@@ -21,7 +21,6 @@ CFG=EXP_expressions - Win32 Profile
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||||
!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "EXP_expressions - Win32 Profile" (based on "Win32 (x86) Static Library")
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# Begin Project
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@@ -45,7 +44,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
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||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
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||||
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
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||||
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
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BSC32=bscmake.exe
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@@ -77,7 +76,7 @@ BSC32=bscmake.exe
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
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# ADD LIB32 /nologo
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|
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!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug"
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|
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@@ -93,7 +92,7 @@ LIB32=link.exe -lib
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# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
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||||
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -117,7 +116,7 @@ LIB32=link.exe -lib
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "EXP_expressions___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "EXP_expressions___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "EXP_expressions___Win32_Profile"
|
||||
# PROP Intermediate_Dir "EXP_expressions___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\profile\EXP_expressions.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
|
||||
# Name "EXP_expressions - Win32 Debug"
|
||||
# Name "EXP_expressions - Win32 MT DLL Debug"
|
||||
# Name "EXP_expressions - Win32 MT DLL Release"
|
||||
# Name "EXP_expressions - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=SCA_GameLogic - Win32 Profile
|
||||
CFG=SCA_GameLogic - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=SCA_GameLogic - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=SCA_GameLogic - Win32 Profile
|
||||
!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SCA_GameLogic - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -45,7 +44,7 @@ RSC=rc.exe
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug"
|
||||
|
||||
@@ -93,7 +92,7 @@ LIB32=link.exe -lib
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -117,7 +116,7 @@ LIB32=link.exe -lib
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "SCA_GameLogic___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "SCA_GameLogic___Win32_Profile"
|
||||
# PROP Intermediate_Dir "SCA_GameLogic___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\profile\SCA_GameLogic.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
|
||||
# Name "SCA_GameLogic - Win32 Debug"
|
||||
# Name "SCA_GameLogic - Win32 MT DLL Debug"
|
||||
# Name "SCA_GameLogic - Win32 MT DLL Release"
|
||||
# Name "SCA_GameLogic - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=GP_axctl - Win32 Profile
|
||||
CFG=GP_axctl - Win32 MT DLL Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=GP_axctl - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "GP_axctl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -61,17 +60,6 @@ LINK32=link.exe
|
||||
# SUBTRACT BASE LINK32 /nodefaultlib
|
||||
# ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
|
||||
# SUBTRACT LINK32 /nodefaultlib
|
||||
# Begin Custom Build - Registering ActiveX Control...
|
||||
OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug
|
||||
TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
|
||||
InputPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
regsvr32 /s /c "$(TargetPath)"
|
||||
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
|
||||
|
||||
@@ -101,60 +89,6 @@ BSC32=bscmake.exe
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx"
|
||||
# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
|
||||
# Begin Custom Build - Registering ActiveX Control...
|
||||
OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll
|
||||
TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
|
||||
InputPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
regsvr32 /s /c "$(TargetPath)"
|
||||
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "GP_axctl - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 2
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "GP_axctl___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "GP_axctl___Win32_Profile"
|
||||
# PROP BASE Target_Ext "ocx"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 2
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "GP_axctl___Win32_Profile"
|
||||
# PROP Intermediate_Dir "GP_axctl___Win32_Profile"
|
||||
# PROP Target_Ext "ocx"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
|
||||
# SUBTRACT BASE CPP /Fr
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT"
|
||||
# SUBTRACT BASE LINK32 /nodefaultlib
|
||||
# ADD LINK32 libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\profile\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
|
||||
# SUBTRACT LINK32 /nodefaultlib
|
||||
# Begin Custom Build - Registering ActiveX Control...
|
||||
OutDir=.\GP_axctl___Win32_Profile
|
||||
TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
|
||||
InputPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
regsvr32 /s /c "$(TargetPath)"
|
||||
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -162,7 +96,6 @@ SOURCE="$(InputPath)"
|
||||
|
||||
# Name "GP_axctl - Win32 MT DLL Debug"
|
||||
# Name "GP_axctl - Win32 MT DLL Release"
|
||||
# Name "GP_axctl - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=GP_common - Win32 Profile
|
||||
CFG=GP_common - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=GP_common - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=GP_common - Win32 Profile
|
||||
!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "GP_common - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug"
|
||||
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "GP_common - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "GP_common___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "GP_common___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "GP_common___Win32_Profile"
|
||||
# PROP Intermediate_Dir "GP_common___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\profile\GP_common.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "GP_common - Win32 Debug"
|
||||
# Name "GP_common - Win32 MT DLL Debug"
|
||||
# Name "GP_common - Win32 MT DLL Release"
|
||||
# Name "GP_common - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=GP_ghost - Win32 Profile
|
||||
CFG=GP_ghost - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,13 +13,12 @@ CFG=GP_ghost - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "GP_ghost - Win32 Profile" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -63,12 +62,12 @@ LINK32=link.exe
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\..\..\obj\windows\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -76,33 +75,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\..\obj\windows\debug/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "GP_ghost - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "GP_ghost___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "GP_ghost___Win32_Profile"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "GP_ghost___Win32_Profile"
|
||||
# PROP Intermediate_Dir "GP_ghost___Win32_Profile"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib string.lib ghost.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug"
|
||||
# ADD LINK32 string.lib ghost.lib odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"GP_ghost___Win32_Profile/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
|
||||
# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\source\ode\lib" /libpath:"..\..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
@@ -111,7 +84,6 @@ LINK32=link.exe
|
||||
|
||||
# Name "GP_ghost - Win32 Release"
|
||||
# Name "GP_ghost - Win32 Debug"
|
||||
# Name "GP_ghost - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=KX_ketsji - Win32 Profile
|
||||
CFG=KX_ketsji - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=KX_ketsji - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=KX_ketsji - Win32 Profile
|
||||
!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_ketsji - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug"
|
||||
|
||||
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "KX_ketsji___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "KX_ketsji___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "KX_ketsji___Win32_Profile"
|
||||
# PROP Intermediate_Dir "KX_ketsji___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\profile\KX_ketsji.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
|
||||
# Name "KX_ketsji - Win32 Debug"
|
||||
# Name "KX_ketsji - Win32 MT DLL Debug"
|
||||
# Name "KX_ketsji - Win32 MT DLL Release"
|
||||
# Name "KX_ketsji - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
@@ -333,6 +307,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=KX_network - Win32 Profile
|
||||
CFG=KX_network - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=KX_network - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=KX_network - Win32 Profile
|
||||
!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "KX_network - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug"
|
||||
|
||||
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "KX_network - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
|
||||
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|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\profile\KX_network.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
|
||||
# Name "KX_network - Win32 Debug"
|
||||
# Name "KX_network - Win32 MT DLL Debug"
|
||||
# Name "KX_network - Win32 MT DLL Release"
|
||||
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|
||||
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|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=NG_loopbacknetwork - Win32 Profile
|
||||
CFG=NG_loopbacknetwork - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=NG_loopbacknetwork - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release"
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||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=NG_loopbacknetwork - Win32 Profile
|
||||
!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "NG_loopbacknetwork - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE
|
||||
|
||||
# Begin Project
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||||
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|
||||
# PROP BASE Target_Dir ""
|
||||
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|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
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|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug"
|
||||
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\profile\NG_loopbacknetwork.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "NG_loopbacknetwork - Win32 Debug"
|
||||
# Name "NG_loopbacknetwork - Win32 MT DLL Debug"
|
||||
# Name "NG_loopbacknetwork - Win32 MT DLL Release"
|
||||
# Name "NG_loopbacknetwork - Win32 Profile"
|
||||
# Begin Group "Source Files"
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||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=NG_network - Win32 Profile
|
||||
CFG=NG_network - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=NG_network - Win32 Profile
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release"
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||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=NG_network - Win32 Profile
|
||||
!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "NG_network - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
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||||
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||||
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|
||||
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||||
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|
||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\debug"
|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug"
|
||||
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "NG_network - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "NG_network___Win32_Profile"
|
||||
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|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
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|
||||
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|
||||
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|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\profile\NG_network.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "NG_network - Win32 Debug"
|
||||
# Name "NG_network - Win32 MT DLL Debug"
|
||||
# Name "NG_network - Win32 MT DLL Release"
|
||||
# Name "NG_network - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -61,8 +61,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
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|
||||
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|
||||
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
|
||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
|
110
projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
Normal file
110
projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
Normal file
@@ -0,0 +1,110 @@
|
||||
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||||
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||||
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||||
|
||||
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||||
|
||||
CFG=PHY_Ode - Win32 Debug
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "PHY_Ode.mak".
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||||
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
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||||
!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 Debug"
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||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
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||||
!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
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|
||||
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||||
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|
||||
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|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "PHY_Ode - Win32 Release"
|
||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
# ADD BASE LIB32 /nologo
|
||||
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|
||||
|
||||
!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug"
|
||||
|
||||
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|
||||
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||||
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|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
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|
||||
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||||
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||||
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|
||||
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|
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|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../source/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
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|
||||
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||||
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||||
|
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp
|
||||
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|
||||
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|
||||
|
||||
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp
|
||||
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|
||||
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||||
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||||
|
||||
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||||
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|
||||
|
||||
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h
|
||||
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|
||||
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|
||||
|
||||
SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\physics\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
|
@@ -4,7 +4,7 @@
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|
||||
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|
||||
CFG=RAS_rasterizer - Win32 Profile
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||||
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||||
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||||
!MESSAGE use the Export Makefile command and run
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||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release"
|
||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=RAS_rasterizer - Win32 Profile
|
||||
!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "RAS_rasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE
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||||
|
||||
# Begin Project
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||||
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
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||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug"
|
||||
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "RAS_rasterizer___Win32_Profile"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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||||
# PROP Intermediate_Dir "RAS_rasterizer___Win32_Profile"
|
||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\moto\include\\" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\profile\RAS_rasterizer.lib"
|
||||
|
||||
!ENDIF
|
||||
|
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# Begin Target
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@@ -160,7 +135,6 @@ LIB32=link.exe -lib
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||||
# Name "RAS_rasterizer - Win32 Debug"
|
||||
# Name "RAS_rasterizer - Win32 MT DLL Debug"
|
||||
# Name "RAS_rasterizer - Win32 MT DLL Release"
|
||||
# Name "RAS_rasterizer - Win32 Profile"
|
||||
# Begin Group "Source Files"
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|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=RAS_openglrasterizer - Win32 Profile
|
||||
CFG=RAS_openglrasterizer - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
@@ -13,7 +13,7 @@ CFG=RAS_openglrasterizer - Win32 Profile
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||||
!MESSAGE You can specify a configuration when running NMAKE
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||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release"
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||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=RAS_openglrasterizer - Win32 Profile
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||||
!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_openglrasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
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# Begin Project
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@@ -64,8 +63,8 @@ LIB32=link.exe -lib
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Debug"
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||||
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
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||||
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
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||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
|
||||
# PROP Target_Dir ""
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
|
||||
# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug"
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||||
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
|
||||
# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Profile"
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||||
|
||||
# PROP BASE Use_MFC 0
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||||
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "RAS_openglrasterizer___Win32_Profile"
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||||
# PROP Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||||
# ADD RSC /l 0x409 /d "_DEBUG"
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||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\profile\RAS_openglrasterizer.lib"
|
||||
|
||||
!ENDIF
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|
||||
# Begin Target
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@@ -160,7 +135,6 @@ LIB32=link.exe -lib
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||||
# Name "RAS_openglrasterizer - Win32 Debug"
|
||||
# Name "RAS_openglrasterizer - Win32 MT DLL Debug"
|
||||
# Name "RAS_openglrasterizer - Win32 MT DLL Release"
|
||||
# Name "RAS_openglrasterizer - Win32 Profile"
|
||||
# Begin Group "Source Files"
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|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
CFG=SG_SceneGraph - Win32 Profile
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||||
CFG=SG_SceneGraph - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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||||
!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Profile"
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!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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||||
@@ -21,7 +21,6 @@ CFG=SG_SceneGraph - Win32 Profile
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||||
!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "SG_SceneGraph - Win32 Profile" (based on "Win32 (x86) Static Library")
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# Begin Project
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@@ -64,8 +63,8 @@ LIB32=link.exe -lib
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# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
|
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
|
||||
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug"
|
||||
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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||||
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||||
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# PROP Use_Debug_Libraries 1
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||||
# PROP Intermediate_Dir "SG_SceneGraph___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\profile\SG_SceneGraph.lib"
|
||||
|
||||
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|
||||
|
||||
# Begin Target
|
||||
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
|
||||
# Name "SG_SceneGraph - Win32 Debug"
|
||||
# Name "SG_SceneGraph - Win32 MT DLL Debug"
|
||||
# Name "SG_SceneGraph - Win32 MT DLL Release"
|
||||
# Name "SG_SceneGraph - Win32 Profile"
|
||||
# Begin Group "Source Files"
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|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
|
||||
CFG=SND_sound - Win32 Profile
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||||
CFG=SND_sound - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Profile"
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!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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||||
@@ -21,7 +21,6 @@ CFG=SND_sound - Win32 Profile
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!MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "SND_sound - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP BASE Target_Dir ""
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
# PROP Target_Dir ""
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||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
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||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
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# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug"
|
||||
|
||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SND_sound - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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||||
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||||
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||||
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|
||||
# PROP Intermediate_Dir "SND_sound___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
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LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\profile\SND_sound.lib"
|
||||
|
||||
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|
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|
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# Begin Target
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@@ -160,7 +135,6 @@ LIB32=link.exe -lib
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||||
# Name "SND_sound - Win32 Debug"
|
||||
# Name "SND_sound - Win32 MT DLL Debug"
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# Name "SND_sound - Win32 MT DLL Release"
|
||||
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|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
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|
@@ -4,7 +4,7 @@
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|
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=SND_Dummy - Win32 Profile
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CFG=SND_Dummy - Win32 Release
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||||
!MESSAGE use the Export Makefile command and run
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||||
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||||
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||||
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||||
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||||
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||||
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||||
!MESSAGE NMAKE /f "SND_Dummy.mak" CFG="SND_Dummy - Win32 Release"
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||||
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||||
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||||
@@ -21,7 +21,6 @@ CFG=SND_Dummy - Win32 Profile
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||||
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!MESSAGE "SND_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "SND_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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||||
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||||
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|
||||
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||||
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
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# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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|
||||
# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug"
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||||
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||||
|
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CFG=SND_openal - Win32 Release
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||||
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||||
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!MESSAGE "SND_openal - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
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||||
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||||
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@@ -21,7 +21,6 @@ CFG=gen_messaging - Win32 Profile
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!MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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CFG=SYS_system - Win32 Profile
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CFG=SYS_system - Win32 Release
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!MESSAGE use the Export Makefile command and run
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|
||||
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||||
# Name "SYS_system - Win32 MT DLL Release"
|
||||
# Name "SYS_system - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
@@ -4,7 +4,7 @@
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=SM_solid - Win32 Profile
|
||||
CFG=SM_solid - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
@@ -13,7 +13,7 @@ CFG=SM_solid - Win32 Profile
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Profile"
|
||||
!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
@@ -21,7 +21,6 @@ CFG=SM_solid - Win32 Profile
|
||||
!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SM_solid - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -65,8 +64,8 @@ LIB32=link.exe -lib
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid\debug"
|
||||
# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
@@ -79,7 +78,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug"
|
||||
|
||||
@@ -129,30 +128,6 @@ LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "SM_solid - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "SM_solid___Win32_Profile"
|
||||
# PROP BASE Intermediate_Dir "SM_solid___Win32_Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "SM_solid___Win32_Profile"
|
||||
# PROP Intermediate_Dir "SM_solid___Win32_Profile"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\profile\SM_solid.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
@@ -161,7 +136,6 @@ LIB32=link.exe -lib
|
||||
# Name "SM_solid - Win32 Debug"
|
||||
# Name "SM_solid - Win32 MT DLL Debug"
|
||||
# Name "SM_solid - Win32 MT DLL Release"
|
||||
# Name "SM_solid - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
|
Reference in New Issue
Block a user