Fix #35957: blender internal viewport render did not do correct color management
for image textures.
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@@ -5247,6 +5247,9 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
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re->main= bmain;
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re->scene= scene;
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re->lay= lay;
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if(re->r.scemode & R_VIEWPORT_PREVIEW)
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re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
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/* scene needs to be set to get camera */
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camera= RE_GetCamera(re);
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