Fix #35957: blender internal viewport render did not do correct color management

for image textures.
This commit is contained in:
2013-07-04 18:17:02 +00:00
parent 12d5340a5a
commit 6db8fd72f0

View File

@@ -5247,6 +5247,9 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->main= bmain;
re->scene= scene;
re->lay= lay;
if(re->r.scemode & R_VIEWPORT_PREVIEW)
re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
/* scene needs to be set to get camera */
camera= RE_GetCamera(re);