BPython:
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda). Scripts: - Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth); - Updating JMS's disp_paint.py (also changed its name to remove version info); - minor updates in docs and scripts.
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@@ -143,7 +143,7 @@ def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
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@param width, height: Specify the pixel width and height of the bitmap image.
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@type xorig,yorig: float
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@param xorig,yorig: Specify the location of the origin in the bitmap image. The origin is measured
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from the lower left cornere of the bitmap, with right and up beigng the positive axes.
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from the lower left corner of the bitmap, with right and up beigng the positive axes.
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@type xmove,ymove: float
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@param xmove,ymove: Specify the x and y offsets to be added to the current raster position after
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the bitmap is drawn.
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@@ -6,7 +6,7 @@ The Blender.Image submodule.
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Image
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=====
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B{New}: L{Image.reload}.
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B{New}: L{Image.reload}, L{Image.getBindCode}.
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This module provides access to B{Image} objects in Blender.
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@@ -67,6 +67,7 @@ class Image:
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axis.
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@cvar yrep: Texture tiling: the number of repetitions in the y (vertical)
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axis.
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@cvar bindcode: Texture's bind code (readonly).
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"""
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def getName():
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@@ -106,6 +107,14 @@ class Image:
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This is for texture tiling.
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@rtype: int
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"""
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def getBindCode():
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"""
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Get the Image's bindcode. This is for texture loading using BGL calls,
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see for example L{BGL.glBindTexture}.
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@rtype: int
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"""
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def reload():
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"""
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Reloads this image from the filesystem. If used within a loop you need to
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