LineArt: Shadow and related functionalities.
This patch includes the full shadow functionality for LineArt: - Light contour and cast shadow lines. - Lit/shaded region selection. - Enclosed light/shadow shape calculation. - Silhouette/anti-silhouette selection. - Intersection priority based on shadow edge identifier. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D15109
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@@ -316,6 +316,27 @@ MINLINE void swap_v4_v4(float a[4], float b[4])
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SWAP(float, a[3], b[3]);
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}
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MINLINE void swap_v2_v2_db(double a[2], double b[2])
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{
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SWAP(double, a[0], b[0]);
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SWAP(double, a[1], b[1]);
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}
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MINLINE void swap_v3_v3_db(double a[3], double b[3])
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{
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SWAP(double, a[0], b[0]);
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SWAP(double, a[1], b[1]);
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SWAP(double, a[2], b[2]);
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}
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MINLINE void swap_v4_v4_db(double a[4], double b[4])
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{
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SWAP(double, a[0], b[0]);
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SWAP(double, a[1], b[1]);
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SWAP(double, a[2], b[2]);
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SWAP(double, a[3], b[3]);
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}
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/* float args -> vec */
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MINLINE void copy_v2_fl2(float v[2], float x, float y)
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