GPU: add offscreen buffer drawing utility functions.
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@@ -83,14 +83,16 @@ void GPU_framebuffer_recursive_downsample(
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* - wrapper around framebuffer and texture for simple offscreen drawing
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* - changes size if graphics card can't support it */
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GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool high_bitdepth, char err_out[256]);
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GPUOffScreen *GPU_offscreen_create(int width, int height, int samples,
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bool depth, bool high_bitdepth, char err_out[256]);
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void GPU_offscreen_free(GPUOffScreen *ofs);
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void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
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void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
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void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
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void GPU_offscreen_blit(GPUOffScreen *ofs, int x, int y);
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int GPU_offscreen_width(const GPUOffScreen *ofs);
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int GPU_offscreen_height(const GPUOffScreen *ofs);
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int GPU_offscreen_color_texture(const GPUOffScreen *ofs);
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struct GPUTexture *GPU_offscreen_color_texture(const GPUOffScreen *ofs);
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void GPU_offscreen_viewport_data_get(
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GPUOffScreen *ofs,
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