GPU: add offscreen buffer drawing utility functions.
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@@ -652,7 +652,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
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sizey = (scene->r.size * scene->r.ysch) / 100;
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/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
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ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, true, err_out);
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ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, true, true, err_out);
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if (!ofs) {
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BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
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@@ -499,7 +499,7 @@ static void screen_preview_draw(const bScreen *screen, int size_x, int size_y)
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void ED_screen_preview_render(const bScreen *screen, int size_x, int size_y, unsigned int *r_rect)
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{
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char err_out[256] = "unknown";
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GPUOffScreen *offscreen = GPU_offscreen_create(size_x, size_y, 0, false, err_out);
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GPUOffScreen *offscreen = GPU_offscreen_create(size_x, size_y, 0, true, false, err_out);
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GPU_offscreen_bind(offscreen, true);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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@@ -1918,6 +1918,10 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
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view3d_draw_view(C, ar);
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GPU_viewport_unbind(rv3d->viewport);
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rcti rect = ar->winrct;
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BLI_rcti_translate(&rect, -ar->winrct.xmin, -ar->winrct.ymin);
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GPU_viewport_draw_to_screen(rv3d->viewport, &rect);
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v3d->flag |= V3D_INVALID_BACKBUF;
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}
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@@ -2130,7 +2134,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
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if (own_ofs) {
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/* bind */
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ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, false, err_out);
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ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, true, false, err_out);
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if (ofs == NULL) {
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return NULL;
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}
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@@ -286,7 +286,7 @@ static void backdrawview3d(
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}
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if (!rv3d->gpuoffscreen) {
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rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, false, error);
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rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, true, false, error);
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if (!rv3d->gpuoffscreen)
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fprintf(stderr, "Failed to create offscreen selection buffer for multisample: %s\n", error);
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@@ -83,14 +83,16 @@ void GPU_framebuffer_recursive_downsample(
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* - wrapper around framebuffer and texture for simple offscreen drawing
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* - changes size if graphics card can't support it */
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GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool high_bitdepth, char err_out[256]);
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GPUOffScreen *GPU_offscreen_create(int width, int height, int samples,
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bool depth, bool high_bitdepth, char err_out[256]);
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void GPU_offscreen_free(GPUOffScreen *ofs);
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void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
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void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
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void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
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void GPU_offscreen_blit(GPUOffScreen *ofs, int x, int y);
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int GPU_offscreen_width(const GPUOffScreen *ofs);
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int GPU_offscreen_height(const GPUOffScreen *ofs);
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int GPU_offscreen_color_texture(const GPUOffScreen *ofs);
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struct GPUTexture *GPU_offscreen_color_texture(const GPUOffScreen *ofs);
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void GPU_offscreen_viewport_data_get(
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GPUOffScreen *ofs,
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@@ -98,6 +98,7 @@ typedef struct ViewportEngineData_Info {
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GPUViewport *GPU_viewport_create(void);
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void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect);
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void GPU_viewport_unbind(GPUViewport *viewport);
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void GPU_viewport_draw_to_screen(GPUViewport *viewport, const rcti *rect);
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void GPU_viewport_free(GPUViewport *viewport);
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GPUViewport *GPU_viewport_create_from_offscreen(struct GPUOffScreen *ofs);
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@@ -641,7 +641,7 @@ struct GPUOffScreen {
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GPUTexture *depth;
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};
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GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool high_bitdepth, char err_out[256])
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GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool depth, bool high_bitdepth, char err_out[256])
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{
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GPUOffScreen *ofs;
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@@ -663,15 +663,17 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, bool high
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}
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}
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ofs->depth = GPU_texture_create_depth_with_stencil_multisample(width, height, samples, err_out);
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if (!ofs->depth) {
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GPU_offscreen_free(ofs);
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return NULL;
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}
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if (depth) {
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ofs->depth = GPU_texture_create_depth_with_stencil_multisample(width, height, samples, err_out);
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if (!ofs->depth) {
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GPU_offscreen_free(ofs);
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return NULL;
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}
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if (!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, 0, 0)) {
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GPU_offscreen_free(ofs);
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return NULL;
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if (!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, 0, 0)) {
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GPU_offscreen_free(ofs);
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return NULL;
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}
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}
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if (high_bitdepth) {
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@@ -731,6 +733,24 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore)
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glEnable(GL_SCISSOR_TEST);
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}
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void GPU_offscreen_blit(GPUOffScreen *ofs, int x, int y)
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{
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const int w = GPU_texture_width(ofs->color);
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const int h = GPU_texture_height(ofs->color);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, ofs->fb->object);
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GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
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if (status == GL_FRAMEBUFFER_COMPLETE) {
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glBlitFramebuffer(0, 0, w, h, x, y, x + w, y + h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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else {
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gpu_print_framebuffer_error(status, NULL);
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
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{
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const int w = GPU_texture_width(ofs->color);
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@@ -818,9 +838,9 @@ int GPU_offscreen_height(const GPUOffScreen *ofs)
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return GPU_texture_height(ofs->color);
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}
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int GPU_offscreen_color_texture(const GPUOffScreen *ofs)
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GPUTexture *GPU_offscreen_color_texture(const GPUOffScreen *ofs)
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{
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return GPU_texture_opengl_bindcode(ofs->color);
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return ofs->color;
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}
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/* only to be used by viewport code! */
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@@ -474,7 +474,7 @@ cleanup:
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GPU_framebuffer_slots_bind(dfbl->default_fb, 0);
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}
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static void draw_ofs_to_screen(GPUViewport *viewport)
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static void draw_ofs_to_screen(GPUViewport *viewport, const rcti *rect)
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{
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DefaultTextureList *dtxl = viewport->txl;
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@@ -483,6 +483,9 @@ static void draw_ofs_to_screen(GPUViewport *viewport)
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const float w = (float)GPU_texture_width(color);
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const float h = (float)GPU_texture_height(color);
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BLI_assert(w == BLI_rcti_size_x(rect) + 1);
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BLI_assert(h == BLI_rcti_size_y(rect) + 1);
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Gwn_VertFormat *format = immVertexFormat();
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unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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@@ -495,16 +498,16 @@ static void draw_ofs_to_screen(GPUViewport *viewport)
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immBegin(GWN_PRIM_TRI_STRIP, 4);
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immAttrib2f(texcoord, 0.0f, 0.0f);
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immVertex2f(pos, 0.0f, 0.0f);
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immVertex2f(pos, rect->xmin, rect->ymin);
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immAttrib2f(texcoord, 1.0f, 0.0f);
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immVertex2f(pos, w, 0.0f);
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immVertex2f(pos, rect->xmin + w, rect->ymin);
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immAttrib2f(texcoord, 0.0f, 1.0f);
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immVertex2f(pos, 0.0f, h);
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immVertex2f(pos, rect->xmin, rect->ymin + h);
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immAttrib2f(texcoord, 1.0f, 1.0f);
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immVertex2f(pos, w, h);
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immVertex2f(pos, rect->xmin + w, rect->ymin + h);
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immEnd();
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@@ -523,9 +526,16 @@ void GPU_viewport_unbind(GPUViewport *viewport)
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glEnable(GL_SCISSOR_TEST);
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glDisable(GL_DEPTH_TEST);
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}
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}
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void GPU_viewport_draw_to_screen(GPUViewport *viewport, const rcti *rect)
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{
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DefaultFramebufferList *dfbl = viewport->fbl;
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if (dfbl->default_fb) {
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/* This might be bandwidth limiting */
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draw_ofs_to_screen(viewport);
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draw_ofs_to_screen(viewport, rect);
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}
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}
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@@ -39,6 +39,7 @@
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#include "GPU_compositing.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "../mathutils/mathutils.h"
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@@ -89,7 +90,8 @@ PyDoc_STRVAR(pygpu_offscreen_color_texture_doc, "Color texture.\n\n:type: int");
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static PyObject *pygpu_offscreen_color_texture_get(BPy_GPUOffScreen *self, void *UNUSED(type))
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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return PyLong_FromLong(GPU_offscreen_color_texture(self->ofs));
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GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
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return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
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}
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PyDoc_STRVAR(pygpu_offscreen_bind_doc,
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@@ -354,7 +356,7 @@ static PyObject *pygpu_offscreen_new(PyObject *UNUSED(self), PyObject *args, PyO
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return NULL;
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}
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ofs = GPU_offscreen_create(width, height, samples, false, err_out);
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ofs = GPU_offscreen_create(width, height, samples, true, false, err_out);
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if (ofs == NULL) {
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PyErr_Format(PyExc_RuntimeError,
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