Better fix for "To Sphere" crashing in Image editor. It appeared to be in use for
mask/uv modes.
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@@ -1160,7 +1160,7 @@ int initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *even
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t->options |= CTX_MASK;
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}
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else {
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BLI_assert(0);
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/* image not in uv edit, nor in mask mode, can happen for some tools */
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}
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}
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else if (t->spacetype == SPACE_NODE) {
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