Cleanup: shadowing (rna, modifiers, *misc*)
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@@ -242,7 +242,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
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float goal[4][4], goalinv[4][4];
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float irest_basis[3][3], full_basis[3][3];
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float end_pose[4][4], world_pose[4][4];
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float length, basis[3][3], rest_basis[3][3], start[3], *ikstretch = NULL;
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float basis[3][3], rest_basis[3][3], start[3], *ikstretch = NULL;
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float resultinf = 0.0f;
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int a, flag, hasstretch = 0, resultblend = 0;
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bPoseChannel *pchan;
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@@ -258,6 +258,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
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iktree = MEM_mallocN(sizeof(void *) * tree->totchannel, "ik tree");
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for (a = 0; a < tree->totchannel; a++) {
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float length;
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pchan = tree->pchan[a];
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bone = pchan->bone;
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@@ -335,9 +336,9 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
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IK_SetStiffness(seg, IK_Z, pchan->stiffness[2]);
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if (tree->stretch && (pchan->ikstretch > 0.0f)) {
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const float ikstretch = pchan->ikstretch * pchan->ikstretch;
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const float ikstretch_sq = SQUARE(pchan->ikstretch);
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/* this function does its own clamping */
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IK_SetStiffness(seg, IK_TRANS_Y, 1.0f - ikstretch);
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IK_SetStiffness(seg, IK_TRANS_Y, 1.0f - ikstretch_sq);
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IK_SetLimit(seg, IK_TRANS_Y, IK_STRETCH_STIFF_MIN, IK_STRETCH_STIFF_MAX);
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}
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}
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