Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is enabled by default). Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA framebuffers.
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@@ -541,10 +541,6 @@ void GPU_framebuffer_bind(GPUFrameBuffer *fb)
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}
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#endif
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if (fb->multisample) {
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glEnable(GL_MULTISAMPLE);
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}
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glViewport(0, 0, fb->width, fb->height);
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}
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