UI: Global "Status-bar" Area (WIP)
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar. * Status-bar is hidden in UI-less fullscreen mode * Current contents are preliminary and based on T54861: ** Left: Current file-path if needed. "(Modified)" note if file was changed. ** Center: Scene statistics (like in 2.7 Info Editor). ** Right: Progress-bars and reports * Internally managed as own "STATUSBAR" editor-type (hidden in UI). * Like with the Top-bar, Status-bar data and SDNA writing is disabled. * Most changes in low-level screen/area code are to support layout bounds that differ from window bounds. Design task: T54861 Main changes approved by @brecht.
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@@ -102,8 +102,8 @@ void WM_check (struct bContext *C);
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int WM_window_pixels_x(const struct wmWindow *win);
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int WM_window_pixels_y(const struct wmWindow *win);
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int WM_window_screen_pixels_x(const struct wmWindow *win);
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int WM_window_screen_pixels_y(const struct wmWindow *win);
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void WM_window_rect_calc(const struct wmWindow *win, struct rcti *r_rect);
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void WM_window_screen_rect_calc(const struct wmWindow *win, struct rcti *r_rect);
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bool WM_window_is_fullscreen(struct wmWindow *win);
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void WM_windows_scene_data_sync(const ListBase *win_lb, struct Scene *scene) ATTR_NONNULL();
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