Added an option to OBJ import "As Instance" - so people can import all the objs objects into a new scene and have a group instanced in the current scene.
some extra details in Epydocs about how groups work.
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@@ -206,23 +206,23 @@ def load_mtl(dir, IMPORT_USE_EXISTING_MTL, mtl_file, meshDict, materialDict):
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print '\tERROR: Unable to parse MTL file: "%s"' % mtl_file
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return
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print '\tUsing MTL: "%s"' % mtl_file
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#===========================================================================#
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# Returns unique name of object/mesh (preserve overwriting existing meshes) #
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#===========================================================================#
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def getUniqueName(name):
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newName= name[:19] # 19 chars is the longest name.
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uniqueInt= 0
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while newName in getUniqueName.uniqueNames:
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newName= '%s.%.3i' % (name[:15], uniqueInt)
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uniqueInt +=1
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getUniqueName.uniqueNames.append(newName)
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return newName
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getUniqueName.uniqueNames= []
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#==================================================================================#
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# This loads data from .obj file #
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#==================================================================================#
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def load_obj(file, IMPORT_MTL=1, IMPORT_USE_EXISTING_MTL=0, IMPORT_CONSTRAIN_BOUNDS=0.0, IMPORT_ROTATE_X90=0, IMPORT_EDGES=1, IMPORT_SMOOTH_ALL=0, IMPORT_FGON=1, IMPORT_SMOOTH_GROUPS=0, IMPORT_MTL_SPLIT=0):
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def load_obj(\
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file,\
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IMPORT_MTL=1,\
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IMPORT_USE_EXISTING_MTL=0,\
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IMPORT_CONSTRAIN_BOUNDS=0.0,\
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IMPORT_ROTATE_X90=0,\
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IMPORT_EDGES=1,\
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IMPORT_SMOOTH_ALL=0,\
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IMPORT_FGON=1,\
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IMPORT_SMOOTH_GROUPS=0,\
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IMPORT_MTL_SPLIT=0,\
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IMPORT_AS_INSTANCE=0):
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global currentMesh,\
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currentUsedVertList,\
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currentUsedVertListSmoothGroup,\
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@@ -234,9 +234,6 @@ def load_obj(file, IMPORT_MTL=1, IMPORT_USE_EXISTING_MTL=0, IMPORT_CONSTRAIN_BOU
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time1= sys.time()
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getUniqueName.uniqueNames.extend( [ob.name for ob in Object.Get()] )
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getUniqueName.uniqueNames.extend( NMesh.GetNames() )
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# Deselect all objects in the scene.
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# do this first so we dont have to bother, with objects we import
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for ob in Scene.GetCurrent().getChildren():
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@@ -297,7 +294,6 @@ def load_obj(file, IMPORT_MTL=1, IMPORT_USE_EXISTING_MTL=0, IMPORT_CONSTRAIN_BOU
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fileLines= [lsplit for l in fileLines if not l.startswith('vn') if not l.startswith('#') for lsplit in (l.split(),) if lsplit]
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if IMPORT_CONSTRAIN_BOUNDS == 0.0:
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if IMPORT_ROTATE_X90:
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def Vert(x,y,z):
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@@ -818,23 +814,52 @@ def load_obj(file, IMPORT_MTL=1, IMPORT_USE_EXISTING_MTL=0, IMPORT_CONSTRAIN_BOU
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SCALE/=10
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importedObjects= []
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scn= Scene.GetCurrent()
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# DeSelect all
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for ob in scn.getChildren():
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ob.sel=0
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# Create objects for each mesh.
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for mk, me in meshDict.iteritems():
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nme= me[0]
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# Ignore no vert meshes.
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if not nme.verts: # == []
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continue
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name= getUniqueName(mk)
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ob= NMesh.PutRaw(nme, name)
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ob.name= name
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importedObjects.append(ob)
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ob= Object.New('Mesh', fileName)
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nme.name= mk
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ob.link(nme)
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ob.setSize(SCALE, SCALE, SCALE)
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importedObjects.append(ob)
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Layers= scn.Layers
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if IMPORT_AS_INSTANCE:
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# Create a group for this import.
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group_scn= Scene.New(fileName)
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for ob in importedObjects:
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group_scn.link(ob) # dont worry about the layers
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grp= Group.New(fileName)
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grp.objects= importedObjects
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grp_ob= Object.New('Empty', fileName)
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grp_ob.enableDupGroup= True
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grp_ob.DupGroup= grp
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scn.link(grp_ob)
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grp_ob.Layers= Layers
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grp_ob.sel= 1
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else:
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# Select all imported objects.
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for ob in importedObjects:
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scn.link(ob)
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ob.Layers= Layers
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ob.sel= 1
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# Select all imported objects.
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for ob in importedObjects:
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ob.sel= 1
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if badObjUvs > 0:
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print '\tERROR: found %d faces with badly formatted UV coords. everything else went okay.' % badObjUvs
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@@ -861,11 +886,13 @@ def load_obj_ui(file):
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IMPORT_FGON= Draw.Create(1)
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IMPORT_SMOOTH_GROUPS= Draw.Create(0)
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IMPORT_MTL_SPLIT= Draw.Create(0)
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IMPORT_AS_INSTANCE= Draw.Create(0)
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# Get USER Options
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pup_block= [\
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('All *.obj\'s in dir', IMPORT_DIR, 'Import all obj files in this dir (avoid overlapping data with "Create scene")'),\
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('Create Scene', IMPORT_NEW_SCENE, 'Imports each obj into its own scene, named from the file'),\
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('Group Instance', IMPORT_AS_INSTANCE, 'Import objects into a new scene and group, creating an instance in the current scene.'),\
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'Materials...',\
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('Import (*.mtl)', IMPORT_MTL, 'Imports material settings and images from the obj\'s .mtl file'),\
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('Re-Use Existing', IMPORT_USE_EXISTING_MTL, 'Use materials from the current blend where names match.'),\
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@@ -901,6 +928,7 @@ def load_obj_ui(file):
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IMPORT_FGON= IMPORT_FGON.val
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IMPORT_SMOOTH_GROUPS= IMPORT_SMOOTH_GROUPS.val
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IMPORT_MTL_SPLIT= IMPORT_MTL_SPLIT.val
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IMPORT_AS_INSTANCE= IMPORT_AS_INSTANCE.val
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orig_scene= Scene.GetCurrent()
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# Dont do material split if we dont import material
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@@ -926,7 +954,7 @@ def load_obj_ui(file):
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scn.makeCurrent()
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Window.DrawProgressBar((float(count)/obj_len) - 0.01, '%s: %i of %i' % (f, count, obj_len))
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load_obj(d+f, IMPORT_MTL, IMPORT_USE_EXISTING_MTL, IMPORT_CONSTRAIN_BOUNDS, IMPORT_ROTATE_X90, IMPORT_EDGES, IMPORT_SMOOTH_ALL, IMPORT_FGON, IMPORT_SMOOTH_GROUPS, IMPORT_MTL_SPLIT)
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load_obj(d+f, IMPORT_MTL, IMPORT_USE_EXISTING_MTL, IMPORT_CONSTRAIN_BOUNDS, IMPORT_ROTATE_X90, IMPORT_EDGES, IMPORT_SMOOTH_ALL, IMPORT_FGON, IMPORT_SMOOTH_GROUPS, IMPORT_MTL_SPLIT, IMPORT_AS_INSTANCE)
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orig_scene.makeCurrent() # We can leave them in there new scene.
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