Added an option to OBJ import "As Instance" - so people can import all the objs objects into a new scene and have a group instanced in the current scene.
some extra details in Epydocs about how groups work.
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@@ -92,6 +92,9 @@ class Group:
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This object gives access to Groups in Blender.
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@ivar name: The name of this Group object.
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@ivar users: Number of users this group has (read only)
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@ivar objects: Objects that this group uses. This is an iterator with list like access so use list(gp.objects) if you need to use a list). where gp is a group object.
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@ivar objects: Objects that this group uses.
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This is an iterator with list like access so use list(gp.objects) if you need to use a list. (where gp is a group object).
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The groups objects can be set by assigning a list or iterator of objects to the groups objects.
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objects.append() and objects.remove() also work with the the objects iterator just like with lists.
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"""
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@@ -302,10 +302,11 @@ class Object:
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True/False - does not indicate that this object has any dupliFrames,
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(as returned by DupObjects) just that dupliFrames are enabled.
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@type enableDupFrames: bool (True/False)
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@ivar enableDupGroup: The DupliFroup status of the object.
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@ivar enableDupGroup: The DupliGroup status of the object.
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True/False - Set DupGroup to a group for this to take effect,
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Use DupObjects to get the object data from this instance. (Use with L{DupObjects<DupObjects>})
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@type enableDupGroup: bool (True/False)
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Set True to make this object an instance of the objects DupGroup.
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@ivar enableDupRot: The DupliRot status of the object.
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True/False - Use with enableDupVerts to rotate each instance
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by the vertex normal. (Use with L{enableDupVerts<enableDupVerts>})
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