Color picker fixes... (bug #1490)
Since color is stored RGB only in Blender, the conversion from and to HSV causes values to be clipped all the time. Solution found is adding a persistant hsv storage to the uiBut struct, and have it working on that only while hsv button is open. Still, after usage (leaving picker) the conversion will change values to rgb. Also added; redraw event for editing buttons, to show correct changed color while using nkey picker
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@@ -1554,13 +1554,14 @@ static void ui_draw_but_COL(uiBut *but)
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static void ui_draw_but_HSVCUBE(uiBut *but)
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{
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int a;
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float col[3], h,s,v;
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float h,s,v;
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float dx, dy, sx1, sx2, sy, x, y;
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float col0[4][3]; // left half, rect bottom to top
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float col1[4][3]; // right half, rect bottom to top
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ui_get_but_vectorf(but, col);
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rgb_to_hsv(col[0], col[1], col[2], &h, &s, &v);
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h= but->hsv[0];
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s= but->hsv[1];
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v= but->hsv[2];
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/* draw series of gouraud rects */
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glShadeModel(GL_SMOOTH);
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