Geometry Nodes: Implicit conversion change for float/int/color to bool
Change `float to boolean` and `int32 to boolean` to return false for zero and negative values.
This aligns with how artists would expect these values to work. This is in contrast to what a coder would expect. It was determined on blender.chat that this was a better default. This means that a negative float value would give a boolean false.
Change `Color4f to boolean` to return false for zero and negative grayscale values.
Likewise, for color to boolean, to account for negative value colors, the grayscale value would be used for determining if a colour was false or not.
See {T86454}
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10685
This commit is contained in:
@@ -164,7 +164,8 @@ static DataTypeConversions create_implicit_conversions()
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add_implicit_conversion<float, float2>(conversions);
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add_implicit_conversion<float, float3>(conversions);
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add_implicit_conversion<float, int32_t>(conversions);
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add_implicit_conversion<float, bool>(conversions);
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add_implicit_conversion<float, bool>(
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conversions, "float to boolean", [](float a) { return a > 0.0f; });
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add_implicit_conversion<float, Color4f>(
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conversions, "float to Color4f", [](float a) { return Color4f(a, a, a, 1.0f); });
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@@ -189,7 +190,8 @@ static DataTypeConversions create_implicit_conversions()
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add_implicit_conversion<float3, Color4f>(
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conversions, "float3 to Color4f", [](float3 a) { return Color4f(a.x, a.y, a.z, 1.0f); });
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add_implicit_conversion<int32_t, bool>(conversions);
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add_implicit_conversion<int32_t, bool>(
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conversions, "int32 to boolean", [](int32_t a) { return a > 0; });
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add_implicit_conversion<int32_t, float>(conversions);
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add_implicit_conversion<int32_t, float2>(
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conversions, "int32 to float2", [](int32_t a) { return float2((float)a); });
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@@ -209,9 +211,8 @@ static DataTypeConversions create_implicit_conversions()
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return (a) ? Color4f(1.0f, 1.0f, 1.0f, 1.0f) : Color4f(0.0f, 0.0f, 0.0f, 1.0f);
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});
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add_implicit_conversion<Color4f, bool>(conversions, "Color4f to boolean", [](Color4f a) {
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return a.r != 0.0f && a.g != 0.0f && a.b != 0.0f;
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});
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add_implicit_conversion<Color4f, bool>(
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conversions, "Color4f to boolean", [](Color4f a) { return rgb_to_grayscale(a) > 0.0f; });
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add_implicit_conversion<Color4f, float>(
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conversions, "Color4f to float", [](Color4f a) { return rgb_to_grayscale(a); });
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add_implicit_conversion<Color4f, float2>(
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