Update things to use blender_test_break() vs MISC_test_break() and

remove use of blendertimer.h
This commit is contained in:
2003-03-24 16:37:08 +00:00
parent 40ff08a34e
commit 702880df55
12 changed files with 13 additions and 29 deletions

View File

@@ -90,9 +90,9 @@
#include "render.h"
#include "RE_renderconverter.h"
#include "blendertimer.h" /* MISC_test_break */
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_editkey.h"
#include "BSE_sequence.h"
@@ -304,11 +304,11 @@ void RE_make_stars(void (*initfunc)(void),
printf("Too many stars\n");
break;
}
if(MISC_test_break()) break;
if(blender_test_break()) break;
}
if(done > MAXVERT) break;
if(MISC_test_break()) break;
if(blender_test_break()) break;
}
if (termfunc) termfunc();
}
@@ -2909,7 +2909,7 @@ void RE_rotateBlenderScene(void)
ob->flag &= ~OB_DO_IMAT;
}
if(MISC_test_break()) break;
if(blender_test_break()) break;
if(base->next==0 && G.scene->set && base==G.scene->base.last) {
base= G.scene->set->base.first;
@@ -2938,7 +2938,7 @@ void RE_rotateBlenderScene(void)
slurph_opt= 1;
if(MISC_test_break()) return;
if(blender_test_break()) return;
/* if(R.totlamp==0) defaultlamp(); */