Update things to use blender_test_break() vs MISC_test_break() and
remove use of blendertimer.h
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@@ -77,7 +77,6 @@
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#include "BDR_drawmesh.h"
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#include "RE_renderconverter.h"
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#include "blendertimer.h"
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#include "playanim_ext.h"
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#include "mydevice.h"
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@@ -516,7 +515,7 @@ void setCallbacks(void)
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/* BLI_blenlib: */
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BLI_setErrorCallBack(error_cb); /* */
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BLI_setInterruptCallBack(MISC_test_break);
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BLI_setInterruptCallBack(blender_test_break);
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/* render module: execution flow, timers, cursors and display. */
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RE_set_getrenderdata_callback(RE_rotateBlenderScene);
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