New rendering option: FSA!

This completes the pipeline make-over, as started in 2006. With this
option, during rendering, each sample for every layer and pass is being
saved on disk (looks like non-antialiased images). Then the composite 
and color correction happens, then a clip to 0-1 range, and only in end 
all samples get combined - using sampling filters such as gauss/mitch/catmul.

This results in artefact-free antialiased images. Even Z-combine or
ID masks now work perfect for it! 

This is an unfinished commit btw; Brecht will finish this for strands.
Also Halo doesnt work yet.

To activate FSA: press "Save Buffers" and the new button next to it. :)
This commit is contained in:
2008-01-28 16:33:59 +00:00
parent b9842ec247
commit 703f248ab4
18 changed files with 571 additions and 240 deletions

View File

@@ -78,6 +78,7 @@
#include "envmap.h"
#include "initrender.h"
#include "shadbuf.h"
#include "pixelblending.h"
#include "zbuf.h"
@@ -195,6 +196,22 @@ void RE_FreeRenderResult(RenderResult *res)
MEM_freeN(res);
}
/* version that's compatible with fullsample buffers */
static void free_render_result(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
for(; rr; rr= rrnext) {
rrnext= rr->next;
if(lb && lb->first)
BLI_remlink(lb, rr);
RE_FreeRenderResult(rr);
}
}
/* all layers except the active one get temporally pushed away */
static void push_render_result(Render *re)
{
@@ -391,13 +408,18 @@ static int passtype_from_name(char *str)
static void render_unique_exr_name(Render *re, char *str)
static void render_unique_exr_name(Render *re, char *str, int sample)
{
char di[FILE_MAX], name[FILE_MAXFILE], fi[FILE_MAXFILE];
BLI_strncpy(di, G.sce, FILE_MAX);
BLI_splitdirstring(di, fi);
sprintf(name, "%s_%s.exr", fi, re->scene->id.name+2);
if(sample==0)
sprintf(name, "%s_%s.exr", fi, re->scene->id.name+2);
else
sprintf(name, "%s_%s%d.exr", fi, re->scene->id.name+2, sample);
if(G.background)
BLI_make_file_string("/", str, "/tmp/", name);
else
@@ -421,17 +443,22 @@ static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channel
IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
}
else {
float *rect;
int x;
rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
if(passtype==SCE_PASS_VECTOR) {
float *rect;
int x;
/* initialize to max speed */
rect= rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
rect= rpass->rect;
for(x= rectsize-1; x>=0; x--)
rect[x]= PASS_VECTOR_MAX;
}
else
rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
else if(passtype==SCE_PASS_Z) {
rect= rpass->rect;
for(x= rectsize-1; x>=0; x--)
rect[x]= 10e10;
}
}
}
@@ -655,9 +682,8 @@ static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
}
static void save_render_result_tile(Render *re, RenderPart *pa)
static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
{
RenderResult *rrpart= pa->result;
RenderLayer *rlp;
RenderPass *rpassp;
int offs, partx, party;
@@ -677,23 +703,23 @@ static void save_render_result_tile(Render *re, RenderPart *pa)
if(rlp->rectf) {
int a, xstride= 4;
for(a=0; a<xstride; a++)
IMB_exr_set_channel(re->result->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
xstride, xstride*pa->rectx, rlp->rectf+a + xstride*offs);
IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
xstride, xstride*rrpart->rectx, rlp->rectf+a + xstride*offs);
}
/* passes are allocated in sync */
for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
int a, xstride= rpassp->channels;
for(a=0; a<xstride; a++)
IMB_exr_set_channel(re->result->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
xstride, xstride*pa->rectx, rpassp->rect+a + xstride*offs);
IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
xstride, xstride*rrpart->rectx, rpassp->rect+a + xstride*offs);
}
}
party= rrpart->tilerect.ymin + rrpart->crop;
partx= rrpart->tilerect.xmin + rrpart->crop;
IMB_exrtile_write_channels(re->result->exrhandle, partx, party);
IMB_exrtile_write_channels(rr->exrhandle, partx, party);
BLI_unlock_thread(LOCK_IMAGE);
@@ -702,14 +728,17 @@ static void save_render_result_tile(Render *re, RenderPart *pa)
static void save_empty_result_tiles(Render *re)
{
RenderPart *pa;
RenderResult *rr;
IMB_exrtile_clear_channels(re->result->exrhandle);
for(rr= re->result; rr; rr= rr->next) {
IMB_exrtile_clear_channels(rr->exrhandle);
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready==0) {
int party= pa->disprect.ymin - re->disprect.ymin + pa->crop;
int partx= pa->disprect.xmin - re->disprect.xmin + pa->crop;
IMB_exrtile_write_channels(re->result->exrhandle, partx, party);
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready==0) {
int party= pa->disprect.ymin - re->disprect.ymin + pa->crop;
int partx= pa->disprect.xmin - re->disprect.xmin + pa->crop;
IMB_exrtile_write_channels(rr->exrhandle, partx, party);
}
}
}
}
@@ -836,7 +865,7 @@ static void renderresult_add_names(RenderResult *rr)
/* only for temp buffer files, makes exact copy of render result */
static void read_render_result(Render *re)
static void read_render_result(Render *re, int sample)
{
RenderLayer *rl;
RenderPass *rpass;
@@ -847,13 +876,15 @@ static void read_render_result(Render *re)
RE_FreeRenderResult(re->result);
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
render_unique_exr_name(re, str);
render_unique_exr_name(re, str, sample);
if(IMB_exr_begin_read(exrhandle, str, &rectx, &recty)==0) {
IMB_exr_close(exrhandle);
printf("cannot read: %s\n", str);
return;
}
printf("read exr tmp file: %s\n", str);
if(rectx!=re->result->rectx || recty!=re->result->recty) {
printf("error in reading render result\n");
}
@@ -1060,7 +1091,7 @@ void RE_InitState(Render *re, RenderData *rd, int winx, int winy, rcti *disprect
}
if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
(re->rectx < 16 || re->recty < 16) )) {
(re->rectx < 16 || re->recty < 16) )) {
re->error("Image too small");
re->ok= 0;
}
@@ -1089,6 +1120,7 @@ void RE_InitState(Render *re, RenderData *rd, int winx, int winy, rcti *disprect
}
}
/* part of external api, not called for regular render pipeline */
void RE_SetDispRect (struct Render *re, rcti *disprect)
{
re->disprect= *disprect;
@@ -1189,13 +1221,36 @@ static int render_display_draw_enabled(Render *re)
return 1;
}
/* allocate osa new results for samples */
static RenderResult *new_full_sample_buffers(Render *re, ListBase *lb, rcti *partrct, int crop)
{
int a;
if(re->osa==0)
return new_render_result(re, partrct, crop, RR_USEMEM);
for(a=0; a<re->osa; a++) {
RenderResult *rr= new_render_result(re, partrct, crop, RR_USEMEM);
BLI_addtail(lb, rr);
rr->sample_nr= a;
}
return lb->first;
}
/* the main thread call, renders an entire part */
static void *do_part_thread(void *pa_v)
{
RenderPart *pa= pa_v;
/* need to return nicely all parts on esc */
if(R.test_break()==0) {
pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
if(R.r.scemode & R_FULL_SAMPLE)
pa->result= new_full_sample_buffers(&R, &pa->fullresult, &pa->disprect, pa->crop);
else
pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
if(R.sss_points)
zbufshade_sss_tile(pa);
@@ -1205,8 +1260,13 @@ static void *do_part_thread(void *pa_v)
zbufshade_tile(pa);
/* merge too on break! */
if(R.result->exrhandle)
save_render_result_tile(&R, pa);
if(R.result->exrhandle) {
RenderResult *rr, *rrpart;
for(rr= R.result, rrpart= pa->result; rr && rrpart; rr= rr->next, rrpart= rrpart->next)
save_render_result_tile(rr, rrpart);
}
else if(render_display_draw_enabled(&R))
merge_render_result(R.result, pa->result);
}
@@ -1380,33 +1440,52 @@ static void print_part_stats(Render *re, RenderPart *pa)
re->i.infostr= NULL;
}
/* make osa new results for samples */
static RenderResult *new_full_sample_buffers_exr(Render *re)
{
int a;
for(a=0; a<re->osa; a++) {
RenderResult *rr= new_render_result(re, &re->disprect, 0, 1);
BLI_addtail(&re->fullresult, rr);
rr->sample_nr= a;
}
return re->fullresult.first;
}
static void threaded_tile_processor(Render *re)
{
ListBase threads;
RenderPart *pa, *nextpa;
RenderResult *rr;
rctf viewplane= re->viewplane;
int rendering=1, counter= 1, drawtimer=0, hasdrawn, minx=0;
/* first step; the entire render result, or prepare exr buffer saving */
/* first step; free the entire render result, make new, and/or prepare exr buffer saving */
RE_FreeRenderResult(re->result);
rr= re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & R_EXR_TILE_FILE);
if(rr==NULL)
if(re->r.scemode & R_FULL_SAMPLE)
re->result= new_full_sample_buffers_exr(re);
else
re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & R_EXR_TILE_FILE);
if(re->result==NULL)
return;
/* warning; no return here without closing exr file */
// if(re->re->test_break())
// return;
initparts(re);
if(rr->exrhandle) {
if(re->result->exrhandle) {
RenderResult *rr;
char str[FILE_MAX];
render_unique_exr_name(re, str);
for(rr= re->result; rr; rr= rr->next) {
render_unique_exr_name(re, str, rr->sample_nr);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rr->exrhandle, str, rr->rectx, rr->recty, rr->rectx/re->xparts, rr->recty/re->yparts);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rr->exrhandle, str, rr->rectx, rr->recty, rr->rectx/re->xparts, rr->recty/re->yparts);
}
}
BLI_init_threads(&threads, do_part_thread, re->r.threads);
@@ -1461,7 +1540,7 @@ static void threaded_tile_processor(Render *re)
re->display_draw(pa->result, NULL);
print_part_stats(re, pa);
RE_FreeRenderResult(pa->result);
free_render_result(&pa->fullresult, pa->result);
pa->result= NULL;
re->i.partsdone++;
hasdrawn= 1;
@@ -1485,11 +1564,20 @@ static void threaded_tile_processor(Render *re)
}
if(rr->exrhandle) {
if(re->result->exrhandle) {
RenderResult *rr;
save_empty_result_tiles(re);
IMB_exr_close(rr->exrhandle);
rr->exrhandle= NULL;
read_render_result(re);
for(rr= re->result; rr; rr= rr->next) {
IMB_exr_close(rr->exrhandle);
rr->exrhandle= NULL;
}
free_render_result(&re->fullresult, re->result);
re->result= NULL;
read_render_result(re, 0);
}
/* unset threadsafety */
@@ -1822,11 +1910,18 @@ static void do_render_fields_blur_3d(Render *re)
static void render_scene(Render *re, Scene *sce, int cfra)
{
Render *resc= RE_NewRender(sce->id.name);
int winx= re->winx, winy= re->winy;
sce->r.cfra= cfra;
/* exception: scene uses own size (unfinished code) */
if(0) {
winx= (sce->r.size*sce->r.xsch)/100;
winy= (sce->r.size*sce->r.ysch)/100;
}
/* initial setup */
RE_InitState(resc, &sce->r, re->winx, re->winy, &re->disprect);
RE_InitState(resc, &sce->r, winx, winy, &re->disprect);
/* this to enable this scene to create speed vectors */
resc->r.scemode |= R_DOCOMP;
@@ -1837,6 +1932,10 @@ static void render_scene(Render *re, Scene *sce, int cfra)
/* ensure scene has depsgraph, base flags etc OK. Warning... also sets G.scene */
set_scene_bg(sce);
/* fullsample wants uniform osa levels */
if(resc->r.scemode & R_FULL_SAMPLE)
resc->r.osa= resc->osa= re->osa;
/* copy callbacks */
resc->display_draw= re->display_draw;
resc->test_break= re->test_break;
@@ -1909,6 +2008,72 @@ static void render_composit_stats(char *str)
R.i.infostr= NULL;
}
/* reads all buffers, calls optional composite, merges in first result->rectf */
static void do_merge_fullsample(Render *re, bNodeTree *ntree)
{
float *rectf;
int sample;
/* we accumulate in here */
rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
for(sample=0; sample<re->osa; sample++) {
RenderResult rres;
int x, y, mask;
/* set all involved renders on the samplebuffers (first was done by render itself) */
if(sample) {
Render *re1;
for(re1= RenderList.first; re1; re1= re1->next) {
if(re1->r.scemode & R_FULL_SAMPLE)
read_render_result(re1, sample);
}
}
/* composite */
if(ntree) {
ntreeCompositTagRender(re->scene);
ntreeCompositTagAnimated(ntree);
ntreeCompositExecTree(ntree, &re->r, G.background==0);
}
/* ensure we get either composited result or the active layer */
RE_GetResultImage(re, &rres);
/* accumulate with filter, and clip */
mask= (1<<sample);
for(y=1; y<re->recty-1; y++) {
float *rf= rectf + 4*y*re->rectx + 4;
float *col= rres.rectf + 4*y*re->rectx + 4;
for(x=1; x<re->rectx-1; x++, rf+=4, col+=4) {
if(col[0]<0.0f) col[0]=0.0f; else if(col[0] > 1.0f) col[0]= 1.0f;
if(col[1]<0.0f) col[1]=0.0f; else if(col[1] > 1.0f) col[1]= 1.0f;
if(col[2]<0.0f) col[2]=0.0f; else if(col[2] > 1.0f) col[2]= 1.0f;
add_filt_fmask(mask, col, rf, re->rectx);
}
}
/* show stuff */
if(sample!=re->osa-1) {
/* weak... the display callback wants an active renderlayer pointer... */
re->result->renlay= render_get_active_layer(re, re->result);
re->display_draw(re->result, NULL);
}
if(re->test_break())
break;
}
if(re->result->rectf)
MEM_freeN(re->result->rectf);
re->result->rectf= rectf;
}
/* returns fully composited render-result on given time step (in RenderData) */
static void do_render_composite_fields_blur_3d(Render *re)
{
@@ -1928,9 +2093,12 @@ static void do_render_composite_fields_blur_3d(Render *re)
if(re->r.scemode & R_SINGLE_LAYER)
pop_render_result(re);
if(!re->test_break() && ntree) {
ntreeCompositTagRender(re->scene);
ntreeCompositTagAnimated(ntree);
if(!re->test_break()) {
if(ntree) {
ntreeCompositTagRender(re->scene);
ntreeCompositTagAnimated(ntree);
}
if(re->r.scemode & R_DOCOMP) {
/* checks if there are render-result nodes that need scene */
@@ -1943,11 +2111,19 @@ static void do_render_composite_fields_blur_3d(Render *re)
/* in case it was never initialized */
R.stats_draw= re->stats_draw;
ntreeCompositExecTree(ntree, &re->r, G.background==0);
if(re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, ntree);
else
ntreeCompositExecTree(ntree, &re->r, G.background==0);
ntree->stats_draw= NULL;
ntree->test_break= NULL;
}
}
else
if(re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, NULL);
}
/* weak... the display callback wants an active renderlayer pointer... */
@@ -2101,14 +2277,20 @@ static int is_rendering_allowed(Render *re)
if(re->r.scemode & R_EXR_TILE_FILE) {
char str[FILE_MAX];
render_unique_exr_name(re, str);
render_unique_exr_name(re, str, 0);
if (BLI_is_writable(str)==0) {
re->error("Can not save render buffers, check the temp default path");
return 0;
}
/* no osa + fullsample won't work... */
if(re->osa==0)
re->r.scemode &= ~R_FULL_SAMPLE;
}
else
re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
if(re->r.scemode & R_DOCOMP) {
if(re->scene->use_nodes) {
@@ -2394,7 +2576,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
/* note; repeated win/disprect calc... solve that nicer, also in compo */
/* only temp file! */
/* only the temp file! */
void RE_ReadRenderResult(Scene *scene, Scene *scenode)
{
Render *re;
@@ -2426,7 +2608,7 @@ void RE_ReadRenderResult(Scene *scene, Scene *scenode)
RE_InitState(re, &scene->r, winx, winy, &disprect);
re->scene= scene;
read_render_result(re);
read_render_result(re, 0);
}
void RE_set_max_threads(int threads)