Added Quicktime support for OSX and Windows.

This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
This commit is contained in:
2003-04-28 02:15:46 +00:00
parent 1ab53ee998
commit 706ccc0401
25 changed files with 2994 additions and 669 deletions

View File

@@ -93,7 +93,6 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef IMB_IMBUF_H
#define IMB_IMBUF_H
@@ -232,19 +231,27 @@ void IMB_close_anim(struct anim * anim);
*
* @attention Defined in anim.c
*/
int ismovie(char *name);
/**
*
* @attention Defined in anim.c
*/
struct ImBuf * IMB_anim_absolute(struct anim * anim, int position);
/**
*
* @attention Defined in anim.c
*/
void IMB_free_anim(struct anim * anim);
void IMB_free_anim_ibuf(struct anim * anim);
/**
*
* @attention Defined in anim.c
*/
int IMB_isanim(char * name);
void IMB_free_anim(struct anim * anim);
/**
*
@@ -320,6 +327,18 @@ short IMB_png_encode(struct ImBuf *ibuf, int file, int flags);
*/
int IMB_ispic(char *name);
/**
*
* @attention Defined in util.c
*/
int IMB_isanim(char * name);
/**
*
* @attention Defined in util.c
*/
int imb_get_anim_type(char * name);
/**
*
* @attention Defined in divers.c
@@ -334,6 +353,14 @@ void IMB_de_interlace(struct ImBuf *ibuf);
*/
void IMB_convert_rgba_to_abgr(int size, unsigned int *rect);
/**
* Change the ordering of the colour bytes pointed to by rect from
* rgba to abgr. size * 4 colour bytes are reordered.
*
* @attention Defined in imageprocess.c
*/
void IMB_convert_bgra_to_rgba(int size, unsigned int *rect);
/**
*
* @attention defined in scaling.c
@@ -468,4 +495,3 @@ void IMB_freezbufImBuf(struct ImBuf * ibuf);
void IMB_rectfill(unsigned int *drect, unsigned int *srect, int x, int value);
#endif