Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
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source/blender/imbuf/intern/IMB_anim5.h
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source/blender/imbuf/intern/IMB_anim5.h
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/* IMB_anim.h */
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#ifndef IMB_ANIM5_H
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#define IMB_ANIM5_H
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struct anim;
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/**
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*
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* @attention Defined in anim5.c
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*/
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int nextanim5(struct anim * anim);
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int rewindanim5(struct anim * anim);
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int startanim5(struct anim * anim);
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void free_anim_anim5(struct anim * anim);
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struct ImBuf * anim5_fetchibuf(struct anim * anim);
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#endif
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