Added Quicktime support for OSX and Windows.

This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
This commit is contained in:
2003-04-28 02:15:46 +00:00
parent 1ab53ee998
commit 706ccc0401
25 changed files with 2994 additions and 669 deletions

View File

@@ -116,6 +116,16 @@
#include "PIL_time.h"
#ifdef WITH_QUICKTIME
#include "quicktime_export.h"
#ifdef _WIN32
#include <QTML.h>
#endif /* _WIN32 */
#if defined (_WIN32) || defined (__APPLE__)
#include <Movies.h>
#endif /* _WIN32 || __APPLE__ */
#endif /* WITH_QUICKTIME */
/***/
void BIF_read_file(char *name)
@@ -501,6 +511,18 @@ void exit_usiblender(void)
sound_exit_audio();
#if defined(_WIN32) || defined(__APPLE__)
#ifdef WITH_QUICKTIME
if(G.have_quicktime) {
free_qtcodecdataExt();
ExitMovies();
#ifdef _WIN32
TerminateQTML();
#endif /* _WIN32 */
}
#endif /* WITH_QUICKTIME */
#endif /* _WIN32 || __APPLE__ */
BPY_end_python();
if (!G.background) {